10:56:384 windows\emuthread.cpp:113 I[BOOT]: Done.
10:57:556 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-361-geea5b07
10:57:557 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
10:57:558 common\memarena.cpp:379 I[MM]: Found valid memory base at 08400000 after 30 tries.
10:57:558 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 08C20000 (mirror at 0 @ 10400000, uncached @ 10400000)
10:57:577 core\psploaders.cpp:120 I[LOAD]: ULES00991 : World Series of Poker: Battle for the Bracelets
10:57:579 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
10:57:579 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
10:57:579 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/
10:57:579 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/
10:57:579 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\flash0/
10:57:579 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\flash0/
10:57:580 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
10:57:580 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
10:57:691 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
10:57:691 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
10:57:749 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
10:57:942 elf\elfreader.cpp:352 D[LOAD]: String section: 64
10:57:942 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
10:57:942 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
10:57:942 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 003e80e4 Memsz: 003e80e4 
10:57:945 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 003e80e4
10:57:945 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 003e80e8 Filesz: 00003df8 Memsz: 00109618 
10:57:945 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08bec0e8, size 00109618
10:57:945 util\blockallocator.cpp:381 I[HLE]: -----------
10:57:945 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:57:946 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cf5700 size 004f1700 taken=1 tag=ELF
10:57:946 util\blockallocator.cpp:385 I[HLE]: Block: 08cf5700 - 0c000000 size 0330a900 taken=0 tag=(untitled)
10:57:946 util\blockallocator.cpp:387 I[HLE]: -----------
10:57:946 elf\elfreader.cpp:450 D[LOAD]: 65 sections:
10:57:946 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804000, size 00370f44
10:57:946 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=000f1450) (flags=00000000)
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceImpose     Sitting at 08b74f44, size 00000008
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSuspendForUser     Sitting at 08b74f4c, size 00000008
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.UtilsForUser     Sitting at 08b74f54, size 00000030
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ThreadManForUser     Sitting at 08b74f84, size 00000120
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.SysMemUserForUser     Sitting at 08b750a4, size 00000040
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.StdioForUser     Sitting at 08b750e4, size 00000018
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ModuleMgrForUser     Sitting at 08b750fc, size 00000038
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.LoadExecForUser     Sitting at 08b75134, size 00000010
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.Kernel_Library     Sitting at 08b75144, size 00000010
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.IoFileMgrForUser     Sitting at 08b75154, size 00000070
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.InterruptManager     Sitting at 08b751c4, size 00000018
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUtility     Sitting at 08b751dc, size 00000048
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.scePsmf     Sitting at 08b75224, size 00000020
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetResolver     Sitting at 08b75244, size 00000030
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetInet     Sitting at 08b75274, size 000000a8
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetApctl     Sitting at 08b7531c, size 00000030
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhocctl     Sitting at 08b7534c, size 00000038
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhoc     Sitting at 08b75384, size 00000038
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNet     Sitting at 08b753bc, size 00000020
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceWlanDrv     Sitting at 08b753dc, size 00000008
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceMpeg     Sitting at 08b753e4, size 000000c8
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAudio     Sitting at 08b754ac, size 00000020
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAtrac3plus     Sitting at 08b754cc, size 00000070
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSasCore     Sitting at 08b7553c, size 000000c8
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUmdUser     Sitting at 08b75604, size 00000030
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.scePower     Sitting at 08b75634, size 00000028
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceGe_user     Sitting at 08b7565c, size 00000070
10:57:946 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceDmac     Sitting at 08b756cc, size 00000008
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceDisplay     Sitting at 08b756d4, size 00000028
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceCtrl     Sitting at 08b756fc, size 00000020
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08b7571c, size 00000004
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08b75720, size 00000010
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08b75730, size 00000004
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08b75734, size 00000004
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08b75738, size 00000258
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=000002d0) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08b75990, size 00000004
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08b75994, size 00000034
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000020) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08b759c8, size 00000248
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08b75c10, size 000003ec
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08b76000, size 00035858
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00004888) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08bab880, size 000407df
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0000d520) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08bec060, size 00000074
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08bec0d4, size 00000008
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08bec0dc, size 00000008
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .cplinit     Sitting at 08bec0e8, size 00000b60
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.cplinit     Ignoring (size=00000b58) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .psp_lib_markimport_     Sitting at 08becc48, size 00000018
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.psp_lib_markimport_     Ignoring (size=00000030) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .psp_lib_mark_     Sitting at 08becc60, size 00000060
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .linkonce.d     Sitting at 08beccc0, size 00003220
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.linkonce.d     Ignoring (size=000025a0) (flags=00000000)
10:57:947 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08beff00, size 00105800
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .symtab     Ignoring (size=00000010) (flags=00000000)
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .strtab     Ignoring (size=00000001) (flags=00000000)
10:57:947 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=000004d1) (flags=00000000)
10:57:947 elf\elfreader.cpp:471 D[LOAD]: Relocations:
10:57:947 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 123530 relocations on .text : offset = 003ece5c
10:57:947 elf\elfreader.cpp:57 D[LOAD]: Loading 123530 relocations...
10:57:980 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 004de2ac
10:57:980 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
10:57:980 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 90 relocations on .lib.stub : offset = 004de2b4
10:57:980 elf\elfreader.cpp:57 D[LOAD]: Loading 90 relocations...
10:57:980 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 4 relocations on .rodata.sceModuleInfo : offset = 004de584
10:57:980 elf\elfreader.cpp:57 D[LOAD]: Loading 4 relocations...
10:57:980 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 004de5a4
10:57:980 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
10:57:980 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 2321 relocations on .rodata : offset = 004de5d4
10:57:980 elf\elfreader.cpp:57 D[LOAD]: Loading 2321 relocations...
10:57:981 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 6820 relocations on .data : offset = 004e2e5c
10:57:981 elf\elfreader.cpp:57 D[LOAD]: Loading 6820 relocations...
10:57:982 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 004f037c
10:57:982 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
10:57:982 elf\elfreader.cpp:495 D[LOAD]: .rel.cplinit: Performing 363 relocations on .cplinit : offset = 004f038c
10:57:982 elf\elfreader.cpp:57 D[LOAD]: Loading 363 relocations...
10:57:982 elf\elfreader.cpp:495 D[LOAD]: .rel.psp_lib_markimport_: Performing 6 relocations on .psp_lib_markimport_ : offset = 004f0ee4
10:57:983 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
10:57:983 elf\elfreader.cpp:495 D[LOAD]: .rel.linkonce.d: Performing 1204 relocations on .linkonce.d : offset = 004f0f14
10:57:983 elf\elfreader.cpp:57 D[LOAD]: Loading 1204 relocations...
11:03:023 hle\scekernelmodule.cpp:836 I[LOAD]: Module wsop: 00000000 08b75720 08b75738
11:03:023 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
11:03:023 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08b756fc
11:03:023 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08b756fc
11:03:023 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08b75704
11:03:023 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlPeekBufferPositive : 08b7570c
11:03:023 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08b75714
11:03:024 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:024 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08b756d4
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08b756d4
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08b756dc
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08b756e4
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08b756ec
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetFramePerSec : 08b756f4
11:03:024 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:024 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDmac, stubs at 08b756cc
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDmacMemcpy : 08b756cc
11:03:024 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:024 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08b7565c
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08b7565c
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08b75664
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeRestoreContext : 08b7566c
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08b75674
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetSize : 08b7567c
11:03:024 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSaveContext : 08b75684
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08b7568c
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08b75694
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08b7569c
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08b756a4
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramSetAddrTranslation : 08b756ac
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeGetCmd : 08b756b4
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08b756bc
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08b756c4
11:03:025 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:025 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module scePower, stubs at 08b75634
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerRegisterCallback : 08b75634
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerSetCpuClockFrequency : 08b7563c
11:03:025 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerSetBusClockFrequency : 08b75644
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerGetBusClockFrequencyInt : 08b7564c
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerGetCpuClockFrequencyInt : 08b75654
11:03:026 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:026 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08b75604
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08b75604
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08b7560c
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetDriveStat : 08b75614
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08b7561c
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08b75624
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08b7562c
11:03:026 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:026 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08b7553c
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08b7553c
11:03:026 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08b75544
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetPauseFlag : 08b7554c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08b75554
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08b7555c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08b75564
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCoreWithMix : 08b7556c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08b75574
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08b7557c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08b75584
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08b7558c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPause : 08b75594
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08b7559c
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08b755a4
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08b755ac
11:03:027 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08b755b4
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08b755bc
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08b755c4
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetGrain : 08b755cc
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08b755d4
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetGrain : 08b755dc
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08b755e4
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetOutputmode : 08b755ec
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetOutputmode : 08b755f4
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08b755fc
11:03:028 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:028 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08b754cc
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetBufferInfoForResetting : 08b754cc
11:03:028 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetStreamDataInfo : 08b754d4
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08b754dc
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracResetPlayPosition : 08b754e4
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08b754ec
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetDataAndGetID : 08b754f4
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracAddStreamData : 08b754fc
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetSecondBuffer : 08b75504
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetSecondBufferInfo : 08b7550c
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08b75514
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetRemainFrame : 08b7551c
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetSoundSample : 08b75524
11:03:029 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetBitrate : 08b7552c
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08b75534
11:03:030 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:030 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08b754ac
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2Reserve : 08b754ac
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 08b754b4
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2ChangeLength : 08b754bc
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2GetRestSample : 08b754c4
11:03:030 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:030 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08b753e4
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08b753e4
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08b753ec
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08b753f4
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08b753fc
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08b75404
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08b7540c
11:03:030 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeFlush : 08b75414
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08b7541c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08b75424
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08b7542c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08b75434
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08b7543c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08b75444
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08b7544c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08b75454
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08b7545c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08b75464
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08b7546c
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08b75474
11:03:031 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08b7547c
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08b75484
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08b7548c
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08b75494
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08b7549c
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08b754a4
11:03:032 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:032 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceWlanDrv, stubs at 08b753dc
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceWlanGetSwitchState : 08b753dc
11:03:032 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:032 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08b753bc
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08b753bc
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08b753c4
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08b753cc
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08b753d4
11:03:032 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:032 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08b75384
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08b75384
11:03:032 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPollSocket : 08b7538c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08b75394
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08b7539c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08b753a4
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08b753ac
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08b753b4
11:03:033 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:033 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08b7534c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08b7534c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08b75354
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08b7535c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08b75364
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08b7536c
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetPeerList : 08b75374
11:03:033 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08b7537c
11:03:033 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:034 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetApctl, stubs at 08b7531c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlDisconnect : 08b7531c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlGetInfo : 08b75324
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlDelHandler : 08b7532c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlAddHandler : 08b75334
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlTerm : 08b7533c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlInit : 08b75344
11:03:034 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:034 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetInet, stubs at 08b75274
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSendto : 08b75274
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInit : 08b7527c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetBind : 08b75284
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSetsockopt : 08b7528c
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetConnect : 08b75294
11:03:034 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetShutdown : 08b7529c
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSelect : 08b752a4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSendmsg : 08b752ac
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSend : 08b752b4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSocket : 08b752bc
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetClose : 08b752c4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetTerm : 08b752cc
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInetAddr : 08b752d4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecvfrom : 08b752dc
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecv : 08b752e4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInetNtop : 08b752ec
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetListen : 08b752f4
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetAccept : 08b752fc
11:03:035 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecvmsg : 08b75304
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetPoll : 08b7530c
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetGetErrno : 08b75314
11:03:036 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:036 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetResolver, stubs at 08b75244
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverStartNtoA : 08b75244
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverCreate : 08b7524c
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverTerm : 08b75254
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverStop : 08b7525c
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverDelete : 08b75264
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverInit : 08b7526c
11:03:036 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:036 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module scePsmf, stubs at 08b75224
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfGetVideoInfo : 08b75224
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfSpecifyStreamWithStreamType : 08b7522c
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfSetPsmf : 08b75234
11:03:036 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfGetNumberOfStreams : 08b7523c
11:03:037 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:037 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08b751dc
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityLoadModule : 08b751dc
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfInitStart : 08b751e4
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08b751ec
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfGetStatus : 08b751f4
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08b751fc
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfUpdate : 08b75204
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08b7520c
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08b75214
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 08b7521c
11:03:037 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:037 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module InterruptManager, stubs at 08b751c4
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 08b751c4
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 08b751cc
11:03:037 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelEnableSubIntr : 08b751d4
11:03:038 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:038 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08b75154
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08b75154
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08b7515c
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08b75164
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseekAsync : 08b7516c
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRename : 08b75174
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08b7517c
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpenAsync : 08b75184
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08b7518c
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08b75194
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08b7519c
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08b751a4
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08b751ac
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08b751b4
11:03:038 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsyncCB : 08b751bc
11:03:039 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:039 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08b75144
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08b75144
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08b7514c
11:03:039 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:039 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08b75134
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08b75134
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08b7513c
11:03:039 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:039 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08b750fc
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08b750fc
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08b75104
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetModuleId : 08b7510c
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08b75114
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08b7511c
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModule : 08b75124
11:03:039 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08b7512c
11:03:039 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:040 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08b750e4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08b750e4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08b750ec
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08b750f4
11:03:040 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:040 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08b750a4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPrintf : 08b750a4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTotalFreeMemSize : 08b750ac
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08b750b4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 08b750bc
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08b750c4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelMaxFreeMemSize : 08b750cc
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08b750d4
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetCompilerVersion : 08b750dc
11:03:040 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:040 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08b74f84
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08b74f84
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08b74f8c
11:03:040 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08b74f94
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocateFpl : 08b74f9c
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08b74fa4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08b74fac
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08b74fb4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08b74fbc
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08b74fc4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteMutex : 08b74fcc
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08b74fd4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08b74fdc
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCheckCallback : 08b74fe4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08b74fec
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08b74ff4
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08b74ffc
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08b75004
11:03:041 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08b7500c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08b75014
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08b7501c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTryLockMutex : 08b75024
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08b7502c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnlockMutex : 08b75034
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSemaCB : 08b7503c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08b75044
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08b7504c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetSystemTimeWide : 08b75054
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReferThreadStatus : 08b7505c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadmanIdList : 08b75064
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08b7506c
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08b75074
11:03:042 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReferEventFlagStatus : 08b7507c
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08b75084
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLockMutex : 08b7508c
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateMutex : 08b75094
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateFpl : 08b7509c
11:03:043 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:043 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08b74f54
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08b74f54
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08b74f5c
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08b74f64
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheInvalidateRange : 08b74f6c
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08b74f74
11:03:043 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08b74f7c
11:03:044 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:044 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08b74f4c
11:03:044 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPowerTick : 08b74f4c
11:03:044 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:044 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceImpose, stubs at 08b74f44
11:03:044 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceImposeGetLanguageMode : 08b74f44
11:03:044 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
11:03:044 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named wsop, 2 funcs, 4 vars, resident 08b75be0
11:03:044 hle\scekernelmodule.cpp:1124 D[LOAD]: Module SDK: 03050010
11:03:048 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0895d644
11:03:482 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-World_Series_of_Poker_2008_EUR.iso...
11:03:483 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:483 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:483 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:484 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:484 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:484 root         I[KERNEL]: hle\scekernelthread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=0895d718, prio=40, stacksize=3072)
11:03:484 root         I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
11:03:484 root         I[KERNEL]: hle\scekernelthread.cpp:2241 __KernelReturnFromThread: 0
11:03:484 root         D[KERNEL]: hle\scekernelthread.cpp:1563 sceKernelGetThreadExitStatus(275)
11:03:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: root -> user_main (275->276, pc: 08000034->0895d718, returned from module) +144us
11:03:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:2373 sceKernelDeleteThread(275)
11:03:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
11:03:484 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08801000 size 00001000 taken=1 tag=UserSbrk
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08801000 - 08804000 size 00003000 taken=0 tag=(untitled)
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cf5700 size 004f1700 taken=1 tag=ELF
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf5700 - 0bfff000 size 03309900 taken=0 tag=(untitled)
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0bfffc00 size 00000c00 taken=1 tag=stack/user_main
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
11:03:484 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
11:03:484 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 4096, addr= 00001000)
11:03:484 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08800000 = sceKernelGetBlockHeadAddr(277)
11:03:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 278=sceKernelCreateSema(Mutex0, 00000000, 1, 1, 00000000)
11:03:546 user_main    I[KERNEL]: hle\scekernelmemory.cpp:917 sceKernelPrintf: argv[0] = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
11:03:546 user_main    D[UTIL]: hle\sceimpose.cpp:77 sceImposeGetLanguageMode(0bfff660, 0bfff664)
11:03:546 user_main    I[KERNEL]: hle\scekernelthread.cpp:2110 279=sceKernelCreateThread(name=LmpeMainThread, entry=089d37d4, prio=6f, stacksize=196608)
11:03:546 user_main    I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
11:03:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> LmpeMainThread (276->279, pc: 089d3b48->089d37d4, thread slept) +666us
11:03:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 280=sceKernelCreateCallback(name=Exit, entry=089d3360, callbackArg=00000000)
11:03:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3715 sceKernelRegisterExitCallback(280)
11:03:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 281=sceKernelCreateCallback(name=Power, entry=089d3380, callbackArg=00000000)
11:03:546 LmpeMainThre D[HLE]: hle\scepower.cpp:124 0=scePowerRegisterCallback(0, 281)
11:03:546 LmpeMainThre D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
11:03:546 LmpeMainThre D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
11:03:547 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(256)
11:03:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e2c->08000000, utility module loaded) +0us
11:03:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
11:03:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:547 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:565 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
11:03:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e2c, idle) +25000us
11:03:565 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(257)
11:03:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e54->08000000, utility module loaded) +0us
11:03:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
11:03:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:566 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
11:03:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
11:03:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:582 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:598 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
11:03:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e54, idle) +25000us
11:03:598 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(258)
11:03:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e7c->08000000, utility module loaded) +0us
11:03:598 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
11:03:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:598 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
11:03:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e7c, idle) +25000us
11:03:615 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
11:03:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ea4->08000000, utility module loaded) +0us
11:03:615 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
11:03:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:615 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:632 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
11:03:632 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
11:03:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:632 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:648 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
11:03:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ea4, idle) +25000us
11:03:648 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
11:03:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ecc->08000000, utility module loaded) +0us
11:03:648 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
11:03:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:649 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
11:03:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ecc, idle) +25000us
11:03:665 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(770)
11:03:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ef4->08000000, utility module loaded) +0us
11:03:665 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
11:03:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:666 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:682 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
11:03:682 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
11:03:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:682 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:699 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
11:03:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ef4, idle) +25000us
11:03:699 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(771)
11:03:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3f1c->08000000, utility module loaded) +0us
11:03:699 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
11:03:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:03:700 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:03:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:03:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:03:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:03:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:03:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:03:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
11:03:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3f1c, idle) +25000us
11:03:718 LmpeMainThre D[LOAD]: hle\scekernelmodule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX, 00000000)
11:03:718 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:702 ~SCE module, skipping header
11:03:718 LmpeMainThre D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
11:03:718 LmpeMainThre I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
11:03:718 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1458 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
11:03:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3cf8->08000000, module loaded) +13us
11:03:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3cf8, idle) +500us
11:03:718 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
11:03:720 LmpeMainThre D[LOAD]: hle\scekernelmodule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX, 00000000)
11:03:720 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:702 ~SCE module, skipping header
11:03:720 LmpeMainThre D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
11:03:720 LmpeMainThre I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
11:03:720 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1458 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
11:03:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3cf8->08000000, module loaded) +12us
11:03:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3cf8, idle) +500us
11:03:720 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
11:03:720 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:744 032d9900 (dec 53319936)=sceKernelMaxFreeMemSize()
11:03:720 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(
The available free user memory is ..... %5d KBytes., 0000cb66, 08b89268, deadbeef)
11:03:720 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The memory reserved for modules is .... %5d KBytes., 0000025a, deadbeef, deadbeef)
11:03:720 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The LMPE Engine heap size could be .... %5d KBytes., 0000c90c, deadbeef, deadbeef)
11:03:720 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The LMPE Engine heap size is set to ... %5d KBytes., 00004678, deadbeef, deadbeef)
11:03:721 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:430 284=sceKernelCreateFpl("LmpeEngineMemory", partition=2, attr=00000000, bsize=18472960, nb=1)
11:03:721 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:489 sceKernelAllocateFpl(284, 0bffee80, 00000000)
11:03:727 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The application heap size is set to ... %5d KBytes.
, 00004678, 08cf5730, 08cf5740)
11:03:831 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:341 285=sceKernelCreateMutex(CThreadMutex, 00000200, 0, 00000000)
11:04:430 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
11:04:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d1fc8->08000000, interrupt) +5948us
11:04:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:430 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:04:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:04:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:04:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:04:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:04:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
11:04:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d1fc8, idle) +40us
11:04:512 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
11:04:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(1)
11:04:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08be2580, stall=00000000, cbid=ffffffff, param=00000000)
11:04:682 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08be2580 - stall = 00000000
11:04:682 LmpeMainThre W[G3D]: gles\gles_gpu.cpp:1423 Unsupported texture level bias settings: 000001
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=08cf4dc4)
11:04:682 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 089d4480, 00000000)
11:04:682 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
11:04:682 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 089d43d4, 00000000)
11:04:682 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
11:04:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d74f0->08000000, interrupt) +2110us
11:04:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d74f0, idle) +791us
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:04:682 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
11:04:683 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48c2ce40, stall=48c2ce40, cbid=00000000, param=08cf5324)
11:04:683 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 08c2ce40
11:04:683 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 0, 0)
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
11:04:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:04:684 LmpeMainThre D[HLE]: hle\scepower.cpp:374 222=scePowerGetCpuClockFrequencyInt()
11:04:684 LmpeMainThre I[HLE]: hle\scepower.cpp:384 111=scePowerGetBusClockFrequencyInt()
11:04:684 LmpeMainThre D[HLE]: hle\scepower.cpp:356 scePowerSetCpuClockFrequency(222)
11:04:684 LmpeMainThre D[HLE]: hle\scepower.cpp:367 scePowerSetBusClockFrequency(111)
11:04:684 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
11:04:684 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:04:684 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
11:04:684 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:04:688 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(30, 0, 089b3b68, 00000000)
11:04:688 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(30, 0)
11:04:688 LmpeMainThre D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48c2cfdc)
11:04:688 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 08c2cfdc
11:04:688 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
11:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d50a8->08000000, GeDrawSync) +48us
11:04:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
11:04:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d50a8, left interrupt) +1us
11:04:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b4d38->08000000, vblank start waited) +0us
11:04:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
11:04:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:04:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
11:04:689 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
11:04:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:04:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:04:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:04:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:04:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:04:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b4d38, left interrupt) +13690us
11:04:690 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:04:780 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
11:05:041 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:312 sceAudioOutput2Reserve(00000800)
11:05:042 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:341 286=sceKernelCreateMutex(CThreadMutex, 00000200, 0, 00000000)
11:05:042 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:05:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:05:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:05:272 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:05:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 287=sceKernelCreateSema(SAS_SEMA, 00000000, 1, 1, 00000000)
11:05:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 288=sceKernelCreateSema(ATRAC_SEMA, 00000000, 1, 1, 00000000)
11:05:273 LmpeMainThre I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cdc3c0, 256, 32, 0, 44100)
11:05:273 LmpeMainThre D[SCESAS]: hle\scesas.cpp:447 sceSasGetOutputMode(08cdc3c0)
11:05:273 LmpeMainThre D[SCESAS]: hle\scesas.cpp:429 sceSasRevVON(08cdc3c0, 1, 0)
11:05:273 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
11:05:273 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 289=sceKernelCreateThread(name=sas_thread, entry=0898b0ac, prio=10, stacksize=65536)
11:05:273 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
11:05:273 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0898aa74->0898b0ac, thread started) +5120us
11:05:273 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:05:273 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:05:273 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:273 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:274 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:05:274 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:05:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0898aa74, sas core) +0us
11:05:278 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:278 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 0bffe840) : sector = 00045270
11:05:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a64f8->08000000, io getstat) +35us
11:05:278 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +204us
11:05:278 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:05:279 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:05:279 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:05:279 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:05:279 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:05:279 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:279 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:279 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:05:279 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:05:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:05:279 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:05:279 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:05:280 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:05:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:05:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a64f8, idle) +543us
11:05:282 LmpeMainThre D[FileSys]: filesystems\isofilesystem.cpp:399 Got a raw sector open: /sce_lbn0x45270_size0x13142800, sector 00045270, size 13142800
11:05:282 LmpeMainThre D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/sce_lbn0x45270_size0x13142800, 00000001, 000001ff)
11:05:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6548->08000000, file opened) +13us
11:05:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6548, idle) +100us
11:05:282 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
11:05:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1us
11:05:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:05:282 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:05:282 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c084c0, 4000): deferring result
11:05:282 LmpeMainThre D[IO]: hle\sceio.cpp:1744 290 = sceIoWaitAsync(4, 0bffea50): waiting
11:05:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +1us
11:05:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:06:198 LmpeMainThre D[IO]: hle\sceio.cpp:1051 16384 = sceIoLseek(4, 4000, 0)
11:06:198 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7862us
11:06:198 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:06:198 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:06:198 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:06:199 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:06:199 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:06:199 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:06:199 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:06:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:06:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:06:199 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:06:199 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c0c500, 4000): deferring result
11:06:199 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:06:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:06:199 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:06:199 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:06:200 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:06:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:06:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
11:06:437 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
11:06:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b41f5c->08000000, interrupt) +2021us
11:06:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:06:437 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
11:06:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:06:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:06:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:06:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:06:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:06:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:06:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:06:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:06:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b41f5c, left interrupt) +0us
11:06:523 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
11:07:138 LmpeMainThre D[IO]: hle\sceio.cpp:1051 32768 = sceIoLseek(4, 8000, 0)
11:07:138 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6038us
11:07:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:07:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:07:138 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:07:139 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:07:139 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:07:139 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:07:139 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:07:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:07:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:07:139 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:07:139 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c10540, 4000): deferring result
11:07:139 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:07:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:07:139 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:07:139 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:07:140 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:07:140 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:07:140 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:07:140 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:07:140 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:07:140 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:07:140 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:07:140 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:07:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:07:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
11:08:064 LmpeMainThre D[IO]: hle\sceio.cpp:1051 49152 = sceIoLseek(4, c000, 0)
11:08:064 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +7927us
11:08:064 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:08:065 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:08:065 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:08:065 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:08:065 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:08:065 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:065 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:065 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:08:065 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:08:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:08:066 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:08:066 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:066 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c14580, 4000): deferring result
11:08:066 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:08:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:08:066 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
11:08:066 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:08:067 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:08:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:08:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:08:321 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
11:08:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a9290->08000000, interrupt) +2190us
11:08:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:08:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:08:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:08:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:08:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:08:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:08:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:08:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:08:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:08:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a9290, left interrupt) +0us
11:08:408 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
11:08:987 LmpeMainThre D[IO]: hle\sceio.cpp:1051 65536 = sceIoLseek(4, 10000, 0)
11:08:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5746us
11:08:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:08:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:08:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:08:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:08:987 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:08:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:08:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:08:987 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:08:987 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c185c0, 4000): deferring result
11:08:987 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:08:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:08:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:08:988 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:08:988 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:08:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:08:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
11:09:897 LmpeMainThre D[IO]: hle\sceio.cpp:1051 81920 = sceIoLseek(4, 14000, 0)
11:09:897 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7880us
11:09:897 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:09:897 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:09:897 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:09:897 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:09:897 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:09:897 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:09:897 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:09:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:09:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:09:898 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:09:898 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c1c600, 4000): deferring result
11:09:898 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:09:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:09:898 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:09:898 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:09:899 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:09:899 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:09:899 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:09:899 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:09:899 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:09:899 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:09:899 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:09:899 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:09:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:09:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
11:10:192 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
11:10:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a92a8->08000000, interrupt) +2529us
11:10:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:10:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:10:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:10:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:10:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:10:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:10:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:10:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:10:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:10:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
11:10:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:10:194 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:10:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a92a8, blocking audio) +5us
11:10:278 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
11:10:822 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98304 = sceIoLseek(4, 18000, 0)
11:10:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5414us
11:10:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:10:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:10:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:10:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:10:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:10:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:10:822 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:10:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:10:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:10:822 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:10:822 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08c20640, 4000): deferring result
11:10:822 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
11:10:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:10:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:10:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:10:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:10:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:10:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
11:11:311 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:312 LmpeMainThre D[IO]: hle\sceio.cpp:1180 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 00000001, 00000000)
11:11:312 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 08988d64->0898b580, file opened) +4216us
11:11:312 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:11:312 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:11:312 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:11:312 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:312 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:312 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:11:312 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:11:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:11:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08988d64, idle) +99us
11:11:314 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:314 LmpeMainThre D[IO]: hle\sceio.cpp:1180 6=sceIoOpen(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 00000001, 00000000)
11:11:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08988d64->08000000, file opened) +9us
11:11:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08988d64, idle) +100us
11:11:321 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:321 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATA.PAK, 0bffe850) : sector = 0002f670
11:11:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a64f8->08b0cc8c, io getstat) +57us
11:11:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:11:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:11:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:11:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a64f8, idle) +994us
11:11:324 LmpeMainThre D[FileSys]: filesystems\isofilesystem.cpp:399 Got a raw sector open: /sce_lbn0x2F670_size0xADFF800, sector 0002f670, size 0adff800
11:11:324 LmpeMainThre D[IO]: hle\sceio.cpp:1180 7=sceIoOpen(disc0:/sce_lbn0x2F670_size0xADFF800, 00000001, 000001ff)
11:11:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6548->08000000, file opened) +13us
11:11:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6548, idle) +100us
11:11:324 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(7, 0, 0)
11:11:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1us
11:11:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:11:324 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:324 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c24680, 4000): deferring result
11:11:324 LmpeMainThre D[IO]: hle\sceio.cpp:1744 293 = sceIoWaitAsync(7, 0bffea60): waiting
11:11:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:11:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:11:325 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182059008 = sceIoLseek(7, ada0000, 0)
11:11:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +6us
11:11:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:11:326 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:326 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c084c0, 4000): deferring result
11:11:326 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffea60): waiting
11:11:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:11:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:11:894 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
11:11:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b41f04->08000000, interrupt) +4867us
11:11:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:11:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:11:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:11:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:11:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:11:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:11:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:11:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:11:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:11:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
11:11:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:11:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:11:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:11:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:11:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:11:895 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:11:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b41f04, sas core) +0us
11:11:980 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
11:12:215 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182075392 = sceIoLseek(7, ada4000, 0)
11:12:215 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2734us
11:12:215 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:12:216 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:12:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:12:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
11:12:216 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:12:216 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c0c500, 4000): deferring result
11:12:216 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe9c0): waiting
11:12:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:12:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:13:136 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182091776 = sceIoLseek(7, ada8000, 0)
11:13:137 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7882us
11:13:137 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:13:137 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:13:137 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:13:137 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:13:137 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:13:137 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:13:137 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:13:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:13:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:13:137 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:13:137 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c10540, 4000): deferring result
11:13:137 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe9c0): waiting
11:13:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:13:137 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:13:137 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:13:138 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:13:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:13:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:13:138 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:13:138 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:13:138 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:13:139 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:13:139 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:13:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:13:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
11:13:792 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
11:13:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7668->08000000, interrupt) +5538us
11:13:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:13:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:13:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:13:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:13:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:13:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:13:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:13:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:13:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:13:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
11:13:794 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:13:794 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:13:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a7668, blocking audio) +5us
11:13:880 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
11:14:042 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182108160 = sceIoLseek(7, adac000, 0)
11:14:042 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2093us
11:14:042 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:14:042 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:14:042 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:14:042 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:14:042 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:14:042 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:14:042 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:14:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:14:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
11:14:042 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:14:042 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c14580, 4000): deferring result
11:14:043 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe980): waiting
11:14:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:14:043 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
11:14:043 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:14:043 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:14:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:14:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
11:14:416 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172883968 = sceIoLseek(7, a4e0000, 0)
11:14:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3161us
11:14:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:14:417 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:14:417 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c185c0, 4000): deferring result
11:14:417 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe980): waiting
11:14:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:14:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:15:138 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/actlogo.pmf, 0bffea50) : sector = 000067b0
11:15:138 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a5fa0->0898b580, io getstat) +6239us
11:15:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:138 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:138 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:138 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:138 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:138 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:139 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:15:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:139 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:139 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:139 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:15:139 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:140 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:140 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:140 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:140 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:140 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:140 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:15:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:15:140 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:140 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:141 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:15:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +506us
11:15:141 LmpeMainThre I[ME]: hle\scempeg.cpp:370 sceMpegInit()
11:15:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
11:15:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
11:15:141 LmpeMainThre D[ME]: hle\scempeg.cpp:381 sceMpegRingbufferQueryMemSize(1280)
11:15:141 LmpeMainThre D[ME]: hle\scempeg.cpp:1130 sceMpegQueryMemSize()
11:15:142 LmpeMainThre D[ME]: hle\scempeg.cpp:404 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
11:15:142 LmpeMainThre I[ME]: hle\scempeg.cpp:470 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
11:15:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
11:15:142 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
11:15:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
11:15:143 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3690us
11:15:143 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:143 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:143 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:143 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:143 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:143 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:143 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:15:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:144 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:144 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:144 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:15:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:145 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:15:145 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:145 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:145 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:145 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:145 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:145 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:145 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:15:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:145 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:145 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:146 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:15:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:146 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:15:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:146 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:146 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:146 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:146 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:146 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:15:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:146 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:146 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:147 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:15:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:147 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
11:15:147 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:148 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
11:15:148 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:15:148 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:149 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:149 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:15:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:149 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:149 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:150 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:15:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:150 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:15:150 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:150 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:150 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:15:150 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:150 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:150 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:15:150 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:15:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:15:150 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:15:150 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:15:151 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:15:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:15:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +1847us
11:15:151 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 294=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
11:15:151 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:151 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(294, 1, 0)
11:15:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
11:15:151 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:143 sceKernelWaitSemaCB: Suspending sema wait for callback
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 1
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3524 Left callback 281 - Power
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> LmpeMainThread (279->279, pc: 089f30d4->089f30d4, return from callback) +2us
11:15:152 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/actlogo.pmf, 00000001, 00000000)
11:15:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +0us
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(294, 1) (count: 0 -> 1)
11:15:152 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:15:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:15:152 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(294, 1, 0)
11:15:152 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(8, 0929a0d0, 800): deferring result
11:15:152 LmpeMainThre D[IO]: hle\sceio.cpp:1782 295 = sceIoWaitAsyncCB(8, 0bffea90): waiting
11:15:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
11:15:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
11:15:153 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(294, 1) (count: 0 -> 1)
11:15:153 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:15:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:15:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:15:153 LmpeMainThre D[ME]: hle\scempeg.cpp:529 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
11:15:156 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x16B000
11:15:156 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 1026936
11:15:156 LmpeMainThre D[ME]: hle\scempeg.cpp:559 sceMpegQueryStreamSize(0929a0d0, 08c08184)
11:15:156 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x16B000
11:15:156 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 1026936
11:15:156 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
11:15:156 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
11:15:156 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
11:15:156 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
11:15:156 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
11:15:157 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
11:15:157 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 0, 0)
11:15:157 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 1, 0)
11:15:157 LmpeMainThre D[ME]: hle\scempeg.cpp:628 sceMpegMallocAvcEsBuf(08c08040)
11:15:157 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 1, 08c080d4)
11:15:157 LmpeMainThre D[ME]: hle\scempeg.cpp:945 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
11:15:157 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 153725184, 08c08114)
11:15:157 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:15:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 296=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
11:15:158 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:15:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
11:15:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3298us
11:15:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:15:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:15:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
11:15:158 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
11:15:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 297=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
11:15:158 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 298=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
11:15:160 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
11:15:160 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 299=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
11:15:160 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
11:15:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
11:15:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:15:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:15:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
11:15:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
11:15:161 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(298, 00000000)
11:15:161 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=299, argSize=4, argPtr=08c080c8)
11:15:161 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->299, pc: 0899cfbc->0899f8e8, thread started) +0us
11:15:161 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(298, 00000001, 1, 0bfbee50, 00000000): waiting
11:15:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899f934->0899cfbc, event flag waited) +0us
11:15:161 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1280=sceMpegRingbufferAvailableSize(08c08044)
11:15:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1280)
11:15:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 2
11:15:161 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:162 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x16B000
11:15:162 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 1026936
11:15:168 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:15:177 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
11:15:177 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
11:15:179 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
11:15:179 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:179 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
11:15:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:179 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
11:15:179 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:179 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:181 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:181 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 089d0a80
11:15:181 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:15:187 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
11:15:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
11:15:187 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:187 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1248=sceMpegRingbufferAvailableSize(08c08044)
11:15:187 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1248)
11:15:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 3
11:15:188 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
11:15:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:15:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:189 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 00000000
11:15:190 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:191 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:191 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1216=sceMpegRingbufferAvailableSize(08c08044)
11:15:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1216)
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 4
11:15:191 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
11:15:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:15:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
11:15:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:193 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:193 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1184=sceMpegRingbufferAvailableSize(08c08044)
11:15:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1184)
11:15:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 5
11:15:194 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
11:15:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
11:15:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:15:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:195 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:195 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1152=sceMpegRingbufferAvailableSize(08c08044)
11:15:195 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1152)
11:15:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 6
11:15:195 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
11:15:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:15:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:197 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:197 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1120=sceMpegRingbufferAvailableSize(08c08044)
11:15:197 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1120)
11:15:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 7
11:15:197 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 192 packetsTotal: 1280
11:15:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:15:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:198 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:198 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1088=sceMpegRingbufferAvailableSize(08c08044)
11:15:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1088)
11:15:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 8
11:15:199 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 224 packetsTotal: 1280
11:15:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:15:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:200 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:200 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:200 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:200 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1056=sceMpegRingbufferAvailableSize(08c08044)
11:15:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1056)
11:15:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 9
11:15:200 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 256 packetsTotal: 1280
11:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:15:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
11:15:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:216 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
11:15:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:217 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:217 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1024=sceMpegRingbufferAvailableSize(08c08044)
11:15:217 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1024)
11:15:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 10
11:15:217 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:15:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:217 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 288 packetsTotal: 1280
11:15:217 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:15:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:217 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:15:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:218 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:218 LmpeMainThre D[ME]: hle\scempeg.cpp:970 992=sceMpegRingbufferAvailableSize(08c08044)
11:15:218 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 992)
11:15:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 11
11:15:218 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:219 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 320 packetsTotal: 1280
11:15:219 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:219 LmpeMainThre D[ME]: hle\scempeg.cpp:970 960=sceMpegRingbufferAvailableSize(08c08044)
11:15:219 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 960)
11:15:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 12
11:15:219 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 352 packetsTotal: 1280
11:15:220 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:220 LmpeMainThre D[ME]: hle\scempeg.cpp:970 928=sceMpegRingbufferAvailableSize(08c08044)
11:15:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 928)
11:15:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 13
11:15:220 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 384 packetsTotal: 1280
11:15:220 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:221 LmpeMainThre D[ME]: hle\scempeg.cpp:970 896=sceMpegRingbufferAvailableSize(08c08044)
11:15:221 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 896)
11:15:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 14
11:15:221 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:221 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 416 packetsTotal: 1280
11:15:221 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:221 LmpeMainThre D[ME]: hle\scempeg.cpp:970 864=sceMpegRingbufferAvailableSize(08c08044)
11:15:221 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 864)
11:15:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 15
11:15:221 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:222 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 448 packetsTotal: 1280
11:15:222 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:222 LmpeMainThre D[ME]: hle\scempeg.cpp:970 832=sceMpegRingbufferAvailableSize(08c08044)
11:15:222 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 832)
11:15:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 16
11:15:222 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:223 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 480 packetsTotal: 1280
11:15:223 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:223 LmpeMainThre D[ME]: hle\scempeg.cpp:970 800=sceMpegRingbufferAvailableSize(08c08044)
11:15:223 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 800)
11:15:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 17
11:15:223 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:223 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 512 packetsTotal: 1280
11:15:224 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:224 LmpeMainThre D[ME]: hle\scempeg.cpp:970 768=sceMpegRingbufferAvailableSize(08c08044)
11:15:224 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 768)
11:15:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 18
11:15:224 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:224 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 544 packetsTotal: 1280
11:15:224 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:224 LmpeMainThre D[ME]: hle\scempeg.cpp:970 736=sceMpegRingbufferAvailableSize(08c08044)
11:15:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 736)
11:15:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 19
11:15:225 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 576 packetsTotal: 1280
11:15:225 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:225 LmpeMainThre D[ME]: hle\scempeg.cpp:970 704=sceMpegRingbufferAvailableSize(08c08044)
11:15:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 704)
11:15:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 20
11:15:225 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 608 packetsTotal: 1280
11:15:226 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:226 LmpeMainThre D[ME]: hle\scempeg.cpp:970 672=sceMpegRingbufferAvailableSize(08c08044)
11:15:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 672)
11:15:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 21
11:15:226 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 640 packetsTotal: 1280
11:15:227 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:227 LmpeMainThre D[ME]: hle\scempeg.cpp:970 640=sceMpegRingbufferAvailableSize(08c08044)
11:15:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 640)
11:15:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 22
11:15:227 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 672 packetsTotal: 1280
11:15:228 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:228 LmpeMainThre D[ME]: hle\scempeg.cpp:970 608=sceMpegRingbufferAvailableSize(08c08044)
11:15:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 608)
11:15:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 23
11:15:228 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:15:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 704 packetsTotal: 1280
11:15:229 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:229 LmpeMainThre D[ME]: hle\scempeg.cpp:970 576=sceMpegRingbufferAvailableSize(08c08044)
11:15:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 576)
11:15:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 24
11:15:229 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:15:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:15:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:15:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000016
11:15:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 22 packetsRead: 726 packetsTotal: 1280
11:15:230 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:230 LmpeMainThre D[ME]: hle\scempeg.cpp:970 554=sceMpegRingbufferAvailableSize(08c08044)
11:15:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
11:15:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
11:15:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +784us
11:15:231 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:232 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
11:15:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:232 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:232 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
11:15:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:232 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
11:15:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:233 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:233 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:233 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->299, pc: 0899f830->0899f934, event flag set) +0us
11:15:233 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:268 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:268 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:268 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:268 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:302 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f830, blocking audio) +591us
11:15:302 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:302 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:303 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
11:15:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:303 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:15:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
11:15:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:304 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:304 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:305 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:305 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:306 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
11:15:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
11:15:308 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:308 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:308 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:308 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:309 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:15:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:309 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:310 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
11:15:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:311 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:311 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
11:15:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
11:15:312 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:312 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:312 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:312 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:313 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:15:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:313 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:315 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:315 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
11:15:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:315 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6900us
11:15:315 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:315 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:315 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:349 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:350 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
11:15:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:350 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:350 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:350 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3965us
11:15:351 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:351 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:351 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:351 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:352 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:15:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:352 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:15:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
11:15:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:353 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:353 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:355 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:355 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:355 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
11:15:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:15:356 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
11:15:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:357 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
11:15:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:357 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:358 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:358 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:359 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:360 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:361 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:361 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
11:15:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:362 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3283us
11:15:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:362 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:395 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
11:15:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7583us
11:15:397 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:397 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
11:15:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:397 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
11:15:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:397 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:398 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:398 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:15:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
11:15:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:400 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:402 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:402 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
11:15:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:403 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
11:15:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:404 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:404 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2824us
11:15:404 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:404 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:404 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:438 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
11:15:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:438 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11201us
11:15:440 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:440 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:440 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:440 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:15:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:441 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
11:15:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:442 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:442 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:443 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:444 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:444 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
11:15:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:445 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
11:15:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:445 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
11:15:446 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:446 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:447 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:447 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:447 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:447 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:448 LmpeMainThre D[ME]: hle\scempeg.cpp:970 558=sceMpegRingbufferAvailableSize(08c08044)
11:15:448 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:448 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:449 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:449 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
11:15:450 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1449us
11:15:450 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:450 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:450 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:484 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3655us
11:15:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
11:15:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:15:486 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
11:15:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:486 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
11:15:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:486 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:487 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:487 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:488 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:15:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
11:15:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:489 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:491 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:491 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6012us
11:15:491 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:491 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:491 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:525 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
11:15:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1754us
11:15:526 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:526 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:527 LmpeMainThre D[ME]: hle\scempeg.cpp:970 562=sceMpegRingbufferAvailableSize(08c08044)
11:15:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:15:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:15:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
11:15:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:528 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:530 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
11:15:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:15:531 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
11:15:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:532 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
11:15:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:532 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:533 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:533 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:534 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:534 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:535 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
11:15:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:535 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:536 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:536 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5495us
11:15:536 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:536 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:536 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:570 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
11:15:571 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5372us
11:15:572 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
11:15:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:572 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
11:15:573 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:573 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:574 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:574 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:574 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:574 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:575 LmpeMainThre D[ME]: hle\scempeg.cpp:970 566=sceMpegRingbufferAvailableSize(08c08044)
11:15:575 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:575 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:15:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:575 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
11:15:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:575 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:576 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:577 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:577 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:577 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:578 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
11:15:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:579 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
11:15:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:579 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:579 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5035us
11:15:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:579 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:613 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:613 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
11:15:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:613 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8990us
11:15:614 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:614 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:615 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:615 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:616 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:616 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:15:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
11:15:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:616 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:616 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:616 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:616 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:618 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
11:15:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:619 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
11:15:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:620 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
11:15:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:620 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:621 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:621 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:622 LmpeMainThre D[ME]: hle\scempeg.cpp:970 570=sceMpegRingbufferAvailableSize(08c08044)
11:15:622 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:622 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:624 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
11:15:624 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3660us
11:15:624 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:624 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:624 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:658 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1444us
11:15:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
11:15:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:15:659 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:660 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
11:15:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:660 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
11:15:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:660 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:661 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:661 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:15:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:663 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
11:15:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:663 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:663 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:663 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:665 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:665 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
11:15:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:666 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:667 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +160us
11:15:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:667 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:701 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
11:15:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1904us
11:15:702 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
11:15:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:702 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:703 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:703 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:15:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
11:15:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:705 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:705 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:706 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
11:15:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:708 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
11:15:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:708 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:708 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10865us
11:15:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:708 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:742 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:742 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
11:15:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:742 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3161us
11:15:743 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:743 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:743 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:743 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:744 LmpeMainThre D[ME]: hle\scempeg.cpp:970 574=sceMpegRingbufferAvailableSize(08c08044)
11:15:744 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:744 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:15:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
11:15:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:744 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:745 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:746 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:747 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
11:15:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:748 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
11:15:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:748 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:748 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
11:15:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:748 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:749 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:749 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:749 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:749 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:750 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:750 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:752 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
11:15:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:752 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4088us
11:15:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:752 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:787 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
11:15:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6779us
11:15:788 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
11:15:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
11:15:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:790 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:790 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:15:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
11:15:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:792 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:794 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
11:15:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:795 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:795 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
11:15:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:796 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:796 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3629us
11:15:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:796 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:830 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:831 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
11:15:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:831 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10397us
11:15:832 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:832 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:832 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:832 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:15:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:833 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
11:15:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:834 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:835 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
11:15:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:836 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
11:15:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:837 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
11:15:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:837 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:838 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:838 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:839 LmpeMainThre D[ME]: hle\scempeg.cpp:970 578=sceMpegRingbufferAvailableSize(08c08044)
11:15:839 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:840 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:841 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:841 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
11:15:841 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2253us
11:15:841 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:841 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:841 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:875 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2850us
11:15:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
11:15:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:877 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:15:877 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:877 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
11:15:877 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:877 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
11:15:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:878 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:878 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:878 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:878 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:878 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:879 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:880 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:15:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:880 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
11:15:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:880 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:880 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:880 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:880 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:882 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:882 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:882 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6817us
11:15:882 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:882 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:882 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:917 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:15:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
11:15:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +949us
11:15:918 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
11:15:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
11:15:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:919 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:920 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:920 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:921 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:921 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:15:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
11:15:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:922 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:922 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:922 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:923 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
11:15:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:925 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:15:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
11:15:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:925 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:15:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:925 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9458us
11:15:925 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:926 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:926 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:15:960 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:15:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:15:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
11:15:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:960 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:15:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4567us
11:15:961 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:961 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:962 LmpeMainThre D[ME]: hle\scempeg.cpp:970 582=sceMpegRingbufferAvailableSize(08c08044)
11:15:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:15:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:15:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:15:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:15:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:15:962 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
11:15:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:15:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:15:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:963 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:964 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:964 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
11:15:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:15:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:15:965 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:15:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:15:966 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
11:15:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:15:966 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:15:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:15:966 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
11:15:966 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:15:966 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:15:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:15:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:15:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:15:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:15:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:15:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:15:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:15:967 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:15:967 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:15:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:15:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:15:968 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:15:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:15:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:15:968 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:15:970 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:15:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:15:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
11:15:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:15:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:15:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:15:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:15:970 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2681us
11:15:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:15:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:15:970 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:004 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
11:16:005 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8185us
11:16:006 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:006 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
11:16:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:006 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:006 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
11:16:006 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:006 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:007 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:007 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:007 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:007 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:008 LmpeMainThre D[ME]: hle\scempeg.cpp:970 586=sceMpegRingbufferAvailableSize(08c08044)
11:16:008 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:16:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
11:16:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:009 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:011 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:011 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:011 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
11:16:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:012 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:013 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
11:16:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:013 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:013 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2222us
11:16:013 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:013 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:013 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:047 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:048 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
11:16:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:048 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11803us
11:16:049 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:049 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:049 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:049 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:050 LmpeMainThre D[ME]: hle\scempeg.cpp:970 590=sceMpegRingbufferAvailableSize(08c08044)
11:16:050 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:050 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:16:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
11:16:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:051 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:051 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:052 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:052 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
11:16:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:054 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
11:16:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:054 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
11:16:054 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:054 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:055 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:055 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:055 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:055 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:057 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:057 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:058 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:058 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
11:16:058 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +847us
11:16:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:058 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:092 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4257us
11:16:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:092 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
11:16:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:16:093 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
11:16:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:094 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
11:16:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:094 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:095 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:095 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:096 LmpeMainThre D[ME]: hle\scempeg.cpp:970 594=sceMpegRingbufferAvailableSize(08c08044)
11:16:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:16:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
11:16:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:097 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:098 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:098 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:099 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:099 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5410us
11:16:099 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:099 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:099 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:134 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
11:16:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2356us
11:16:135 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
11:16:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:135 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
11:16:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:136 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:137 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:137 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
11:16:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:139 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:140 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:140 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
11:16:140 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:141 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:142 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
11:16:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:142 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:142 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8051us
11:16:142 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:142 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:142 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:176 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:176 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
11:16:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:176 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:177 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5974us
11:16:177 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:177 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:177 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:177 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:178 LmpeMainThre D[ME]: hle\scempeg.cpp:970 598=sceMpegRingbufferAvailableSize(08c08044)
11:16:178 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:179 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:16:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:179 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
11:16:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:179 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:179 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:179 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:179 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:181 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:181 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:181 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:181 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
11:16:181 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:182 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:182 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
11:16:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:182 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:183 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
11:16:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:183 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:183 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:183 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:183 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:184 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:184 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:184 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:184 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:185 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:185 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:185 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:186 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
11:16:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:187 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:187 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:187 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1275us
11:16:187 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:187 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:187 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:222 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
11:16:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9592us
11:16:223 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
11:16:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:223 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
11:16:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:224 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:225 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:225 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:226 LmpeMainThre D[ME]: hle\scempeg.cpp:970 602=sceMpegRingbufferAvailableSize(08c08044)
11:16:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:16:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:226 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
11:16:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:227 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:228 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:229 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
11:16:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:230 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:230 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
11:16:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:230 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +815us
11:16:230 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:230 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:230 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:264 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
11:16:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:265 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13210us
11:16:266 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:266 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:16:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:267 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
11:16:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:268 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:269 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
11:16:269 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:270 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
11:16:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:271 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:271 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13881us
11:16:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:271 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:305 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
11:16:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:305 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +145us
11:16:306 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:306 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:307 LmpeMainThre D[ME]: hle\scempeg.cpp:970 606=sceMpegRingbufferAvailableSize(08c08044)
11:16:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:16:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
11:16:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:308 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:310 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
11:16:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:311 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
11:16:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:311 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
11:16:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:312 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:313 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:313 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:313 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:313 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:314 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:315 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:315 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
11:16:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:316 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7104us
11:16:316 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:316 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:316 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:351 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
11:16:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3763us
11:16:352 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
11:16:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:352 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
11:16:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:353 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:354 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:354 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:355 LmpeMainThre D[ME]: hle\scempeg.cpp:970 610=sceMpegRingbufferAvailableSize(08c08044)
11:16:355 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:355 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:16:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
11:16:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:355 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:355 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:355 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:356 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:357 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:357 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:357 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
11:16:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:358 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
11:16:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:359 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:359 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6645us
11:16:359 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:359 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:359 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:393 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
11:16:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:393 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7381us
11:16:394 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:394 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:395 LmpeMainThre D[ME]: hle\scempeg.cpp:970 614=sceMpegRingbufferAvailableSize(08c08044)
11:16:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:16:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:396 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
11:16:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:396 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:397 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:398 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
11:16:398 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:399 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:399 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
11:16:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:399 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
11:16:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:399 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:400 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:400 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:401 LmpeMainThre D[ME]: hle\scempeg.cpp:970 618=sceMpegRingbufferAvailableSize(08c08044)
11:16:401 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:402 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:403 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
11:16:403 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5269us
11:16:403 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:403 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:403 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:438 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899edf4, blocking audio) +295us
11:16:438 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:438 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
11:16:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10998us
11:16:439 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
11:16:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:440 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
11:16:440 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:440 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:441 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:441 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:441 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:441 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:442 LmpeMainThre D[ME]: hle\scempeg.cpp:970 622=sceMpegRingbufferAvailableSize(08c08044)
11:16:442 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:443 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:16:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
11:16:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:443 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:443 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:445 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:445 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:445 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:445 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
11:16:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:446 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:447 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
11:16:447 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1769us
11:16:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:447 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:481 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +295us
11:16:481 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
11:16:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:481 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:482 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:483 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:484 LmpeMainThre D[ME]: hle\scempeg.cpp:970 626=sceMpegRingbufferAvailableSize(08c08044)
11:16:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:16:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
11:16:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:484 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:486 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
11:16:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:487 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
11:16:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:488 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:488 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12474us
11:16:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:488 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:521 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
11:16:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:521 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:522 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1551us
11:16:522 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:522 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:522 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:524 LmpeMainThre D[ME]: hle\scempeg.cpp:970 630=sceMpegRingbufferAvailableSize(08c08044)
11:16:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:16:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
11:16:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:524 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:526 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:526 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:526 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:526 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
11:16:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:527 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
11:16:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:528 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
11:16:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:528 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:529 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:529 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:530 LmpeMainThre D[ME]: hle\scempeg.cpp:970 634=sceMpegRingbufferAvailableSize(08c08044)
11:16:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:530 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:531 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
11:16:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:532 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5697us
11:16:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:532 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:567 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:567 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
11:16:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5169us
11:16:568 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
11:16:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:569 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
11:16:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:569 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:570 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:570 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:571 LmpeMainThre D[ME]: hle\scempeg.cpp:970 638=sceMpegRingbufferAvailableSize(08c08044)
11:16:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:16:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
11:16:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:572 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:573 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
11:16:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:578 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:578 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
11:16:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:578 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:579 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5238us
11:16:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:579 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:613 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:613 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
11:16:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:613 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8787us
11:16:614 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:614 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:614 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:614 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:615 LmpeMainThre D[ME]: hle\scempeg.cpp:970 642=sceMpegRingbufferAvailableSize(08c08044)
11:16:615 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:616 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:16:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
11:16:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:616 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:616 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:616 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:616 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:618 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
11:16:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:620 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
11:16:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:620 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
11:16:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:620 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:628 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:628 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:629 LmpeMainThre D[ME]: hle\scempeg.cpp:970 646=sceMpegRingbufferAvailableSize(08c08044)
11:16:629 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:630 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:631 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:631 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
11:16:631 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3863us
11:16:631 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:631 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:631 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:666 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1241us
11:16:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:666 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
11:16:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:16:667 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
11:16:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:668 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
11:16:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:668 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:669 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:669 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:669 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:669 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:670 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:671 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:16:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
11:16:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:671 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:671 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:671 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:671 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:673 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
11:16:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:678 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:678 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +362us
11:16:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:679 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:713 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:713 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
11:16:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1701us
11:16:713 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
11:16:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:714 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:715 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:715 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:715 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:715 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:716 LmpeMainThre D[ME]: hle\scempeg.cpp:970 650=sceMpegRingbufferAvailableSize(08c08044)
11:16:716 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:716 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:16:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
11:16:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:716 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:717 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:717 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:717 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:718 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
11:16:719 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:720 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
11:16:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:720 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:720 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11067us
11:16:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:720 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:755 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
11:16:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:755 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2958us
11:16:756 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:756 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:757 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:758 LmpeMainThre D[ME]: hle\scempeg.cpp:970 654=sceMpegRingbufferAvailableSize(08c08044)
11:16:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:16:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
11:16:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:759 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:760 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
11:16:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:762 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:762 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
11:16:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:763 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:763 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
11:16:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:763 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:764 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:764 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:765 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:765 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:767 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
11:16:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:767 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:767 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:767 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4291us
11:16:767 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:767 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:767 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:803 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
11:16:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6576us
11:16:804 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
11:16:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:804 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
11:16:805 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:805 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:806 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:806 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:807 LmpeMainThre D[ME]: hle\scempeg.cpp:970 658=sceMpegRingbufferAvailableSize(08c08044)
11:16:807 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:807 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:16:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:807 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
11:16:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:808 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:808 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:809 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:809 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:810 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
11:16:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:811 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:811 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
11:16:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:811 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:811 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3831us
11:16:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:811 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:846 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:846 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
11:16:846 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:846 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:846 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:846 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:846 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:847 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10194us
11:16:847 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:847 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:847 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:847 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:848 LmpeMainThre D[ME]: hle\scempeg.cpp:970 662=sceMpegRingbufferAvailableSize(08c08044)
11:16:848 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:849 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:16:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:849 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
11:16:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:849 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:849 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:849 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:849 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:849 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:16:851 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:851 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:851 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
11:16:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:853 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
11:16:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:853 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
11:16:853 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:853 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:861 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:861 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:862 LmpeMainThre D[ME]: hle\scempeg.cpp:970 666=sceMpegRingbufferAvailableSize(08c08044)
11:16:862 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:862 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:864 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:864 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
11:16:864 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2456us
11:16:864 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:864 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:864 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2648us
11:16:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
11:16:901 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:902 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:16:902 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
11:16:902 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:902 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
11:16:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:903 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:903 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:904 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:904 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:904 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:905 LmpeMainThre D[ME]: hle\scempeg.cpp:970 670=sceMpegRingbufferAvailableSize(08c08044)
11:16:905 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:905 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:16:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
11:16:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:905 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:905 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:905 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:905 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:907 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:907 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7020us
11:16:907 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:907 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:907 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:941 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:16:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
11:16:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +747us
11:16:942 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
11:16:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:943 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:943 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
11:16:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:943 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:944 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:944 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:944 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:944 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:945 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:946 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:16:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:946 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
11:16:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:946 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:946 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:946 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:946 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:948 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:948 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:948 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:948 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
11:16:948 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:949 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:16:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:949 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
11:16:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:949 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:16:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:950 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9661us
11:16:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:950 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:16:984 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:16:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:16:984 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
11:16:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:984 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:16:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:985 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4365us
11:16:985 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:986 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:986 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:986 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:987 LmpeMainThre D[ME]: hle\scempeg.cpp:970 674=sceMpegRingbufferAvailableSize(08c08044)
11:16:987 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:16:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:16:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:16:987 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:16:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:16:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
11:16:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:16:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:988 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:16:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:988 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:989 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:989 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:989 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
11:16:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:16:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:16:991 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:16:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:16:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
11:16:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:16:991 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:16:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:16:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
11:16:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:16:991 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:16:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:16:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:16:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:16:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:16:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:16:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:16:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:16:995 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:16:995 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:16:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:16:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:16:996 LmpeMainThre D[ME]: hle\scempeg.cpp:970 678=sceMpegRingbufferAvailableSize(08c08044)
11:16:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:16:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:16:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:16:996 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:16:998 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:16:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:16:998 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
11:16:998 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:16:998 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:16:998 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:16:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:16:998 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2884us
11:16:998 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:16:999 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:16:999 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:033 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
11:17:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:033 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:033 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:033 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7983us
11:17:034 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
11:17:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:035 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
11:17:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:035 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:037 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:037 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:037 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:037 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:038 LmpeMainThre D[ME]: hle\scempeg.cpp:970 682=sceMpegRingbufferAvailableSize(08c08044)
11:17:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:17:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
11:17:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:039 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:040 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
11:17:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:045 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:045 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
11:17:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:045 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:045 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2425us
11:17:045 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:046 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:081 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:081 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
11:17:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:081 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11601us
11:17:082 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:082 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:082 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:082 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:083 LmpeMainThre D[ME]: hle\scempeg.cpp:970 686=sceMpegRingbufferAvailableSize(08c08044)
11:17:083 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:084 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:17:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
11:17:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:084 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:084 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:086 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:086 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:086 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
11:17:086 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:087 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:088 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
11:17:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:088 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
11:17:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:088 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:095 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:095 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:096 LmpeMainThre D[ME]: hle\scempeg.cpp:970 690=sceMpegRingbufferAvailableSize(08c08044)
11:17:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:097 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:098 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:098 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
11:17:098 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1049us
11:17:099 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:099 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:099 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:133 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4054us
11:17:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:133 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
11:17:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:17:134 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
11:17:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:135 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
11:17:135 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:135 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:136 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:136 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:136 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:136 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:136 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:137 LmpeMainThre D[ME]: hle\scempeg.cpp:970 694=sceMpegRingbufferAvailableSize(08c08044)
11:17:137 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:137 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:17:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
11:17:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:138 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:139 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:140 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5613us
11:17:140 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:140 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:140 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:174 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:174 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
11:17:174 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2153us
11:17:175 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
11:17:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:175 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:176 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
11:17:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:176 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:176 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:176 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:177 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:177 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:178 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:178 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:17:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:178 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
11:17:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:178 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:179 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:180 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:180 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:180 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
11:17:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:181 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:182 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
11:17:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:182 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:182 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8254us
11:17:182 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:182 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:182 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:217 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:217 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
11:17:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:217 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5771us
11:17:218 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:218 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:218 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:218 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:219 LmpeMainThre D[ME]: hle\scempeg.cpp:970 698=sceMpegRingbufferAvailableSize(08c08044)
11:17:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:17:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
11:17:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:220 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:220 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:220 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:220 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:222 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:222 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:222 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
11:17:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:223 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
11:17:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:224 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
11:17:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:224 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:228 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:228 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:229 LmpeMainThre D[ME]: hle\scempeg.cpp:970 702=sceMpegRingbufferAvailableSize(08c08044)
11:17:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:229 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:231 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
11:17:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1477us
11:17:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:231 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:266 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:266 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
11:17:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9389us
11:17:267 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:267 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
11:17:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:268 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
11:17:268 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:268 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:269 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:269 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:269 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:269 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:270 LmpeMainThre D[ME]: hle\scempeg.cpp:970 706=sceMpegRingbufferAvailableSize(08c08044)
11:17:270 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:270 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:17:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
11:17:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:271 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:271 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:272 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
11:17:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:278 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:278 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
11:17:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:278 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:278 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1018us
11:17:279 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:279 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:279 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:313 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:313 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
11:17:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:313 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13007us
11:17:314 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:315 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:315 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:315 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:316 LmpeMainThre D[ME]: hle\scempeg.cpp:970 710=sceMpegRingbufferAvailableSize(08c08044)
11:17:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:17:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
11:17:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:317 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:318 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:318 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:318 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
11:17:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:320 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
11:17:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:320 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:320 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14083us
11:17:320 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:320 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:320 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:348 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
11:17:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18374->08000000, interrupt) +238us
11:17:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:348 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:349 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18374, left interrupt) +0us
11:17:355 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +57us
11:17:356 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:356 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:357 LmpeMainThre D[ME]: hle\scempeg.cpp:970 714=sceMpegRingbufferAvailableSize(08c08044)
11:17:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:17:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
11:17:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:357 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:357 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:357 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:359 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
11:17:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8005us
11:17:360 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:361 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
11:17:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:361 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
11:17:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:361 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:362 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:362 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:363 LmpeMainThre D[ME]: hle\scempeg.cpp:970 718=sceMpegRingbufferAvailableSize(08c08044)
11:17:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:363 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:365 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:365 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
11:17:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:365 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7307us
11:17:365 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:365 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:365 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:399 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
11:17:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3560us
11:17:400 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
11:17:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:400 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:400 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
11:17:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:401 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:401 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:401 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:401 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:402 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:403 LmpeMainThre D[ME]: hle\scempeg.cpp:970 722=sceMpegRingbufferAvailableSize(08c08044)
11:17:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:17:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
11:17:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:403 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:405 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
11:17:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:412 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
11:17:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:412 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:413 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6847us
11:17:413 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:413 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:413 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:448 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:448 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
11:17:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:448 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7178us
11:17:449 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:449 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:449 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:449 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:450 LmpeMainThre D[ME]: hle\scempeg.cpp:970 726=sceMpegRingbufferAvailableSize(08c08044)
11:17:450 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:450 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:17:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
11:17:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:451 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:451 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:451 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:451 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:452 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
11:17:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:453 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:453 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:453 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:454 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
11:17:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:454 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
11:17:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:454 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:462 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:462 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:462 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:462 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:463 LmpeMainThre D[ME]: hle\scempeg.cpp:970 730=sceMpegRingbufferAvailableSize(08c08044)
11:17:463 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:463 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:465 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
11:17:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:465 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +71us
11:17:465 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:465 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:465 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:499 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:499 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
11:17:499 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:499 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:499 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:499 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10796us
11:17:500 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
11:17:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:500 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
11:17:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:501 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:502 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:502 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:503 LmpeMainThre D[ME]: hle\scempeg.cpp:970 734=sceMpegRingbufferAvailableSize(08c08044)
11:17:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:17:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
11:17:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:504 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:504 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:505 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
11:17:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:512 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
11:17:512 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1972us
11:17:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:512 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:547 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +92us
11:17:547 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:548 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
11:17:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:548 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:549 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:549 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:549 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:549 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:550 LmpeMainThre D[ME]: hle\scempeg.cpp:970 738=sceMpegRingbufferAvailableSize(08c08044)
11:17:550 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:550 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:17:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
11:17:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:551 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:551 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:551 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:551 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:552 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:553 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:553 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
11:17:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:554 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
11:17:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:554 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:555 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12677us
11:17:555 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:555 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:555 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:589 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
11:17:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:589 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1349us
11:17:590 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:590 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:591 LmpeMainThre D[ME]: hle\scempeg.cpp:970 742=sceMpegRingbufferAvailableSize(08c08044)
11:17:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:17:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
11:17:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:592 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:592 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:592 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:594 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
11:17:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:595 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
11:17:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:596 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:596 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
11:17:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:596 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:597 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:597 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:598 LmpeMainThre D[ME]: hle\scempeg.cpp:970 746=sceMpegRingbufferAvailableSize(08c08044)
11:17:598 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:598 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:600 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:600 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
11:17:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:600 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5900us
11:17:600 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:600 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:600 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:635 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
11:17:635 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:635 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:635 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:635 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4967us
11:17:636 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
11:17:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:636 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
11:17:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:637 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:638 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:638 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:639 LmpeMainThre D[ME]: hle\scempeg.cpp:970 750=sceMpegRingbufferAvailableSize(08c08044)
11:17:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:17:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
11:17:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:640 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:641 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
11:17:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:645 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:645 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
11:17:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:645 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:646 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5441us
11:17:646 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:646 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:646 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:681 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:681 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
11:17:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:681 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8585us
11:17:682 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:682 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:682 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:682 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:683 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:683 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:17:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
11:17:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:684 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:685 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
11:17:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:687 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
11:17:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
11:17:688 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:688 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:695 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:695 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:696 LmpeMainThre D[ME]: hle\scempeg.cpp:970 758=sceMpegRingbufferAvailableSize(08c08044)
11:17:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:696 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:698 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:698 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
11:17:698 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4065us
11:17:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:698 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:732 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1038us
11:17:732 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:732 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:733 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
11:17:733 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:733 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:733 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:733 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:17:734 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
11:17:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:734 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:734 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
11:17:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:734 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:735 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:735 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:737 LmpeMainThre D[ME]: hle\scempeg.cpp:970 762=sceMpegRingbufferAvailableSize(08c08044)
11:17:737 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:737 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:17:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
11:17:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:738 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:738 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:739 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:739 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:740 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:740 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
11:17:740 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:745 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:745 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +565us
11:17:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:745 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:765 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
11:17:780 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:780 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1499us
11:17:780 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
11:17:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:781 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:782 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:782 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:782 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:782 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:783 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:783 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:17:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
11:17:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:784 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:784 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:785 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:785 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:785 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
11:17:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:787 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
11:17:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:787 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:787 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11270us
11:17:787 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:787 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:787 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:821 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
11:17:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:821 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2755us
11:17:822 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:822 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:823 LmpeMainThre D[ME]: hle\scempeg.cpp:970 766=sceMpegRingbufferAvailableSize(08c08044)
11:17:823 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:823 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:17:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
11:17:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:824 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:824 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:825 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:825 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:825 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:826 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
11:17:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:827 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
11:17:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:827 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
11:17:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:827 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:829 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:829 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:829 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:829 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:830 LmpeMainThre D[ME]: hle\scempeg.cpp:970 770=sceMpegRingbufferAvailableSize(08c08044)
11:17:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:830 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:832 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:832 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
11:17:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:832 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4493us
11:17:832 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:832 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:832 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:867 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
11:17:867 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6373us
11:17:869 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:869 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
11:17:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:869 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
11:17:869 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:869 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:869 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:869 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:870 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:870 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:870 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:870 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:872 LmpeMainThre D[ME]: hle\scempeg.cpp:970 774=sceMpegRingbufferAvailableSize(08c08044)
11:17:872 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:872 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:17:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
11:17:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:872 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:872 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:874 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:875 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
11:17:875 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:879 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:879 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
11:17:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:879 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:880 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4034us
11:17:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:880 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:913 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:17:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:914 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
11:17:914 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:914 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:914 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9991us
11:17:915 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:915 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:915 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:915 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:916 LmpeMainThre D[ME]: hle\scempeg.cpp:970 778=sceMpegRingbufferAvailableSize(08c08044)
11:17:916 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:916 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:17:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:916 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
11:17:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:916 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:916 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:916 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:916 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:918 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:918 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
11:17:918 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:17:919 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:17:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
11:17:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:17:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
11:17:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:920 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:17:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:929 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:929 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:17:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:931 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:932 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:932 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
11:17:932 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2659us
11:17:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:932 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:17:967 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:17:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:17:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2445us
11:17:967 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:967 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:967 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
11:17:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:17:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:17:968 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:17:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:17:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
11:17:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:17:969 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:17:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:17:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
11:17:969 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:17:969 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:17:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:17:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:17:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:17:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:17:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:17:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:17:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:17:970 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:17:970 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:17:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:17:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:17:971 LmpeMainThre D[ME]: hle\scempeg.cpp:970 782=sceMpegRingbufferAvailableSize(08c08044)
11:17:972 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:17:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:17:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:17:972 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:17:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:17:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
11:17:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:17:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:972 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:17:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:17:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:17:972 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:17:974 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:17:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:17:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:17:974 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:17:974 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:17:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:17:974 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7222us
11:17:974 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:17:974 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:17:975 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:009 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
11:18:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +544us
11:18:010 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:011 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
11:18:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:011 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
11:18:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:011 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:012 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:012 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:012 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:012 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:013 LmpeMainThre D[ME]: hle\scempeg.cpp:970 786=sceMpegRingbufferAvailableSize(08c08044)
11:18:013 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:014 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:18:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
11:18:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:014 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:014 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:014 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:014 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:016 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:016 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:016 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:016 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
11:18:016 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:017 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
11:18:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:017 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:018 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9863us
11:18:018 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:018 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:018 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:052 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:052 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
11:18:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:053 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4162us
11:18:053 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:053 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:055 LmpeMainThre D[ME]: hle\scempeg.cpp:970 790=sceMpegRingbufferAvailableSize(08c08044)
11:18:055 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:055 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:18:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
11:18:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:055 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:056 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:057 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:057 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:057 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:057 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
11:18:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:058 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:059 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
11:18:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:059 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:059 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
11:18:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:059 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:062 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:062 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:063 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:063 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:065 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:065 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
11:18:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:065 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3087us
11:18:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:065 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:101 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
11:18:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7780us
11:18:102 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
11:18:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:102 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
11:18:103 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:103 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:104 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:104 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:105 LmpeMainThre D[ME]: hle\scempeg.cpp:970 798=sceMpegRingbufferAvailableSize(08c08044)
11:18:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:18:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
11:18:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:105 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:106 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:106 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:107 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
11:18:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:112 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:112 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
11:18:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:112 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2627us
11:18:112 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:113 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:113 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:146 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:146 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
11:18:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:146 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11398us
11:18:147 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:147 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:147 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:147 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:148 LmpeMainThre D[ME]: hle\scempeg.cpp:970 802=sceMpegRingbufferAvailableSize(08c08044)
11:18:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:149 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:18:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:149 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
11:18:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:149 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:149 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:149 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:149 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:151 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:151 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:151 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
11:18:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:152 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
11:18:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:152 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
11:18:153 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:153 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:162 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:162 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:163 LmpeMainThre D[ME]: hle\scempeg.cpp:970 806=sceMpegRingbufferAvailableSize(08c08044)
11:18:163 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:163 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:165 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:165 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
11:18:165 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1252us
11:18:165 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:165 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:165 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:201 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3852us
11:18:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
11:18:202 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:18:203 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
11:18:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:203 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
11:18:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:203 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:204 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:204 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:204 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:204 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:205 LmpeMainThre D[ME]: hle\scempeg.cpp:970 810=sceMpegRingbufferAvailableSize(08c08044)
11:18:205 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:206 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:18:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
11:18:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:206 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:206 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:206 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:206 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:208 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:208 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5816us
11:18:208 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:208 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:208 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:242 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:242 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
11:18:242 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1951us
11:18:243 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:244 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
11:18:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:244 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:244 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
11:18:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:244 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:245 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:245 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:245 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:245 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:246 LmpeMainThre D[ME]: hle\scempeg.cpp:970 814=sceMpegRingbufferAvailableSize(08c08044)
11:18:246 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:246 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:18:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:247 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
11:18:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:247 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:247 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:247 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:247 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:248 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:249 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:249 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:249 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
11:18:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:249 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:249 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:249 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:250 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
11:18:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:251 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8457us
11:18:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:285 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
11:18:285 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:285 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5569us
11:18:286 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:286 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:288 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:288 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:18:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
11:18:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:288 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:288 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:289 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:289 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:290 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:290 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:290 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
11:18:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:292 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
11:18:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:292 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:292 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
11:18:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:292 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:296 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:296 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:297 LmpeMainThre D[ME]: hle\scempeg.cpp:970 818=sceMpegRingbufferAvailableSize(08c08044)
11:18:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:297 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:299 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:299 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
11:18:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:299 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1680us
11:18:299 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:299 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:299 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:333 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:334 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
11:18:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9187us
11:18:335 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
11:18:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:335 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:335 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
11:18:336 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:336 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:337 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:337 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:337 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:337 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:970 822=sceMpegRingbufferAvailableSize(08c08044)
11:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:18:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:338 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
11:18:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:340 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
11:18:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:346 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:346 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
11:18:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:346 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1221us
11:18:346 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:347 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:380 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
11:18:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:380 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12805us
11:18:381 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:381 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:381 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:381 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:382 LmpeMainThre D[ME]: hle\scempeg.cpp:970 826=sceMpegRingbufferAvailableSize(08c08044)
11:18:383 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:383 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:383 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:18:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:383 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
11:18:383 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:383 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:383 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:383 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:383 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:383 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:385 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:385 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:385 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
11:18:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:386 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
11:18:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:387 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:387 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14286us
11:18:387 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:387 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:387 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:391 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
11:18:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18374->08000000, interrupt) +35us
11:18:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:391 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:396 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18374, left interrupt) +0us
11:18:427 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +260us
11:18:427 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:427 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:428 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:428 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:18:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
11:18:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:429 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:429 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:430 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:431 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
11:18:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7802us
11:18:432 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:432 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
11:18:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:432 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:432 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
11:18:433 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:433 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:433 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:433 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:433 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:433 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:434 LmpeMainThre D[ME]: hle\scempeg.cpp:970 830=sceMpegRingbufferAvailableSize(08c08044)
11:18:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:435 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:436 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
11:18:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:436 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7509us
11:18:436 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:436 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:436 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:470 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
11:18:470 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:470 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3357us
11:18:471 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
11:18:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:472 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:472 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
11:18:472 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:472 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:472 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:472 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:472 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:473 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:473 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:474 LmpeMainThre D[ME]: hle\scempeg.cpp:970 834=sceMpegRingbufferAvailableSize(08c08044)
11:18:474 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:474 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:18:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:474 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
11:18:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:475 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:475 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:476 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:476 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
11:18:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:479 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:479 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:479 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
11:18:479 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:479 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:479 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7050us
11:18:480 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:480 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:480 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:514 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:514 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
11:18:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:514 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6975us
11:18:515 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:515 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:515 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:515 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:516 LmpeMainThre D[ME]: hle\scempeg.cpp:970 838=sceMpegRingbufferAvailableSize(08c08044)
11:18:516 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:517 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:18:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
11:18:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:517 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:517 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:517 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:517 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:519 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:519 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
11:18:519 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:519 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:519 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:519 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:520 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
11:18:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:521 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
11:18:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:521 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:529 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:529 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:530 LmpeMainThre D[ME]: hle\scempeg.cpp:970 842=sceMpegRingbufferAvailableSize(08c08044)
11:18:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:530 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:532 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
11:18:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:532 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +273us
11:18:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:532 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:566 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
11:18:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10593us
11:18:567 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
11:18:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:568 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
11:18:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:568 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:568 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:568 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:568 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:569 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:569 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:569 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:569 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:570 LmpeMainThre D[ME]: hle\scempeg.cpp:970 846=sceMpegRingbufferAvailableSize(08c08044)
11:18:570 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:570 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:18:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
11:18:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:571 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:571 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:571 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:572 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
11:18:573 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:580 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:580 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
11:18:580 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2174us
11:18:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:580 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:614 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
11:18:614 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:614 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
11:18:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:615 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14211us
11:18:616 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:616 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:616 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:616 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:617 LmpeMainThre D[ME]: hle\scempeg.cpp:970 850=sceMpegRingbufferAvailableSize(08c08044)
11:18:617 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:617 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:18:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
11:18:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:618 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:618 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:619 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
11:18:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:620 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:621 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
11:18:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:621 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:622 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12879us
11:18:622 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:622 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:622 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:656 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
11:18:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:656 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1146us
11:18:657 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:657 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:657 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:659 LmpeMainThre D[ME]: hle\scempeg.cpp:970 854=sceMpegRingbufferAvailableSize(08c08044)
11:18:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:18:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
11:18:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:659 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:661 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
11:18:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:662 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:663 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
11:18:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:663 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:663 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
11:18:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:663 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:664 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:664 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:664 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:664 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:665 LmpeMainThre D[ME]: hle\scempeg.cpp:970 858=sceMpegRingbufferAvailableSize(08c08044)
11:18:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:665 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:667 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
11:18:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:667 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6103us
11:18:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:667 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:700 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
11:18:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4764us
11:18:702 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
11:18:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:702 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
11:18:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:702 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:703 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:703 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:704 LmpeMainThre D[ME]: hle\scempeg.cpp:970 862=sceMpegRingbufferAvailableSize(08c08044)
11:18:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:18:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
11:18:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:705 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:705 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:706 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
11:18:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:714 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
11:18:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:714 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:714 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5643us
11:18:714 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:714 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:714 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:749 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
11:18:749 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:749 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8382us
11:18:750 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:750 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:751 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:752 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:18:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
11:18:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:752 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:752 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:754 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:754 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:754 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
11:18:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
11:18:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
11:18:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:756 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:763 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:763 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:763 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:763 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:764 LmpeMainThre D[ME]: hle\scempeg.cpp:970 866=sceMpegRingbufferAvailableSize(08c08044)
11:18:764 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:764 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:764 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:18:766 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
11:18:766 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4268us
11:18:766 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:766 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:766 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:801 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +836us
11:18:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
11:18:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:18:802 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
11:18:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:802 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
11:18:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:803 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:804 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:804 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:804 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:804 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:805 LmpeMainThre D[ME]: hle\scempeg.cpp:970 870=sceMpegRingbufferAvailableSize(08c08044)
11:18:805 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:805 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:18:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
11:18:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:805 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:805 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:806 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:807 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:807 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
11:18:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:813 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:813 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
11:18:813 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +768us
11:18:813 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:813 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:813 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:848 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1296us
11:18:848 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:849 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
11:18:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:849 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:849 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:849 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:849 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:850 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:850 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:850 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:850 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:850 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:851 LmpeMainThre D[ME]: hle\scempeg.cpp:970 874=sceMpegRingbufferAvailableSize(08c08044)
11:18:851 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:851 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:18:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
11:18:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:852 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:852 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:852 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:852 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:853 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:854 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:854 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
11:18:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:855 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
11:18:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:855 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11473us
11:18:856 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:856 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:856 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:890 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
11:18:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:890 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2553us
11:18:891 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:891 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:893 LmpeMainThre D[ME]: hle\scempeg.cpp:970 878=sceMpegRingbufferAvailableSize(08c08044)
11:18:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:18:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
11:18:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:893 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:895 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
11:18:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:896 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:897 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
11:18:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:897 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:897 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
11:18:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:897 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:898 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:898 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:898 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:898 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:899 LmpeMainThre D[ME]: hle\scempeg.cpp:970 882=sceMpegRingbufferAvailableSize(08c08044)
11:18:899 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:899 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:901 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
11:18:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:901 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4696us
11:18:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:901 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:935 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:18:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
11:18:935 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6171us
11:18:936 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:937 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
11:18:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:937 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
11:18:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:937 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:938 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:938 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:970 886=sceMpegRingbufferAvailableSize(08c08044)
11:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:18:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:940 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
11:18:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:940 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:940 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:940 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:942 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:942 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:942 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:942 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
11:18:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:947 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:18:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:947 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
11:18:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:947 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:18:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:948 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4237us
11:18:948 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:948 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:948 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:18:982 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:18:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:18:982 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
11:18:982 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:982 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:18:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:983 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9789us
11:18:983 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:983 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:984 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:984 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:985 LmpeMainThre D[ME]: hle\scempeg.cpp:970 890=sceMpegRingbufferAvailableSize(08c08044)
11:18:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:18:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:18:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:18:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:18:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:18:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
11:18:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:18:985 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:18:985 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:18:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:18:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:985 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:18:987 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:18:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:18:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:18:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:18:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:18:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:18:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
11:18:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:18:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:18:988 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:18:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:18:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
11:18:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:18:989 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:18:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:18:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
11:18:989 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:18:989 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:18:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:18:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:18:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:18:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:18:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:18:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:18:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:18:997 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:18:997 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:18:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:18:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:18:998 LmpeMainThre D[ME]: hle\scempeg.cpp:970 894=sceMpegRingbufferAvailableSize(08c08044)
11:18:998 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:18:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:18:998 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:18:998 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:000 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
11:19:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2861us
11:19:000 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:000 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:000 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2242us
11:19:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:034 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:034 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
11:19:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:19:035 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
11:19:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:035 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
11:19:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:035 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:036 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:036 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:037 LmpeMainThre D[ME]: hle\scempeg.cpp:970 898=sceMpegRingbufferAvailableSize(08c08044)
11:19:037 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:19:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
11:19:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:038 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:040 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:040 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7425us
11:19:040 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:040 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:040 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:076 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:076 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
11:19:076 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +341us
11:19:077 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:078 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
11:19:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:078 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:078 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
11:19:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:078 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:079 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:079 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:079 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:079 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:079 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:080 LmpeMainThre D[ME]: hle\scempeg.cpp:970 902=sceMpegRingbufferAvailableSize(08c08044)
11:19:080 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:081 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:19:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:081 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
11:19:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:081 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:081 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:081 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:081 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:083 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:083 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:083 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:083 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
11:19:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:084 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
11:19:085 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:085 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:085 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10066us
11:19:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:085 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:119 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
11:19:119 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:119 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3959us
11:19:120 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:120 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:120 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:120 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:121 LmpeMainThre D[ME]: hle\scempeg.cpp:970 906=sceMpegRingbufferAvailableSize(08c08044)
11:19:121 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:121 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:19:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
11:19:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:122 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:122 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:122 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:122 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:123 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
11:19:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:125 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:125 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
11:19:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:125 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
11:19:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:126 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:130 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:130 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:131 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:131 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:133 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
11:19:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:133 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3289us
11:19:133 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:133 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:133 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:168 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
11:19:168 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7577us
11:19:169 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
11:19:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:170 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
11:19:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:170 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:171 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:171 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:171 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:171 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:172 LmpeMainThre D[ME]: hle\scempeg.cpp:970 910=sceMpegRingbufferAvailableSize(08c08044)
11:19:172 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:173 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
11:19:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:173 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:175 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
11:19:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:180 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:180 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
11:19:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:180 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:181 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2830us
11:19:181 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:181 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:181 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:215 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
11:19:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:215 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11195us
11:19:216 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:216 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:216 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:216 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:218 LmpeMainThre D[ME]: hle\scempeg.cpp:970 914=sceMpegRingbufferAvailableSize(08c08044)
11:19:218 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:218 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:19:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
11:19:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:218 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:219 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:220 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:220 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:220 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
11:19:221 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:222 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
11:19:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:222 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
11:19:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:222 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:230 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:230 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:231 LmpeMainThre D[ME]: hle\scempeg.cpp:970 918=sceMpegRingbufferAvailableSize(08c08044)
11:19:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:231 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:233 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
11:19:233 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1455us
11:19:233 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:233 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:233 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:267 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3649us
11:19:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
11:19:268 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:19:269 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
11:19:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:269 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
11:19:270 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:270 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:270 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:270 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:271 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:271 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:272 LmpeMainThre D[ME]: hle\scempeg.cpp:970 922=sceMpegRingbufferAvailableSize(08c08044)
11:19:272 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:272 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:19:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
11:19:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:272 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:272 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:272 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:272 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:274 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:274 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:274 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:274 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6018us
11:19:274 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:274 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:274 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:310 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
11:19:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1748us
11:19:311 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
11:19:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:311 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
11:19:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:311 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:312 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:312 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:312 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:312 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:313 LmpeMainThre D[ME]: hle\scempeg.cpp:970 926=sceMpegRingbufferAvailableSize(08c08044)
11:19:313 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:19:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:314 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
11:19:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:314 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:314 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:314 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:316 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
11:19:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:317 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
11:19:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:317 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:318 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8659us
11:19:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:318 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:351 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
11:19:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:352 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5366us
11:19:352 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:353 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:354 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:354 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:19:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
11:19:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:354 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:354 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:354 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:354 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:356 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:356 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:356 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
11:19:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:357 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
11:19:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:357 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
11:19:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:358 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:364 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:364 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:364 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:364 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:365 LmpeMainThre D[ME]: hle\scempeg.cpp:970 930=sceMpegRingbufferAvailableSize(08c08044)
11:19:365 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:365 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:367 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
11:19:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:367 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1883us
11:19:367 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:367 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:367 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:403 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
11:19:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8984us
11:19:404 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
11:19:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:405 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
11:19:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:405 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:406 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:406 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:407 LmpeMainThre D[ME]: hle\scempeg.cpp:970 934=sceMpegRingbufferAvailableSize(08c08044)
11:19:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:19:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
11:19:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:408 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:408 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:409 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:410 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:410 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:410 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
11:19:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:414 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:414 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
11:19:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:414 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:414 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1423us
11:19:414 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:414 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:415 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:449 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
11:19:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:449 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12602us
11:19:450 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:450 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:450 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:450 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:451 LmpeMainThre D[ME]: hle\scempeg.cpp:970 938=sceMpegRingbufferAvailableSize(08c08044)
11:19:451 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:451 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:19:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
11:19:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:452 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:452 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:454 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:454 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:454 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
11:19:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:455 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
11:19:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:455 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
11:19:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:456 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:464 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:464 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:464 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:464 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:465 LmpeMainThre D[ME]: hle\scempeg.cpp:970 942=sceMpegRingbufferAvailableSize(08c08044)
11:19:465 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:465 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:467 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:467 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +48us
11:19:467 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:467 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:467 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:501 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
11:19:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5056us
11:19:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:502 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
11:19:502 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:19:503 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
11:19:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:503 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
11:19:504 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:504 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:505 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:505 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:505 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:505 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:506 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:506 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:19:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
11:19:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:507 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:507 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:507 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:507 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:508 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:509 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4612us
11:19:509 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:509 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:509 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:542 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
11:19:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3155us
11:19:544 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
11:19:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:544 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
11:19:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:544 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:545 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:545 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:545 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:545 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:545 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:546 LmpeMainThre D[ME]: hle\scempeg.cpp:970 946=sceMpegRingbufferAvailableSize(08c08044)
11:19:546 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:546 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:19:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:547 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
11:19:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:547 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:547 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:547 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:547 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:548 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:549 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:549 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
11:19:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:550 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
11:19:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:550 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:550 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7253us
11:19:550 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:550 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:550 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:584 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:584 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
11:19:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:584 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6773us
11:19:585 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:585 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:585 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:585 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:586 LmpeMainThre D[ME]: hle\scempeg.cpp:970 950=sceMpegRingbufferAvailableSize(08c08044)
11:19:586 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:587 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:19:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
11:19:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:587 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:587 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:589 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
11:19:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:590 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
11:19:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:590 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
11:19:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:591 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:597 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:597 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:598 LmpeMainThre D[ME]: hle\scempeg.cpp:970 954=sceMpegRingbufferAvailableSize(08c08044)
11:19:598 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:598 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:600 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:600 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
11:19:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:601 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +476us
11:19:601 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:601 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:601 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:635 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
11:19:636 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:636 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:636 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:636 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10391us
11:19:637 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
11:19:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:637 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
11:19:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:637 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:638 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:638 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:639 LmpeMainThre D[ME]: hle\scempeg.cpp:970 958=sceMpegRingbufferAvailableSize(08c08044)
11:19:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:19:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
11:19:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:640 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:642 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
11:19:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:647 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:647 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
11:19:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:647 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:647 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +17us
11:19:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:648 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:681 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:682 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
11:19:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:682 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14009us
11:19:683 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:683 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:683 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:683 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:684 LmpeMainThre D[ME]: hle\scempeg.cpp:970 962=sceMpegRingbufferAvailableSize(08c08044)
11:19:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:19:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
11:19:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:685 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:685 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:685 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:19:686 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
11:19:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:688 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
11:19:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:688 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:688 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13082us
11:19:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:688 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:723 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
11:19:723 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:723 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:723 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:723 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:723 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +943us
11:19:724 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:724 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:724 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:724 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:725 LmpeMainThre D[ME]: hle\scempeg.cpp:970 966=sceMpegRingbufferAvailableSize(08c08044)
11:19:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:19:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:726 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
11:19:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:726 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:728 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
11:19:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:729 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:730 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
11:19:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:730 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:730 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
11:19:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:730 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:731 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:731 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:731 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:731 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:731 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:732 LmpeMainThre D[ME]: hle\scempeg.cpp:970 970=sceMpegRingbufferAvailableSize(08c08044)
11:19:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:733 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:734 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
11:19:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:734 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6305us
11:19:734 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:735 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:735 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:769 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
11:19:769 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4561us
11:19:770 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
11:19:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:771 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
11:19:771 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:771 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:772 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:772 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:773 LmpeMainThre D[ME]: hle\scempeg.cpp:970 974=sceMpegRingbufferAvailableSize(08c08044)
11:19:773 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:19:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
11:19:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:774 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:776 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
11:19:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:781 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:781 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
11:19:781 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:781 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:782 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5846us
11:19:782 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:782 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:782 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:816 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:816 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
11:19:816 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:816 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:816 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:816 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:816 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8179us
11:19:817 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:817 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:817 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:817 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:818 LmpeMainThre D[ME]: hle\scempeg.cpp:970 978=sceMpegRingbufferAvailableSize(08c08044)
11:19:819 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:819 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:19:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
11:19:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:819 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:819 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:819 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:819 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:821 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:821 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:821 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
11:19:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:823 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
11:19:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
11:19:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:823 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:831 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:831 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:833 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:834 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
11:19:834 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4471us
11:19:834 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:834 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:834 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:869 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +633us
11:19:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
11:19:870 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:19:871 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
11:19:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:871 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:871 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
11:19:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:871 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:872 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:872 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:872 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:872 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:873 LmpeMainThre D[ME]: hle\scempeg.cpp:970 982=sceMpegRingbufferAvailableSize(08c08044)
11:19:873 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:873 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:19:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:874 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
11:19:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:874 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:876 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
11:19:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:881 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:881 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:881 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
11:19:881 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +970us
11:19:881 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:881 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:881 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:19:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:915 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1093us
11:19:915 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:915 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
11:19:916 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:916 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:916 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:917 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:917 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:917 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:918 LmpeMainThre D[ME]: hle\scempeg.cpp:970 986=sceMpegRingbufferAvailableSize(08c08044)
11:19:918 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:918 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:19:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
11:19:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:918 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:918 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:920 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:920 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:920 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
11:19:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:921 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:19:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
11:19:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:19:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:922 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11675us
11:19:922 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:922 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:922 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:19:957 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:19:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:19:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
11:19:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:958 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2350us
11:19:959 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:959 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:960 LmpeMainThre D[ME]: hle\scempeg.cpp:970 990=sceMpegRingbufferAvailableSize(08c08044)
11:19:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:19:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:19:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:19:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:19:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:19:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
11:19:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:19:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:961 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:19:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:961 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:962 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
11:19:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:19:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:19:964 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:19:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:19:964 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
11:19:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:19:964 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:19:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:19:964 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
11:19:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:19:964 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:19:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:19:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:19:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:19:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:19:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:19:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:19:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:19:965 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:19:965 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:19:965 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:19:965 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:19:966 LmpeMainThre D[ME]: hle\scempeg.cpp:970 994=sceMpegRingbufferAvailableSize(08c08044)
11:19:966 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:19:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:19:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:19:967 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:19:968 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:19:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
11:19:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:19:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:19:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:19:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:19:969 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4899us
11:19:969 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:19:969 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:19:969 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:002 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
11:20:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5968us
11:20:004 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:004 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
11:20:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:004 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
11:20:004 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:004 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:005 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:005 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:005 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:005 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:006 LmpeMainThre D[ME]: hle\scempeg.cpp:970 998=sceMpegRingbufferAvailableSize(08c08044)
11:20:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:20:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:007 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
11:20:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:007 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:009 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
11:20:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:014 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
11:20:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:014 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:014 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4439us
11:20:015 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:015 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:015 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
11:20:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:050 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9586us
11:20:051 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:051 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:052 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1002=sceMpegRingbufferAvailableSize(08c08044)
11:20:052 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:052 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:053 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:20:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
11:20:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:053 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:053 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:055 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
11:20:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:056 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
11:20:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:057 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:057 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
11:20:057 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:057 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:057 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:057 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:057 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:064 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:064 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:064 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:064 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:065 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1006=sceMpegRingbufferAvailableSize(08c08044)
11:20:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:065 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:067 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
11:20:067 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3064us
11:20:067 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:067 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:067 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:101 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2040us
11:20:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
11:20:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:20:102 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
11:20:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:103 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
11:20:103 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:103 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:104 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:104 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:105 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1010=sceMpegRingbufferAvailableSize(08c08044)
11:20:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:20:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
11:20:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:106 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:106 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:107 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:108 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7628us
11:20:108 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:108 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:108 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:142 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:142 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
11:20:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +139us
11:20:143 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
11:20:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:144 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
11:20:144 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:144 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:145 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:145 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:145 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:145 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:146 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1014=sceMpegRingbufferAvailableSize(08c08044)
11:20:146 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:146 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:20:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:147 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
11:20:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:147 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:147 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:147 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:147 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:148 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:149 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:149 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:149 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
11:20:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:149 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:149 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:149 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:150 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
11:20:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:150 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:151 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10269us
11:20:151 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:151 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:151 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:186 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
11:20:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:186 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3757us
11:20:187 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:187 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:188 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1018=sceMpegRingbufferAvailableSize(08c08044)
11:20:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:20:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
11:20:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:189 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:190 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
11:20:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:192 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
11:20:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:192 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
11:20:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:193 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:198 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:198 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:198 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:198 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:199 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1022=sceMpegRingbufferAvailableSize(08c08044)
11:20:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:199 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:201 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
11:20:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:201 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3492us
11:20:201 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:201 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:201 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:235 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
11:20:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7375us
11:20:236 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
11:20:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:237 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
11:20:237 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:237 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:238 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:238 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:20:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:240 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
11:20:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:240 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:240 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:241 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:242 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:242 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:242 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
11:20:242 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:248 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:248 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
11:20:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:248 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:249 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3033us
11:20:249 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:249 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:249 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:284 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
11:20:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:285 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10993us
11:20:285 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:286 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:287 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1026=sceMpegRingbufferAvailableSize(08c08044)
11:20:287 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:287 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:20:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
11:20:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:287 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:287 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:287 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:287 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:289 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:289 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:289 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
11:20:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:289 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:289 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:290 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:291 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
11:20:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:291 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
11:20:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:291 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:298 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:298 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:299 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1030=sceMpegRingbufferAvailableSize(08c08044)
11:20:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:299 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:301 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
11:20:301 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1657us
11:20:301 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:301 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:301 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:335 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3446us
11:20:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:335 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
11:20:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:335 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:335 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:335 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:20:336 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
11:20:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:337 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
11:20:337 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:337 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:338 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:338 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:339 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1034=sceMpegRingbufferAvailableSize(08c08044)
11:20:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:20:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:340 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
11:20:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:340 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:340 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:342 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:342 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6221us
11:20:342 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:342 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:342 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:377 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:377 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
11:20:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1545us
11:20:378 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:378 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
11:20:379 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:379 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:379 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
11:20:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:379 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:380 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:380 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:380 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:380 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:380 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:381 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1038=sceMpegRingbufferAvailableSize(08c08044)
11:20:381 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:381 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:20:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:382 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
11:20:382 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:382 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:382 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:382 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:382 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:382 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:384 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:384 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:384 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:384 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
11:20:384 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:385 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
11:20:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:386 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:386 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8862us
11:20:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:386 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:419 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
11:20:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:420 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5163us
11:20:421 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:421 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:423 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:423 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:20:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
11:20:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:423 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:423 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:425 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
11:20:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:426 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
11:20:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:426 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:427 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
11:20:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:427 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:431 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:431 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:432 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1042=sceMpegRingbufferAvailableSize(08c08044)
11:20:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:432 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:434 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:434 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
11:20:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:434 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2085us
11:20:434 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:434 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:434 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:469 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
11:20:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:470 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8781us
11:20:470 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
11:20:470 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:470 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
11:20:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:471 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:471 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:472 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:473 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1046=sceMpegRingbufferAvailableSize(08c08044)
11:20:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:20:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
11:20:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:474 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:475 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:475 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:475 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:476 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
11:20:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:481 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:482 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
11:20:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:482 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:482 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1626us
11:20:482 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:482 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:482 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:516 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
11:20:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:517 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12399us
11:20:517 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:518 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:518 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:518 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:519 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1050=sceMpegRingbufferAvailableSize(08c08044)
11:20:519 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:519 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:20:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
11:20:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:519 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:519 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:521 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:521 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:521 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
11:20:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:522 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:523 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
11:20:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:523 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
11:20:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:523 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:531 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:531 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:532 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1054=sceMpegRingbufferAvailableSize(08c08044)
11:20:532 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:532 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:534 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:534 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +251us
11:20:534 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:534 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:534 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:568 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
11:20:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4853us
11:20:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
11:20:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:20:570 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
11:20:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:570 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
11:20:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:570 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:571 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:571 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:573 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:20:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
11:20:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:573 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:573 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:575 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:575 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4814us
11:20:575 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:575 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:575 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:610 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:611 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
11:20:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2952us
11:20:612 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:612 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
11:20:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:612 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
11:20:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:613 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:613 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:613 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:613 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:614 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:614 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:615 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1058=sceMpegRingbufferAvailableSize(08c08044)
11:20:615 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:615 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:20:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
11:20:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:615 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:615 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:615 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:615 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:617 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:617 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:617 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:617 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
11:20:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:618 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
11:20:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:619 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:619 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7455us
11:20:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:619 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:653 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
11:20:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:653 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6570us
11:20:654 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:654 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:655 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1062=sceMpegRingbufferAvailableSize(08c08044)
11:20:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:20:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
11:20:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:655 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:656 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:656 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:656 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:657 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
11:20:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:659 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
11:20:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:659 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:659 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
11:20:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:659 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:665 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:665 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:665 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:665 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:666 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1066=sceMpegRingbufferAvailableSize(08c08044)
11:20:666 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:666 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:668 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
11:20:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:668 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:668 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:668 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +679us
11:20:668 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:668 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:668 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:703 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
11:20:703 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10188us
11:20:704 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
11:20:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:704 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
11:20:705 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:705 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:706 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:706 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:706 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:706 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1070=sceMpegRingbufferAvailableSize(08c08044)
11:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:20:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:707 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
11:20:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:708 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:708 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:708 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:709 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:709 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:710 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:710 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
11:20:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:715 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:715 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
11:20:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:715 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:715 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +219us
11:20:715 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:716 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:716 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:749 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
11:20:749 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:749 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13806us
11:20:750 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:750 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:751 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:752 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:20:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
11:20:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:752 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:752 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:754 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:754 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:754 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
11:20:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
11:20:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:756 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13285us
11:20:756 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:756 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:756 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:790 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
11:20:790 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:790 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:790 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:790 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:790 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +741us
11:20:791 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:791 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:792 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1074=sceMpegRingbufferAvailableSize(08c08044)
11:20:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:20:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
11:20:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:792 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:794 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
11:20:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:795 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:796 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
11:20:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:796 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
11:20:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:796 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:798 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:798 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:798 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:798 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:799 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1078=sceMpegRingbufferAvailableSize(08c08044)
11:20:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:799 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:801 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
11:20:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:801 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6508us
11:20:801 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:801 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:801 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:836 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
11:20:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4359us
11:20:837 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:838 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
11:20:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:838 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
11:20:838 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:838 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:839 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:839 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:839 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:839 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:840 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1082=sceMpegRingbufferAvailableSize(08c08044)
11:20:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:20:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:841 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
11:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:843 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
11:20:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:848 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:848 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
11:20:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:848 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:849 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6049us
11:20:849 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:849 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:849 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:882 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
11:20:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:882 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7977us
11:20:883 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:883 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:883 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:883 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:884 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1090=sceMpegRingbufferAvailableSize(08c08044)
11:20:884 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:885 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:20:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
11:20:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:885 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:885 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:887 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
11:20:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:888 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
11:20:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:888 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
11:20:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:889 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:898 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:898 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:898 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:898 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:899 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1094=sceMpegRingbufferAvailableSize(08c08044)
11:20:899 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:20:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:899 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:901 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
11:20:901 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4673us
11:20:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:901 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:936 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:20:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +430us
11:20:936 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:936 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
11:20:936 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:936 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:936 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:936 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:20:937 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
11:20:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:938 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
11:20:938 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:938 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:20:938 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:938 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:938 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:939 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:939 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:939 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:939 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:940 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1102=sceMpegRingbufferAvailableSize(08c08044)
11:20:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:20:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
11:20:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:941 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:941 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:941 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:20:942 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:943 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
11:20:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:20:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:948 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:20:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:948 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
11:20:948 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1173us
11:20:948 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:948 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:948 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:20:982 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:20:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:20:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +891us
11:20:982 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:20:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:982 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
11:20:983 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:983 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:20:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:983 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:20:984 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:20:984 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:20:984 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:20:984 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:20:985 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1106=sceMpegRingbufferAvailableSize(08c08044)
11:20:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:20:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:20:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:20:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:20:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:20:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
11:20:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:20:985 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:985 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:985 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:20:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:20:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:20:985 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:20:987 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:20:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:20:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:20:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:20:987 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:20:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:20:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
11:20:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:20:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:987 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:20:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:20:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:20:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:20:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:20:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:20:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:20:988 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:20:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:20:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
11:20:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:20:989 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:20:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:20:989 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11878us
11:20:989 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:20:989 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:20:989 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:023 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
11:21:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:023 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2147us
11:21:024 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:024 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:025 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1110=sceMpegRingbufferAvailableSize(08c08044)
11:21:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:21:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
11:21:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:026 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:028 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:028 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
11:21:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:029 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:030 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
11:21:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:030 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:030 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
11:21:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:030 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:032 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:032 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:033 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1114=sceMpegRingbufferAvailableSize(08c08044)
11:21:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:033 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:035 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
11:21:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:035 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5101us
11:21:035 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:035 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:036 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:070 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
11:21:070 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5765us
11:21:071 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
11:21:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:071 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
11:21:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:072 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:072 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:072 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:074 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:074 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:21:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:074 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
11:21:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:074 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:074 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:076 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:076 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
11:21:076 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:082 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:082 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
11:21:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:082 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:082 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4642us
11:21:082 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:083 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:083 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:116 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:116 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
11:21:116 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:116 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9383us
11:21:117 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:117 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:117 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:117 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:118 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1118=sceMpegRingbufferAvailableSize(08c08044)
11:21:118 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:119 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:21:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
11:21:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:119 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:119 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:119 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:119 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:121 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:121 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:121 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
11:21:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:122 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
11:21:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:123 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:123 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
11:21:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:123 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:132 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:132 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:132 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:132 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:133 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1122=sceMpegRingbufferAvailableSize(08c08044)
11:21:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:133 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:135 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
11:21:135 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3267us
11:21:135 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:135 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:135 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:170 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1837us
11:21:170 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:170 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
11:21:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:21:171 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
11:21:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:172 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:172 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
11:21:172 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:172 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:173 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:173 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:174 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:174 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:21:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
11:21:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:175 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:175 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:177 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:177 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:178 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7830us
11:21:178 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:178 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:178 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:204 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
11:21:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b1837c->08000000, interrupt) +232us
11:21:204 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:205 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b1837c, left interrupt) +0us
11:21:212 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899e348, blocking audio) +63us
11:21:212 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:213 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
11:21:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:213 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:213 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
11:21:213 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:213 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:213 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:213 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:213 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14258us
11:21:214 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:214 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:214 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:214 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:215 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1126=sceMpegRingbufferAvailableSize(08c08044)
11:21:215 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:215 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:21:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:216 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
11:21:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:216 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:216 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:217 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:217 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
11:21:218 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:219 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
11:21:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:219 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:219 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10471us
11:21:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:219 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:254 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
11:21:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:255 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3554us
11:21:256 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:256 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:21:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
11:21:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:258 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:259 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
11:21:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:261 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
11:21:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:261 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
11:21:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:262 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:262 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:262 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:262 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:266 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:266 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:267 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1130=sceMpegRingbufferAvailableSize(08c08044)
11:21:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:267 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:269 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
11:21:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:269 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3695us
11:21:269 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:269 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:269 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:303 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
11:21:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7172us
11:21:304 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
11:21:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:304 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
11:21:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:305 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:306 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:306 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:21:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
11:21:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:308 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:309 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
11:21:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:316 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
11:21:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:316 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:316 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3235us
11:21:317 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:317 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:317 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:351 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
11:21:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:352 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10790us
11:21:353 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:353 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:354 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1134=sceMpegRingbufferAvailableSize(08c08044)
11:21:354 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:354 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:21:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
11:21:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:354 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:355 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:355 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:355 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:356 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:356 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:357 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
11:21:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:358 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
11:21:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:358 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
11:21:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:359 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:366 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:366 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:366 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:366 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:367 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:367 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:369 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
11:21:369 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1860us
11:21:369 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:369 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:369 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:403 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3244us
11:21:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
11:21:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:21:404 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
11:21:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:405 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
11:21:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:405 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:406 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:406 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:21:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:407 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
11:21:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:408 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:408 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:409 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:409 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:409 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:410 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6424us
11:21:410 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:410 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:410 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:444 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
11:21:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1343us
11:21:445 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
11:21:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:445 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:445 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
11:21:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:445 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:446 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:446 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:446 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:446 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:447 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1138=sceMpegRingbufferAvailableSize(08c08044)
11:21:447 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:447 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:21:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
11:21:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:448 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:448 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:448 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:448 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:449 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:450 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:450 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:450 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
11:21:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:451 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
11:21:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:451 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:451 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9065us
11:21:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:451 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:487 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
11:21:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:487 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4961us
11:21:488 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:488 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:21:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
11:21:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:490 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:490 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:490 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:491 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:492 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
11:21:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:493 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
11:21:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
11:21:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:494 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:500 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:500 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:500 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:500 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:501 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1142=sceMpegRingbufferAvailableSize(08c08044)
11:21:501 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:501 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:503 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
11:21:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:503 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2288us
11:21:503 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:503 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:503 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:536 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
11:21:537 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8579us
11:21:538 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
11:21:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:538 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
11:21:538 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:538 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:539 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:539 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:539 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:539 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:21:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
11:21:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:541 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:542 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
11:21:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:550 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
11:21:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:550 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:551 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1829us
11:21:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:551 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:586 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
11:21:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:586 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12197us
11:21:587 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:587 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:587 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:587 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:588 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:588 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:21:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
11:21:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:589 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:589 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:590 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
11:21:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:592 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
11:21:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:592 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
11:21:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:600 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:600 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:601 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1146=sceMpegRingbufferAvailableSize(08c08044)
11:21:601 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:601 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:603 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:603 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +453us
11:21:603 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:603 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:603 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:621 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
11:21:637 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4650us
11:21:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
11:21:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:21:638 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:639 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
11:21:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:639 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:639 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
11:21:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:639 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:640 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:640 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:640 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:640 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:641 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:641 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:21:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
11:21:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:642 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:642 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:644 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:644 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:644 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:644 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:644 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5017us
11:21:644 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:644 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:644 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:679 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:679 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
11:21:679 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:680 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2749us
11:21:680 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:680 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
11:21:681 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:681 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:681 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
11:21:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:681 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:682 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:682 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:682 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:682 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:683 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1150=sceMpegRingbufferAvailableSize(08c08044)
11:21:683 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:683 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:21:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
11:21:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:684 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:684 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:686 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:686 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
11:21:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:687 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
11:21:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:688 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7658us
11:21:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:688 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:722 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
11:21:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:722 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:723 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6367us
11:21:723 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:723 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:21:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:725 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
11:21:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:727 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
11:21:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:728 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:729 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
11:21:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:729 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:729 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
11:21:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:729 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:733 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:733 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:733 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:733 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:734 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:734 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:736 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
11:21:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:736 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:736 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:736 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +881us
11:21:736 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:736 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:736 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:770 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
11:21:770 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:770 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9985us
11:21:771 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
11:21:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:772 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
11:21:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:772 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:773 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:773 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:773 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:773 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:21:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
11:21:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:775 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:775 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:776 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
11:21:777 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:783 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
11:21:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:783 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:784 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +422us
11:21:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:784 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:819 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
11:21:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:819 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13603us
11:21:820 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:820 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:821 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1154=sceMpegRingbufferAvailableSize(08c08044)
11:21:821 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:821 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:21:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
11:21:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:822 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:822 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:822 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:822 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:823 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
11:21:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:825 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:825 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
11:21:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:825 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:825 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13487us
11:21:826 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:826 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:826 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:860 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
11:21:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:860 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +538us
11:21:861 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:861 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:862 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:862 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:21:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:863 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
11:21:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:863 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:863 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:863 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:863 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:864 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:865 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:865 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:865 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:865 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
11:21:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:866 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:866 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:866 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
11:21:866 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:866 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
11:21:867 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:867 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:867 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:868 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:868 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:868 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:868 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:869 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1158=sceMpegRingbufferAvailableSize(08c08044)
11:21:869 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:869 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:870 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
11:21:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:871 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6711us
11:21:871 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:871 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:871 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:906 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:21:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
11:21:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4156us
11:21:907 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
11:21:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:907 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:908 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
11:21:908 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:908 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:909 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:909 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:909 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:909 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:910 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:910 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:21:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:911 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
11:21:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:911 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:911 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:913 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:913 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:913 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:913 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
11:21:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:917 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:917 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:21:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
11:21:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:918 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:21:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:918 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6251us
11:21:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:918 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:21:952 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:21:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
11:21:952 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:952 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:21:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7774us
11:21:953 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:953 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:953 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:953 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:21:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:21:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:21:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:21:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:21:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
11:21:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:21:955 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:955 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:21:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:955 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:956 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:21:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:21:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:21:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:21:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
11:21:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:21:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:21:958 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:21:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:21:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
11:21:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:21:958 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:21:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:21:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
11:21:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:21:958 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:21:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:21:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:21:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:21:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:21:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:21:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:21:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:21:967 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:21:967 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:21:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:21:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:21:968 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1162=sceMpegRingbufferAvailableSize(08c08044)
11:21:968 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:21:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:21:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:21:968 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:21:970 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:21:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
11:21:970 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4876us
11:21:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:21:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:21:970 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:004 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +228us
11:22:004 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:004 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
11:22:005 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:22:006 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:006 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
11:22:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:006 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:006 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
11:22:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:007 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:007 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:007 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:007 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:008 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:22:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
11:22:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:009 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:011 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:011 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:011 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
11:22:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:017 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
11:22:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1376us
11:22:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:017 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:052 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +688us
11:22:053 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
11:22:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:053 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:054 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:054 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:055 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:055 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:22:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
11:22:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:056 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:056 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:056 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:056 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:058 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
11:22:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:059 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:059 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
11:22:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:060 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12081us
11:22:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:060 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
11:22:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:094 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1945us
11:22:095 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:095 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:096 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1166=sceMpegRingbufferAvailableSize(08c08044)
11:22:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:22:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
11:22:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:097 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:099 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:099 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:099 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:099 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:099 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
11:22:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:101 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
11:22:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:101 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
11:22:102 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:102 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:102 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:103 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:103 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:103 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:104 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:104 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:105 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
11:22:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:106 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5304us
11:22:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:106 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:141 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:141 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
11:22:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5563us
11:22:142 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
11:22:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:143 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
11:22:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:143 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:144 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:144 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:144 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:144 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:145 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:145 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:22:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:146 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
11:22:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:146 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:146 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:146 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:146 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:148 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:148 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
11:22:148 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:151 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
11:22:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:151 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:152 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4845us
11:22:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:152 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:185 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
11:22:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:186 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9181us
11:22:186 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:187 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:22:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
11:22:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:188 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:188 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:188 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:188 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:190 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
11:22:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:191 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
11:22:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:192 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
11:22:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:192 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:201 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:201 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:201 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:201 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:202 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1170=sceMpegRingbufferAvailableSize(08c08044)
11:22:202 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:202 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:204 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
11:22:204 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3469us
11:22:204 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:204 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:204 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:239 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1634us
11:22:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
11:22:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:22:241 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:241 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
11:22:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:241 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
11:22:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:241 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:242 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:242 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:242 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:243 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:244 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:244 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:22:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:244 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
11:22:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:244 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:244 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:244 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:245 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:246 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:246 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:246 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8033us
11:22:246 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:247 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:247 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:250 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
11:22:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b1837c->08000000, interrupt) +29us
11:22:250 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b1837c, left interrupt) +0us
11:22:281 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899e348, blocking audio) +266us
11:22:281 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:282 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
11:22:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:282 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:282 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
11:22:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:282 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14056us
11:22:283 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:283 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:283 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:283 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:284 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:284 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:22:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
11:22:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:285 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:285 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:285 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:285 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:286 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:287 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:287 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
11:22:287 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:287 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:287 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:287 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:288 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
11:22:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:288 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:288 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10674us
11:22:288 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:288 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:288 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:322 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
11:22:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:322 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3351us
11:22:323 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:323 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:324 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1174=sceMpegRingbufferAvailableSize(08c08044)
11:22:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:22:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
11:22:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:325 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:327 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
11:22:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:328 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:329 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
11:22:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:329 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
11:22:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:329 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:334 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:334 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:334 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:334 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:335 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:337 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
11:22:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:337 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:337 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:337 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3897us
11:22:337 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:337 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:337 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:372 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
11:22:372 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6969us
11:22:373 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:373 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
11:22:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:373 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:374 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
11:22:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:374 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:374 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:374 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:374 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:374 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:22:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:376 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
11:22:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:376 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:378 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:378 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
11:22:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:384 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
11:22:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:384 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:384 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3438us
11:22:384 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:418 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
11:22:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:419 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10587us
11:22:420 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:420 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:421 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1178=sceMpegRingbufferAvailableSize(08c08044)
11:22:421 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:421 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:22:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
11:22:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:421 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:421 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:422 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:422 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:423 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:423 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
11:22:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:424 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:424 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:424 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:425 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
11:22:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:425 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
11:22:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:425 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:434 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:434 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:436 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:437 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
11:22:437 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2063us
11:22:437 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:437 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:437 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:473 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3041us
11:22:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:473 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
11:22:473 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:22:474 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:475 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
11:22:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:475 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:475 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
11:22:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:475 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:476 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:476 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:476 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:476 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:477 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:477 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:477 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:22:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:478 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
11:22:478 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:478 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:478 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:478 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:478 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:478 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:480 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:480 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:480 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:480 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:480 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6626us
11:22:480 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:480 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:480 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:515 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:515 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
11:22:515 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1140us
11:22:516 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:516 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
11:22:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:516 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:516 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
11:22:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:516 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:517 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:517 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:517 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:517 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:518 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:518 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:519 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:22:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
11:22:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:519 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:519 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:519 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:521 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:521 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:521 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
11:22:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:522 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
11:22:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:522 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:523 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9267us
11:22:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:523 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:558 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:558 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
11:22:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:558 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4758us
11:22:559 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:559 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:560 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1182=sceMpegRingbufferAvailableSize(08c08044)
11:22:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:22:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:561 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
11:22:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:561 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:561 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:563 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:563 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:563 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
11:22:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:564 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:565 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
11:22:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:565 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:565 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
11:22:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:565 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:568 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:568 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:568 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:568 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:569 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:569 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:571 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
11:22:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:571 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:571 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:571 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2491us
11:22:571 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:571 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:572 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:605 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
11:22:605 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8376us
11:22:606 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
11:22:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:607 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
11:22:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:607 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:608 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:608 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:609 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:609 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:22:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:610 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
11:22:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:610 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:610 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:611 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:612 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:612 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
11:22:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:618 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
11:22:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:618 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2031us
11:22:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:619 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:653 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
11:22:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:653 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11994us
11:22:654 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:654 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:22:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
11:22:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:656 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:656 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:656 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:656 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:657 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
11:22:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:659 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
11:22:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:660 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
11:22:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:660 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:668 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:668 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:669 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:669 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:671 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
11:22:671 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +656us
11:22:671 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:671 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:671 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:706 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4448us
11:22:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
11:22:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:22:707 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
11:22:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:708 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
11:22:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:708 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:709 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:709 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:709 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:709 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:710 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1186=sceMpegRingbufferAvailableSize(08c08044)
11:22:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:22:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
11:22:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:711 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:711 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:711 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:711 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:712 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:713 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:713 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:713 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5220us
11:22:713 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:713 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:713 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:747 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:747 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
11:22:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2547us
11:22:748 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
11:22:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:749 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
11:22:749 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:749 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:750 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:750 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:750 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:751 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:751 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:22:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
11:22:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:752 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:752 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:752 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:753 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:753 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:753 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
11:22:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
11:22:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:755 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7861us
11:22:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:755 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:791 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
11:22:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:791 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6165us
11:22:792 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:792 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:792 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:793 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:22:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
11:22:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:796 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
11:22:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:797 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:798 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
11:22:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:798 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:798 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
11:22:798 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:798 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:801 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:801 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:801 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:801 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:802 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:802 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:804 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
11:22:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:804 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:804 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:804 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1084us
11:22:804 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:804 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:804 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
11:22:838 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9783us
11:22:839 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:840 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
11:22:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:840 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
11:22:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:840 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:841 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:841 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:841 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:841 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:842 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:842 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:22:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:843 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
11:22:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:843 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:843 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:844 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:845 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:845 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:845 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
11:22:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:851 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
11:22:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:851 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +625us
11:22:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:851 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:886 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
11:22:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:886 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13401us
11:22:887 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:887 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:888 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:889 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:22:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
11:22:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:889 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:889 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:889 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:889 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:891 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
11:22:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:892 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
11:22:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:893 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:893 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13690us
11:22:893 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:893 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:893 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:927 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:22:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
11:22:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:927 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:928 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +335us
11:22:928 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:928 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:930 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1190=sceMpegRingbufferAvailableSize(08c08044)
11:22:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:22:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
11:22:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:930 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:930 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:22:932 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:932 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
11:22:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:933 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:934 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
11:22:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:934 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
11:22:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:934 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:22:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:935 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:935 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:935 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:935 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:936 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1194=sceMpegRingbufferAvailableSize(08c08044)
11:22:936 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:22:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:936 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:938 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
11:22:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:938 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:938 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:938 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6913us
11:22:938 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:938 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:938 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:22:972 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:22:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:22:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
11:22:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:22:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3953us
11:22:973 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:22:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:974 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
11:22:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:974 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:22:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
11:22:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:974 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:22:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:22:975 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:22:975 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:22:975 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:22:975 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:22:976 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:22:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:22:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:22:976 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:22:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:22:976 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
11:22:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:22:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:977 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:22:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:22:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:22:977 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:22:978 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:22:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:22:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:22:978 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:22:978 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:22:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:22:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
11:22:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:22:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:22:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:22:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:22:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:22:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:22:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:22:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:22:985 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:22:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:22:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
11:22:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:22:986 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:22:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:22:986 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6454us
11:22:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:22:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:22:986 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:021 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
11:23:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:021 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7571us
11:23:022 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:022 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:23:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
11:23:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:024 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:025 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
11:23:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:027 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
11:23:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:027 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:028 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
11:23:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:028 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:035 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:035 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:035 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:035 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:036 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:036 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:038 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
11:23:038 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5079us
11:23:038 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:038 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:038 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:072 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +25us
11:23:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
11:23:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:23:073 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:074 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
11:23:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:074 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:074 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
11:23:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:074 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:075 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:075 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:075 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:075 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:076 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1198=sceMpegRingbufferAvailableSize(08c08044)
11:23:076 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:076 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:23:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
11:23:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:077 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:077 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:078 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:078 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:078 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
11:23:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:085 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:085 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
11:23:085 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1578us
11:23:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:085 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:121 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +485us
11:23:121 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
11:23:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:121 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:122 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:122 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:23:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
11:23:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:124 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:124 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:126 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
11:23:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:127 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
11:23:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:127 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:128 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12283us
11:23:128 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:128 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:128 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:162 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
11:23:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:162 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1742us
11:23:163 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:163 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:163 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:163 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:164 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:164 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:23:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:165 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
11:23:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:165 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:165 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:165 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:165 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:166 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:167 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:167 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:167 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
11:23:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:168 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
11:23:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:168 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
11:23:169 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:169 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:170 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:170 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:171 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:171 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:172 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
11:23:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:172 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:173 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5507us
11:23:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:173 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:207 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
11:23:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5360us
11:23:208 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:209 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
11:23:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:209 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:209 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
11:23:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:209 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:210 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:210 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:210 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:210 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:211 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:211 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:23:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
11:23:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:212 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:212 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:214 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:214 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:214 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:214 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
11:23:214 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:218 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
11:23:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:218 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:219 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5047us
11:23:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:219 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:253 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:253 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
11:23:253 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:253 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8978us
11:23:254 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:254 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:254 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:254 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:255 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:255 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:23:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
11:23:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:256 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:256 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:256 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:256 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:258 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
11:23:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:259 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:259 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
11:23:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:260 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
11:23:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:260 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:268 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:268 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:268 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:268 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:269 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1202=sceMpegRingbufferAvailableSize(08c08044)
11:23:269 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:269 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:271 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
11:23:271 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3672us
11:23:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:271 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:305 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1432us
11:23:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
11:23:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:23:306 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
11:23:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:307 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
11:23:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:307 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:308 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:308 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:308 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:308 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:309 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:309 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:23:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
11:23:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:310 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:310 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:312 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:312 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:312 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
11:23:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:318 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:318 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +172us
11:23:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:318 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:353 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
11:23:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1892us
11:23:353 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
11:23:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:353 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:354 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:354 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:355 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:356 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:23:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
11:23:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:356 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:356 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:356 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:356 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:358 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
11:23:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:359 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
11:23:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:359 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:360 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10877us
11:23:360 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:360 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:360 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:393 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
11:23:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:393 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3149us
11:23:394 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:394 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:23:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:396 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
11:23:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:396 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:398 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:398 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
11:23:398 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:399 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:399 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
11:23:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:399 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:400 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
11:23:400 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:400 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:402 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:402 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:402 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:402 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:403 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1206=sceMpegRingbufferAvailableSize(08c08044)
11:23:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:403 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:405 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
11:23:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:405 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4100us
11:23:405 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:405 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:405 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:439 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
11:23:440 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6767us
11:23:441 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:441 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
11:23:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:441 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:441 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
11:23:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:442 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:442 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:442 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:442 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:442 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:444 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:444 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:23:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
11:23:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:444 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:444 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:444 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:445 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:446 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
11:23:446 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:452 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
11:23:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:452 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:453 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3641us
11:23:453 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:453 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:453 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:486 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
11:23:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:487 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10385us
11:23:488 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:488 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:23:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
11:23:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:489 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:491 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
11:23:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:492 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
11:23:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
11:23:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:493 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:502 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:502 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:503 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:505 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
11:23:505 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2265us
11:23:505 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:505 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:505 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:539 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2838us
11:23:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
11:23:539 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:23:540 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
11:23:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:541 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:541 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
11:23:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:541 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:542 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:542 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:542 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:542 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:544 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:544 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
11:23:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:544 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:544 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:544 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:544 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:546 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:546 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:546 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:546 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6829us
11:23:546 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:546 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:546 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:580 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:580 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
11:23:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +937us
11:23:581 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
11:23:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:582 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
11:23:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:582 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:583 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:583 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:583 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:583 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:584 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:584 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:23:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
11:23:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:585 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:585 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:585 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:585 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:586 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
11:23:587 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:588 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
11:23:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:588 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:588 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9470us
11:23:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:589 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:622 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
11:23:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:622 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4555us
11:23:623 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:623 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:624 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1210=sceMpegRingbufferAvailableSize(08c08044)
11:23:624 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:23:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
11:23:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:625 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:627 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
11:23:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:628 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
11:23:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:628 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
11:23:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:629 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:635 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:635 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:636 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:637 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:638 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:638 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
11:23:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:638 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:638 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:638 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2693us
11:23:639 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:639 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:639 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:673 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
11:23:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8173us
11:23:674 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:675 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
11:23:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:675 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:675 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
11:23:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:675 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:676 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:676 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:676 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:676 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:677 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:677 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:23:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
11:23:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:678 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:678 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:678 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:678 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:679 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:679 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:680 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:680 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:680 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
11:23:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:685 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
11:23:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:685 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:686 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2234us
11:23:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:686 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:720 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
11:23:720 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:720 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11791us
11:23:721 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:721 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:722 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:23:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
11:23:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:723 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:724 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
11:23:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:726 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:726 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
11:23:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:726 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:726 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
11:23:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:726 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:735 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:735 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:736 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:736 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:738 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:738 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
11:23:738 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +859us
11:23:738 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:738 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:738 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:773 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4245us
11:23:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:774 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
11:23:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:23:775 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
11:23:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:775 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
11:23:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:776 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:777 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:777 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:777 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:777 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:779 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:779 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:23:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:779 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
11:23:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:779 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:779 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:779 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:779 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:781 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:781 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:781 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:781 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:781 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5422us
11:23:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:781 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:815 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:815 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
11:23:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2344us
11:23:816 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:816 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
11:23:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:816 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
11:23:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:817 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:818 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:818 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:818 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:818 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:819 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1214=sceMpegRingbufferAvailableSize(08c08044)
11:23:819 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:819 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:23:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
11:23:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:819 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:819 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:820 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:820 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:821 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:821 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:821 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
11:23:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:822 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
11:23:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8063us
11:23:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:823 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:857 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
11:23:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5962us
11:23:858 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:858 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:23:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
11:23:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:860 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:862 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:862 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
11:23:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:863 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:864 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
11:23:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:864 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:864 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
11:23:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:864 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:869 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:869 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:23:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:870 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:872 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
11:23:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:872 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1287us
11:23:872 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:872 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:873 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:907 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:907 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
11:23:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9580us
11:23:908 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:908 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
11:23:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:909 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
11:23:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:909 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:23:910 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:910 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:910 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:910 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:911 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:911 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:23:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:911 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
11:23:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:912 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:912 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:912 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:912 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:913 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:913 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:913 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:914 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
11:23:914 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:919 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:23:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
11:23:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:23:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:919 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +827us
11:23:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:920 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:954 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:23:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
11:23:954 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:954 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:23:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13198us
11:23:955 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:955 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:956 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1218=sceMpegRingbufferAvailableSize(08c08044)
11:23:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:23:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
11:23:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:957 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:957 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:957 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:957 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:23:958 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:23:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:23:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:23:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:23:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:23:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:23:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
11:23:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:23:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:23:960 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:23:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:23:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
11:23:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:23:960 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:23:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:23:960 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13893us
11:23:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:960 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:23:996 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:23:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:23:996 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
11:23:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:23:996 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:23:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:23:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:23:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:23:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:23:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:23:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:23:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +133us
11:23:997 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:23:997 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:23:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:23:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:23:998 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:23:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:23:998 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:23:998 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:23:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:23:999 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
11:23:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:23:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:23:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:23:999 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:23:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:23:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:23:999 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:000 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
11:24:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:002 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
11:24:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:002 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
11:24:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:003 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:004 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:004 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:004 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:004 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:005 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:006 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:006 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
11:24:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:007 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7116us
11:24:007 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:007 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:007 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:041 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
11:24:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3751us
11:24:042 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:043 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
11:24:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:043 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:043 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
11:24:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:043 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:044 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:044 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:044 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:044 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:045 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:045 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:24:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:046 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
11:24:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:046 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:046 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:046 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:046 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:047 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:048 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:048 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:048 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:048 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
11:24:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:052 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:052 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
11:24:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:053 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:053 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6657us
11:24:053 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:053 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:053 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:088 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
11:24:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:088 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7369us
11:24:089 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:089 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:24:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
11:24:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:091 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:091 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:093 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
11:24:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:094 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
11:24:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:095 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
11:24:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:095 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:102 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:102 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:102 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:102 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:103 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1222=sceMpegRingbufferAvailableSize(08c08044)
11:24:103 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:103 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:105 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
11:24:105 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5281us
11:24:105 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:105 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:105 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:139 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899edf4, blocking audio) +295us
11:24:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
11:24:139 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10986us
11:24:140 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:141 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
11:24:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:141 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:141 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
11:24:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:141 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:142 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:142 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:142 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:142 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:143 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:143 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:24:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
11:24:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:144 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:144 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:144 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:144 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:145 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:146 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:146 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:146 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
11:24:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:152 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
11:24:152 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1781us
11:24:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:152 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:186 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +283us
11:24:187 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
11:24:187 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:187 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:188 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:188 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:188 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:188 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:24:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
11:24:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:190 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:191 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
11:24:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:193 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:193 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
11:24:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:193 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:194 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12486us
11:24:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:194 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:228 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:228 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
11:24:228 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:228 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1539us
11:24:229 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:229 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:229 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:229 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:230 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:230 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:24:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
11:24:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:231 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:233 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:233 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:233 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
11:24:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:234 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:234 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
11:24:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:234 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
11:24:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:235 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:236 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:236 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:236 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:236 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:237 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:237 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:238 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:238 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
11:24:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:239 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5709us
11:24:239 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:239 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:239 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:272 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
11:24:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5157us
11:24:274 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:274 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
11:24:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:274 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:274 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
11:24:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:275 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:275 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:275 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:275 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:275 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:276 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:277 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:24:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:277 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
11:24:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:277 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:277 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:277 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:277 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:279 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:279 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:279 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:279 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
11:24:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:286 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
11:24:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:286 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:286 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5250us
11:24:287 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:287 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:287 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:322 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
11:24:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:322 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8775us
11:24:323 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:324 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:325 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1226=sceMpegRingbufferAvailableSize(08c08044)
11:24:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:24:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 569
11:24:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:326 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:327 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 570
11:24:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:329 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:329 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 570
11:24:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:329 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 571
11:24:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:329 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:336 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:336 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:336 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:336 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:337 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:339 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 571
11:24:339 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3875us
11:24:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:339 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:373 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1229us
11:24:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 572
11:24:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:24:374 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:375 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 572
11:24:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:375 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:375 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 573
11:24:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:375 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:376 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:376 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:376 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:376 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:377 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1230=sceMpegRingbufferAvailableSize(08c08044)
11:24:377 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:377 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:24:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:377 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 573
11:24:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:378 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:378 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:379 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:379 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:379 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:379 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 574
11:24:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:386 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:386 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +374us
11:24:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:386 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:421 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 574
11:24:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1689us
11:24:421 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 575
11:24:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:421 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:422 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:422 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:423 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:423 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:424 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:424 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:24:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:424 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 575
11:24:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:424 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:424 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:425 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:425 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:426 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:427 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 576
11:24:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:428 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 576
11:24:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:428 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:428 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11079us
11:24:428 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:428 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:428 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:462 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 577
11:24:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:462 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2946us
11:24:463 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:463 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:463 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:463 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:464 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1234=sceMpegRingbufferAvailableSize(08c08044)
11:24:464 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:465 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:24:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 577
11:24:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:465 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:465 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:467 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:467 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 578
11:24:467 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:468 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 578
11:24:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:468 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 579
11:24:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:469 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:469 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:470 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:470 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:470 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:471 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:471 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:472 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:472 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 579
11:24:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:472 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:472 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:473 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4303us
11:24:473 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:473 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:473 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:506 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 580
11:24:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6564us
11:24:508 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:508 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 580
11:24:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:508 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 581
11:24:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:509 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:509 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:509 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:510 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:510 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:511 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1238=sceMpegRingbufferAvailableSize(08c08044)
11:24:511 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:511 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:24:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:511 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 581
11:24:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:511 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:511 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:511 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:512 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:513 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:513 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:513 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 582
11:24:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:514 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:519 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:519 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 582
11:24:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:519 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:520 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3843us
11:24:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:520 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:554 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 583
11:24:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:554 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:555 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10182us
11:24:555 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:555 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:555 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:555 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 583
11:24:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:557 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:557 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:557 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:559 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 584
11:24:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:560 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 584
11:24:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:561 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:561 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 585
11:24:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:561 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:569 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:569 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:569 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:569 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:570 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1242=sceMpegRingbufferAvailableSize(08c08044)
11:24:570 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:570 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:572 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 585
11:24:572 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2468us
11:24:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:572 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:605 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2636us
11:24:606 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:606 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 586
11:24:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:24:607 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 586
11:24:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:607 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 587
11:24:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:607 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:608 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:608 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:609 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:610 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:24:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:610 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 587
11:24:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:610 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:610 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:612 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:612 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:612 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:612 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7032us
11:24:612 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:612 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:612 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:647 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:647 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 588
11:24:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +735us
11:24:648 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:649 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 588
11:24:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:649 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:649 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 589
11:24:649 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:649 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:650 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:650 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:650 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:650 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:651 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1246=sceMpegRingbufferAvailableSize(08c08044)
11:24:651 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:651 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:24:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 589
11:24:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:652 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:652 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:652 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:652 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:653 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:654 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:654 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 590
11:24:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:654 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:654 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:654 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:655 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 590
11:24:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:655 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:656 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9673us
11:24:656 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:656 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:656 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:689 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 591
11:24:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:690 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:690 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:690 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:690 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4353us
11:24:690 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:690 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:690 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:691 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:24:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:692 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 591
11:24:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:692 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:692 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:692 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:694 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 592
11:24:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:695 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:695 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 592
11:24:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:695 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:696 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 593
11:24:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:696 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:703 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:703 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:704 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1250=sceMpegRingbufferAvailableSize(08c08044)
11:24:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:704 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:706 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:706 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 593
11:24:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:706 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2896us
11:24:706 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:706 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:706 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:741 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:742 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 594
11:24:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7971us
11:24:743 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:743 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 594
11:24:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:743 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 595
11:24:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:744 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:744 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:744 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:744 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:745 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:746 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:746 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:24:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:746 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 595
11:24:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:746 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:747 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:748 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:748 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:748 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 596
11:24:749 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:749 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:753 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 596
11:24:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:754 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:754 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2437us
11:24:754 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:754 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:754 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:788 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 597
11:24:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11589us
11:24:790 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:790 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:791 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1254=sceMpegRingbufferAvailableSize(08c08044)
11:24:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:24:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 597
11:24:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:792 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:793 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:793 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 598
11:24:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:794 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:795 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 598
11:24:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:795 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:795 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 599
11:24:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:795 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:803 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:803 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:803 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:803 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:804 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:804 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:806 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 599
11:24:806 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1061us
11:24:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:806 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:840 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4042us
11:24:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 600
11:24:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:24:841 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:842 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 600
11:24:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:842 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:842 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 601
11:24:842 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:842 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:843 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:843 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:843 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:843 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:844 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1258=sceMpegRingbufferAvailableSize(08c08044)
11:24:845 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:845 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:24:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 601
11:24:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:845 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:845 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:845 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:845 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:847 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:847 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:847 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:847 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:847 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5625us
11:24:847 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:847 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:847 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:882 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 602
11:24:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:882 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2141us
11:24:883 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 602
11:24:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:884 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 603
11:24:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:884 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:885 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:885 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:885 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:885 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:886 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1262=sceMpegRingbufferAvailableSize(08c08044)
11:24:886 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:886 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:24:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 603
11:24:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:887 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:887 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:887 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:24:888 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 604
11:24:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:890 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 604
11:24:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:890 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:890 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8266us
11:24:890 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:890 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:890 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:924 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 605
11:24:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:924 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5759us
11:24:925 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:925 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:24:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 605
11:24:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:927 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:927 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:928 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:928 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 606
11:24:928 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:929 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 606
11:24:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:930 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 607
11:24:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:930 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:24:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:936 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:936 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:936 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:936 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:937 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1266=sceMpegRingbufferAvailableSize(08c08044)
11:24:937 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:24:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:937 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:939 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:939 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 607
11:24:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:939 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1489us
11:24:939 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:939 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:939 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:24:974 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:24:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:24:975 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 608
11:24:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:24:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9377us
11:24:976 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:24:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:976 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 608
11:24:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:976 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:24:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:976 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 609
11:24:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:976 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:24:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:24:977 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:24:977 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:24:977 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:24:977 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:24:978 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:24:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:24:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:24:979 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:24:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:24:979 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 609
11:24:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:24:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:979 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:24:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:24:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:24:979 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:24:981 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:24:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:24:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:24:981 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:24:981 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:24:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:24:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 610
11:24:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:24:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:24:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:24:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:24:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:24:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:24:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:24:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:24:987 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:24:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 610
11:24:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:24:987 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:24:987 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1030us
11:24:987 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:24:988 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:24:988 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:022 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 611
11:25:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:022 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12995us
11:25:023 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:023 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:024 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1270=sceMpegRingbufferAvailableSize(08c08044)
11:25:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:25:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:025 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 611
11:25:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:025 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:025 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:025 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:025 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:027 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 612
11:25:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:028 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 612
11:25:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:029 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:029 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14095us
11:25:029 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:029 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:029 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:055 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 613
11:25:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18374->08000000, interrupt) +226us
11:25:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:056 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:057 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18374, left interrupt) +0us
11:25:065 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +69us
11:25:065 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:065 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:065 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:065 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:066 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:066 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:066 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:25:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 613
11:25:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:067 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:067 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:068 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 614
11:25:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7993us
11:25:070 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 614
11:25:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:070 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 615
11:25:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:071 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:072 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:072 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:25:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:073 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:075 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 615
11:25:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:075 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:075 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:075 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7319us
11:25:075 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:075 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:075 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:110 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:110 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 616
11:25:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3548us
11:25:111 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 616
11:25:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:112 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:112 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 617
11:25:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:112 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:113 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:113 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:113 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:113 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:114 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:114 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:25:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:114 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 617
11:25:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:115 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:115 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:115 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:115 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:116 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:116 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:116 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:116 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 618
11:25:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:120 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 618
11:25:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:120 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:120 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6859us
11:25:121 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:121 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:121 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:154 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 619
11:25:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:155 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7166us
11:25:156 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:156 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 619
11:25:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:158 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:158 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:159 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:160 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 620
11:25:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:160 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:161 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 620
11:25:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 621
11:25:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:161 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:170 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:170 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:171 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:25:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:171 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:173 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:173 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 621
11:25:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:173 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +83us
11:25:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:173 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:208 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:208 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 622
11:25:208 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10784us
11:25:209 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:209 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 622
11:25:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:209 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 623
11:25:210 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:210 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:211 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:211 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:211 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:211 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:212 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:212 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:25:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 623
11:25:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:212 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:212 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:214 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:214 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:214 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:214 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 624
11:25:214 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:220 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 624
11:25:220 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1984us
11:25:220 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:220 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:220 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:254 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +80us
11:25:254 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 625
11:25:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:254 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:255 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:255 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:255 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:25:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 625
11:25:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:257 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:257 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:257 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:259 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:259 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 626
11:25:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:260 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:260 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 626
11:25:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:261 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:261 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12689us
11:25:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:261 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:296 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 627
11:25:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:296 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1337us
11:25:297 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:297 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:299 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1278=sceMpegRingbufferAvailableSize(08c08044)
11:25:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:25:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:299 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 627
11:25:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:299 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:301 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:301 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:301 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:301 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 628
11:25:301 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:302 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 628
11:25:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:302 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 629
11:25:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:303 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:303 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:304 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:304 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:304 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:305 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:25:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:305 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:306 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 629
11:25:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:307 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5912us
11:25:307 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:307 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:307 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:340 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 630
11:25:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:341 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4955us
11:25:341 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:342 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 630
11:25:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:342 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:342 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 631
11:25:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:342 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:343 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:343 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:343 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:343 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:344 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:344 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:344 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:25:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:344 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 631
11:25:344 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:344 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:345 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:345 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:345 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:346 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:346 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:346 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:347 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 632
11:25:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:354 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 632
11:25:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:354 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:354 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5453us
11:25:355 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:355 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:355 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 633
11:25:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:389 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8573us
11:25:390 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:390 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:25:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 633
11:25:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:392 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:393 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:394 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 634
11:25:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:395 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 634
11:25:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:395 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 635
11:25:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:395 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:404 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:404 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:404 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:404 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:25:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:405 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:407 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:407 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 635
11:25:407 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4077us
11:25:407 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:407 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:407 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:441 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1026us
11:25:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:442 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 636
11:25:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:25:443 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 636
11:25:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:443 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:443 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 637
11:25:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:443 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:444 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:444 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:444 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:444 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:445 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:446 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 637
11:25:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:446 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:446 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:447 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:448 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:448 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:448 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 638
11:25:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:455 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:455 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +577us
11:25:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:455 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:473 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 638
11:25:489 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1487us
11:25:489 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 639
11:25:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:489 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:490 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:490 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:491 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
11:25:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:25:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:492 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 639
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
11:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:492 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:25:492 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
11:25:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
11:25:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:25:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 640
11:25:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:25:494 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:25:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:494 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 640
11:25:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:494 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:25:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:494 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11282us
11:25:494 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:494 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:494 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:530 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 641
11:25:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:530 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:25:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2743us
11:25:531 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:531 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:532 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1280=sceMpegRingbufferAvailableSize(08c08044)
11:25:532 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000003)
11:25:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
11:25:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 641
11:25:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 642
11:25:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16664us
11:25:533 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:533 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:534 LmpeMainThre E[ME]: hle\scempeg.cpp:741 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
11:25:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
11:25:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 642
11:25:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 643
11:25:535 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:535 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:535 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:535 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16672us
11:25:537 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:537 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
11:25:537 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:25:537 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:25:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(299, 00000000)
11:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
11:25:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 643
11:25:538 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10015us
11:25:538 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:539 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:539 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:573 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 644
11:25:573 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 644
11:25:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 645
11:25:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 645
11:25:575 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 646
11:25:575 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 646
11:25:587 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:587 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:587 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:587 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:622 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 647
11:25:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 647
11:25:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 648
11:25:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 648
11:25:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 649
11:25:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 649
11:25:637 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:637 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:637 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:637 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:672 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 650
11:25:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 650
11:25:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 651
11:25:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:674 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 651
11:25:674 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:674 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:674 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:674 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:709 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:709 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 652
11:25:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 652
11:25:710 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 653
11:25:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 653
11:25:711 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 654
11:25:711 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 654
11:25:721 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:721 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:721 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:721 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:757 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 655
11:25:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 655
11:25:758 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 656
11:25:758 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:759 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 656
11:25:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 657
11:25:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 657
11:25:771 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:771 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:771 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:771 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:805 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
11:25:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 658
11:25:805 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 658
11:25:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 659
11:25:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:807 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 659
11:25:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 660
11:25:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 660
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
11:25:821 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
11:25:821 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
11:25:821 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
11:25:821 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:821 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:821 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:822 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:823 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:823 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:823 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 661
11:25:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:837 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 661
11:25:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:838 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:839 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:839 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:840 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:840 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:840 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 662
11:25:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:854 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 662
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:854 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:854 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:854 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:855 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 663
11:25:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 663
11:25:871 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:871 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:871 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:25:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
11:25:871 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
11:25:871 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:25:871 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
11:25:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fab4->0899cff8, thread exited) +0us
11:25:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(299, 00000000)
11:25:871 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(299)
11:25:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
11:25:871 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
11:25:871 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
11:25:872 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
11:25:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:872 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
11:25:872 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:872 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:872 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:25:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
11:25:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(297)
11:25:872 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(298)
11:25:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(296)
11:25:874 LmpeMainThre D[ME]: hle\scempeg.cpp:649 sceMpegFreeAvcEsBuf(08c08040, 1)
11:25:874 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
11:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
11:25:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
11:25:875 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
11:25:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(294, 1, 0)
11:25:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(294)
11:25:875 LmpeMainThre D[ME]: hle\scempeg.cpp:482 sceMpegDelete(08c08040)
11:25:882 LmpeMainThre D[ME]: hle\scempeg.cpp:1400 sceMpegRingbufferDestruct(08c08044)
11:25:882 LmpeMainThre I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
11:25:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
11:25:882 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
11:25:882 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:883 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:25:883 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:883 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:883 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:883 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:883 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:883 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:883 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:25:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:25:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
11:25:885 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/lfplogo.pmf, 0bffea50) : sector = 00006650
11:25:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5fa0->08000000, io getstat) +13us
11:25:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +106us
11:25:885 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:885 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:25:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +887us
11:25:886 LmpeMainThre I[ME]: hle\scempeg.cpp:370 sceMpegInit()
11:25:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
11:25:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
11:25:886 LmpeMainThre D[ME]: hle\scempeg.cpp:381 sceMpegRingbufferQueryMemSize(1280)
11:25:886 LmpeMainThre D[ME]: hle\scempeg.cpp:1130 sceMpegQueryMemSize()
11:25:886 LmpeMainThre D[ME]: hle\scempeg.cpp:404 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
11:25:886 LmpeMainThre I[ME]: hle\scempeg.cpp:470 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
11:25:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
11:25:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3095us
11:25:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:887 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:25:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:25:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:25:887 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:888 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:888 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:25:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:25:888 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:889 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 664
11:25:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 664
11:25:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:25:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:890 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:25:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:25:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:25:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:25:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:892 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:25:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:25:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:25:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:25:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:25:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:25:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:25:893 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:25:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:25:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:25:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:25:894 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:25:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:25:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +2441us
11:25:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 300=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
11:25:894 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(300, 1, 0)
11:25:894 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/lfplogo.pmf, 00000001, 00000000)
11:25:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +2us
11:25:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
11:25:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(300, 1) (count: 0 -> 1)
11:25:895 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:25:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:25:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:25:895 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:25:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(300, 1, 0)
11:25:895 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(8, 0929a0d0, 800): deferring result
11:25:895 LmpeMainThre D[IO]: hle\sceio.cpp:1782 301 = sceIoWaitAsyncCB(8, 0bffea90): waiting
11:25:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
11:25:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 665
11:25:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
11:25:904 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(300, 1) (count: 0 -> 1)
11:25:904 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:25:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:25:904 LmpeMainThre D[ME]: hle\scempeg.cpp:529 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
11:25:907 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0xA8800
11:25:908 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 900810
11:25:908 LmpeMainThre D[ME]: hle\scempeg.cpp:559 sceMpegQueryStreamSize(0929a0d0, 08c08184)
11:25:908 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0xA8800
11:25:908 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 900810
11:25:908 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
11:25:908 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
11:25:908 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
11:25:908 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
11:25:908 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
11:25:908 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
11:25:908 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 0, 0)
11:25:908 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 1, 0)
11:25:908 LmpeMainThre D[ME]: hle\scempeg.cpp:628 sceMpegMallocAvcEsBuf(08c08040)
11:25:908 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 1, 08c080d4)
11:25:908 LmpeMainThre D[ME]: hle\scempeg.cpp:945 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
11:25:908 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 153725184, 08c08114)
11:25:909 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:25:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 302=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
11:25:909 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:25:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
11:25:909 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 665
11:25:909 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2703us
11:25:909 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:25:910 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:25:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
11:25:910 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
11:25:910 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 303=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
11:25:910 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 304=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
11:25:912 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
11:25:912 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 305=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
11:25:912 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
11:25:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
11:25:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:25:912 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:25:912 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
11:25:912 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
11:25:912 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(304, 00000000)
11:25:912 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=305, argSize=4, argPtr=08c080c8)
11:25:912 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->305, pc: 0899cfbc->0899f8e8, thread started) +0us
11:25:912 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(304, 00000001, 1, 0bfbee50, 00000000): waiting
11:25:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899f934->0899cfbc, event flag waited) +0us
11:25:912 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1280)
11:25:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 25
11:25:912 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:913 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0xA8800
11:25:913 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 900810
11:25:919 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:25:929 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
11:25:929 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
11:25:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
11:25:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
11:25:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:931 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:25:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:931 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 089d0a80
11:25:932 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:25:938 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
11:25:938 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:938 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1252=sceMpegRingbufferAvailableSize(08c08044)
11:25:938 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1252)
11:25:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 26
11:25:938 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
11:25:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:25:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:25:940 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 00000000
11:25:941 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:25:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:25:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 666
11:25:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:942 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 666
11:25:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:25:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:25:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:25:943 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:943 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1220=sceMpegRingbufferAvailableSize(08c08044)
11:25:943 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1220)
11:25:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 27
11:25:943 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:943 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
11:25:943 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:944 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:25:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:944 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:944 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:944 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:944 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1188=sceMpegRingbufferAvailableSize(08c08044)
11:25:944 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1188)
11:25:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 28
11:25:944 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:945 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
11:25:945 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:945 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:25:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:946 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:946 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:946 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:946 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1156=sceMpegRingbufferAvailableSize(08c08044)
11:25:946 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1156)
11:25:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 29
11:25:946 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:947 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
11:25:947 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:947 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:25:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:947 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:947 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1124=sceMpegRingbufferAvailableSize(08c08044)
11:25:947 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1124)
11:25:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 30
11:25:947 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:948 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 192 packetsTotal: 1280
11:25:948 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:948 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:25:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:949 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 667
11:25:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 667
11:25:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:950 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:950 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1092=sceMpegRingbufferAvailableSize(08c08044)
11:25:950 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1092)
11:25:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 31
11:25:950 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:951 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 224 packetsTotal: 1280
11:25:951 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:951 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:25:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:951 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:951 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:951 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:951 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1060=sceMpegRingbufferAvailableSize(08c08044)
11:25:951 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1060)
11:25:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 32
11:25:952 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:952 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 256 packetsTotal: 1280
11:25:952 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:952 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:25:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:953 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:953 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:953 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:953 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1028=sceMpegRingbufferAvailableSize(08c08044)
11:25:953 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1028)
11:25:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 33
11:25:953 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:25:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 288 packetsTotal: 1280
11:25:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:25:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:25:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:25:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:25:954 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:25:954 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:25:954 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:954 LmpeMainThre D[ME]: hle\scempeg.cpp:970 996=sceMpegRingbufferAvailableSize(08c08044)
11:25:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 996)
11:25:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 34
11:25:955 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:25:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:25:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 320 packetsTotal: 1280
11:25:955 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:955 LmpeMainThre D[ME]: hle\scempeg.cpp:970 964=sceMpegRingbufferAvailableSize(08c08044)
11:25:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 964)
11:25:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 35
11:25:955 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
11:25:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:25:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000011
11:25:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 17 packetsRead: 337 packetsTotal: 1280
11:25:956 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:956 LmpeMainThre D[ME]: hle\scempeg.cpp:970 947=sceMpegRingbufferAvailableSize(08c08044)
11:25:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
11:25:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 668
11:25:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:25:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2483us
11:25:957 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:25:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:25:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 668
11:25:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:25:958 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:25:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:25:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 669
11:25:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:25:958 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:25:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:25:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:25:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:25:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:25:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:25:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:25:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:25:982 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:25:982 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:25:982 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->305, pc: 0899f830->0899f934, event flag set) +0us
11:25:982 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:016 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:016 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:016 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:051 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f830, blocking audio) +591us
11:26:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:052 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
11:26:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:053 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:26:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 669
11:26:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:053 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:053 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:055 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:055 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 670
11:26:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
11:26:057 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:057 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:058 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:26:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:058 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:060 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 670
11:26:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 671
11:26:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
11:26:061 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:061 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:063 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:26:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:063 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:064 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:064 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 671
11:26:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:065 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7495us
11:26:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:065 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:099 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:099 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 672
11:26:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:100 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3371us
11:26:100 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:100 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:100 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:100 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:101 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:26:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:101 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:26:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 672
11:26:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:102 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:102 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:103 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:104 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:104 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 673
11:26:104 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:26:105 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 673
11:26:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:105 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 674
11:26:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:105 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:106 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:106 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:106 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:106 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:106 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:108 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:108 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:109 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 674
11:26:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:109 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:109 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:110 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3878us
11:26:110 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:110 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:110 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:143 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 675
11:26:144 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6989us
11:26:145 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:145 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 675
11:26:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:145 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:145 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 676
11:26:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:145 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:146 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:146 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:146 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:146 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:147 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:26:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:148 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 676
11:26:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:148 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:150 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 677
11:26:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:151 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 677
11:26:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:152 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:152 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3419us
11:26:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:152 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:187 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 678
11:26:187 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:187 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10607us
11:26:188 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:188 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:188 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:188 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 678
11:26:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:190 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:192 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 679
11:26:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:193 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:193 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 679
11:26:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:193 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 680
11:26:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:194 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:195 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:195 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:196 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:197 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:197 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 680
11:26:198 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2043us
11:26:198 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:198 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:198 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3060us
11:26:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:232 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 681
11:26:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:26:233 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 681
11:26:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:233 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 682
11:26:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:233 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:234 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:234 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:235 LmpeMainThre D[ME]: hle\scempeg.cpp:970 951=sceMpegRingbufferAvailableSize(08c08044)
11:26:235 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:236 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:26:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 682
11:26:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:236 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:236 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:236 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:236 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:238 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:238 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6607us
11:26:238 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:238 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:238 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:273 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 683
11:26:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1159us
11:26:274 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:274 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:274 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:275 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:276 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:276 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:26:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:276 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 683
11:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:276 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:276 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:276 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:276 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:278 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:278 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:278 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:278 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 684
11:26:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:26:279 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 684
11:26:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:280 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 685
11:26:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:280 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:281 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:281 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:281 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:281 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:283 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:283 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:284 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 685
11:26:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:284 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:284 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:284 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6089us
11:26:285 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:285 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:285 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:318 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 686
11:26:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4777us
11:26:320 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 686
11:26:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:320 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 687
11:26:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:320 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:321 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:321 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:321 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:321 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 687
11:26:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:323 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:324 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 688
11:26:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:326 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:326 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 688
11:26:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:326 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:326 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5630us
11:26:326 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:326 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:327 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:360 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 689
11:26:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:361 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8395us
11:26:362 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:362 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:26:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:363 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 689
11:26:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:364 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:364 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:365 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:366 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 690
11:26:366 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:367 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 690
11:26:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:367 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 691
11:26:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:368 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:368 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:369 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:369 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:369 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:370 LmpeMainThre D[ME]: hle\scempeg.cpp:970 955=sceMpegRingbufferAvailableSize(08c08044)
11:26:370 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:370 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:371 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 691
11:26:372 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4255us
11:26:372 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:372 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:372 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:406 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +849us
11:26:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:407 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 692
11:26:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:26:408 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 692
11:26:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:408 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:409 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 693
11:26:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:410 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:410 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:410 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:410 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:411 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:411 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:411 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:26:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:411 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 693
11:26:411 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:412 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:412 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:412 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:412 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:413 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:413 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:413 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:413 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:414 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 694
11:26:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:414 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 694
11:26:415 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +754us
11:26:415 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:415 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:415 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:449 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1309us
11:26:449 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 695
11:26:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:449 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:450 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:450 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:450 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:450 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:451 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:451 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:26:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 695
11:26:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:452 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:452 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:452 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:453 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:453 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:454 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 696
11:26:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:455 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 696
11:26:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:455 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:455 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11459us
11:26:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:455 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:490 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 697
11:26:490 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:490 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:490 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:490 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:490 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2566us
11:26:491 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:491 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:26:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 697
11:26:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:493 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:495 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:496 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 698
11:26:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:496 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:496 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:496 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:497 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 698
11:26:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:497 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 699
11:26:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:497 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:498 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:498 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:499 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:500 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:501 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 699
11:26:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:501 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4683us
11:26:502 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:502 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:502 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:535 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 700
11:26:535 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:535 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6184us
11:26:536 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 700
11:26:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:537 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 701
11:26:537 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:537 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:537 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:538 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:538 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:538 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:538 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:539 LmpeMainThre D[ME]: hle\scempeg.cpp:970 959=sceMpegRingbufferAvailableSize(08c08044)
11:26:539 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:539 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 701
11:26:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:540 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:541 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 702
11:26:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:543 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 702
11:26:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:543 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:543 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4223us
11:26:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:543 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:577 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:577 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 703
11:26:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:578 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9802us
11:26:578 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:579 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:579 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:579 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:580 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:580 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:26:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:580 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 703
11:26:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:580 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:580 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:582 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:582 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:582 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 704
11:26:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:583 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 704
11:26:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:584 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:584 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 705
11:26:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:584 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:584 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:585 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:585 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:585 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:585 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:586 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:586 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:588 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 705
11:26:588 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2848us
11:26:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:588 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:623 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2256us
11:26:623 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:623 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 706
11:26:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:26:624 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 706
11:26:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:625 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 707
11:26:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:625 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:626 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:626 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:26:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 707
11:26:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:628 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:629 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:630 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7412us
11:26:630 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:630 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:630 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:664 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:664 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 708
11:26:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +355us
11:26:665 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:666 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 708
11:26:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:666 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:666 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 709
11:26:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:666 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:667 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:667 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:667 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:667 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:668 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:668 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:26:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:669 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 709
11:26:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:669 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:669 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:670 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:671 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:671 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 710
11:26:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:672 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 710
11:26:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:672 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:672 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10053us
11:26:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:672 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:707 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 711
11:26:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:707 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3973us
11:26:708 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:708 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:708 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:708 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:26:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 711
11:26:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:710 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:711 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:711 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:711 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:712 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:712 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:712 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 712
11:26:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:714 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 712
11:26:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:714 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:715 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 713
11:26:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:715 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:715 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:716 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:716 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:716 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:717 LmpeMainThre D[ME]: hle\scempeg.cpp:970 963=sceMpegRingbufferAvailableSize(08c08044)
11:26:717 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:717 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:718 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 713
11:26:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:719 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:719 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:719 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3276us
11:26:719 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:719 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:719 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:753 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 714
11:26:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7591us
11:26:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 714
11:26:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 715
11:26:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:755 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:756 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:756 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:757 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 715
11:26:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:758 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:760 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 716
11:26:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:761 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:762 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 716
11:26:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:762 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:762 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2817us
11:26:762 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:762 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:762 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:796 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 717
11:26:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:796 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:797 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11209us
11:26:797 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:797 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:26:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:799 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 717
11:26:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:799 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:801 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 718
11:26:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:802 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 718
11:26:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:803 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 719
11:26:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:803 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:805 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:805 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:805 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:805 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:806 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:808 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:808 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 719
11:26:808 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1441us
11:26:808 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:808 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:808 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:843 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3662us
11:26:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 720
11:26:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:844 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:26:844 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 720
11:26:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:845 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:845 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 721
11:26:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:845 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:846 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:846 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:846 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:846 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:846 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:847 LmpeMainThre D[ME]: hle\scempeg.cpp:970 967=sceMpegRingbufferAvailableSize(08c08044)
11:26:847 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:847 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:847 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:26:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:848 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 721
11:26:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:848 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:848 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:848 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:848 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:849 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:849 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:850 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:850 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6005us
11:26:850 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:850 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:850 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:884 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 722
11:26:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1761us
11:26:885 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 722
11:26:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:885 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 723
11:26:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:886 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:886 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:887 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:887 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:888 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:888 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 723
11:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:888 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:888 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:890 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 724
11:26:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:891 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 724
11:26:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:892 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8646us
11:26:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:892 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:926 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:26:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 725
11:26:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:926 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5379us
11:26:927 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:928 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:26:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 725
11:26:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:930 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:931 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:932 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 726
11:26:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:933 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 726
11:26:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:933 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:933 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 727
11:26:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:933 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:26:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:938 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:938 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:26:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:939 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:941 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 727
11:26:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:941 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1869us
11:26:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:941 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:26:975 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:26:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:26:975 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 728
11:26:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:26:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8997us
11:26:977 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:977 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 728
11:26:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:977 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:26:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 729
11:26:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:977 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:26:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:26:978 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:26:978 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:26:978 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:26:978 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:26:979 LmpeMainThre D[ME]: hle\scempeg.cpp:970 971=sceMpegRingbufferAvailableSize(08c08044)
11:26:980 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:26:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:26:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:26:980 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:26:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:26:980 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 729
11:26:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:26:980 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:980 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:980 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:26:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:26:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:26:980 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:26:982 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:26:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:26:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:26:982 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:26:982 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:26:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:26:982 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 730
11:26:982 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:26:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:26:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:26:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:26:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:26:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:26:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:26:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:26:988 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:26:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:26:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 730
11:26:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:26:988 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:26:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:26:988 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1410us
11:26:988 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:26:988 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:26:988 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:023 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 731
11:27:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:023 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12615us
11:27:024 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:024 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 731
11:27:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:027 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:028 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 732
11:27:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:030 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:030 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 732
11:27:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:030 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:030 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 733
11:27:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:031 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:038 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:038 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:038 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:038 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:039 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:039 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:041 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:041 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +35us
11:27:041 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:041 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:041 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 733
11:27:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5069us
11:27:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:077 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 734
11:27:077 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:27:079 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:079 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 734
11:27:079 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:079 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 735
11:27:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:079 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:080 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:080 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:080 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:080 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:080 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:081 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:081 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:27:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:082 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 735
11:27:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:082 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:082 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:082 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:082 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:084 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:084 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4598us
11:27:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:084 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:118 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 736
11:27:119 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3168us
11:27:119 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 736
11:27:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:120 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 737
11:27:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:120 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:120 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:120 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:120 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:121 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:121 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:121 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:121 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:122 LmpeMainThre D[ME]: hle\scempeg.cpp:970 975=sceMpegRingbufferAvailableSize(08c08044)
11:27:122 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:27:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:123 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 737
11:27:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:123 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:123 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:123 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:125 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:125 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:125 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 738
11:27:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:126 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 738
11:27:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:126 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:127 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7239us
11:27:127 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:127 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:127 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:162 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:163 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 739
11:27:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:163 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6786us
11:27:164 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:165 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:165 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:165 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:166 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:166 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:27:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:166 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 739
11:27:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:166 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:166 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:167 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:167 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:168 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 740
11:27:168 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:168 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:169 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 740
11:27:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:170 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 741
11:27:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:170 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:170 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:172 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:172 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:172 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:172 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:173 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:175 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 741
11:27:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:175 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +463us
11:27:175 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:175 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:175 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:209 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:209 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 742
11:27:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10404us
11:27:210 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:210 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 742
11:27:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:211 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:211 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 743
11:27:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:211 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:212 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:212 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:212 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:212 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:213 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:213 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:27:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:213 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 743
11:27:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:213 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:213 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:214 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:214 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:215 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:215 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:215 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:215 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 744
11:27:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:216 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:222 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 744
11:27:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:222 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:222 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3us
11:27:222 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:222 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:222 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:257 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 745
11:27:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14022us
11:27:259 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:259 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:260 LmpeMainThre D[ME]: hle\scempeg.cpp:970 979=sceMpegRingbufferAvailableSize(08c08044)
11:27:260 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:261 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:27:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 745
11:27:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:261 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:261 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:263 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:263 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:263 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 746
11:27:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:265 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:265 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 746
11:27:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:265 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:265 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13069us
11:27:265 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:265 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:266 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:300 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 747
11:27:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:300 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +957us
11:27:301 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:301 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:301 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:301 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:302 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:302 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 747
11:27:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:302 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:303 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:304 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:304 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:304 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 748
11:27:304 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:304 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:304 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:304 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:305 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 748
11:27:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:306 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:306 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 749
11:27:306 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:306 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:307 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:307 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:308 LmpeMainThre D[ME]: hle\scempeg.cpp:970 983=sceMpegRingbufferAvailableSize(08c08044)
11:27:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:308 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:309 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:309 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 749
11:27:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:310 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6292us
11:27:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:310 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:344 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:344 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 750
11:27:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4575us
11:27:345 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:346 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 750
11:27:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 751
11:27:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:346 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:347 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:347 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:347 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:347 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:27:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:349 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 751
11:27:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:349 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:349 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:349 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:349 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:350 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 752
11:27:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:355 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 752
11:27:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:355 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:356 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5833us
11:27:356 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:356 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:356 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:391 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 753
11:27:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:391 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8193us
11:27:392 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:392 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:27:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:393 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 753
11:27:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:394 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:395 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 754
11:27:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:397 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:397 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 754
11:27:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:397 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 755
11:27:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:397 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:405 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:405 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:406 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:406 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:408 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 755
11:27:408 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4457us
11:27:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:408 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:442 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +646us
11:27:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:443 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 756
11:27:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:27:444 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 756
11:27:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:444 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 757
11:27:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:444 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:445 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:445 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:445 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:445 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:447 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:447 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:27:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:447 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 757
11:27:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:447 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:447 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:447 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:447 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:449 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:449 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:449 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 758
11:27:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:456 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 758
11:27:456 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +957us
11:27:456 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:456 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:456 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:492 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1107us
11:27:492 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 759
11:27:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:493 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:494 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:494 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:495 LmpeMainThre D[ME]: hle\scempeg.cpp:970 987=sceMpegRingbufferAvailableSize(08c08044)
11:27:495 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:495 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:27:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:496 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 759
11:27:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:496 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:496 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:496 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:496 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:498 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:498 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 760
11:27:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:499 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 760
11:27:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:500 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:500 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11662us
11:27:500 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:500 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:500 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:534 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 761
11:27:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:534 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2363us
11:27:535 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:535 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:535 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:535 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:27:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 761
11:27:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:537 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:537 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:537 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:537 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:538 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 762
11:27:539 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:540 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 762
11:27:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:540 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:540 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 763
11:27:540 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:540 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:541 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:541 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:542 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:543 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:544 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 763
11:27:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:544 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:544 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:544 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4885us
11:27:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:544 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:579 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:579 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 764
11:27:579 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5981us
11:27:580 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:581 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 764
11:27:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:581 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:581 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 765
11:27:581 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:581 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:582 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:582 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:582 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:582 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:583 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:583 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 765
11:27:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:584 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:584 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:584 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:584 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:586 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:586 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:586 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 766
11:27:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:589 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 766
11:27:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:589 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:589 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4426us
11:27:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:590 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:624 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 767
11:27:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:624 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9599us
11:27:625 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:625 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:626 LmpeMainThre D[ME]: hle\scempeg.cpp:970 991=sceMpegRingbufferAvailableSize(08c08044)
11:27:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:27:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 767
11:27:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:627 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:627 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:27:628 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 768
11:27:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:630 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:630 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 768
11:27:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:630 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:631 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 769
11:27:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:631 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:639 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:639 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:639 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:639 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:640 LmpeMainThre D[ME]: hle\scempeg.cpp:970 995=sceMpegRingbufferAvailableSize(08c08044)
11:27:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:640 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:642 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 769
11:27:642 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3051us
11:27:642 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:642 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:642 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:676 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2053us
11:27:676 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:676 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:676 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 770
11:27:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:27:677 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 770
11:27:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:678 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:678 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 771
11:27:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:678 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:679 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:679 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:679 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:679 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:679 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:680 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:681 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:681 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:27:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:681 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 771
11:27:681 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:681 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:681 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:681 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:681 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:681 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:683 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:683 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:683 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:683 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7614us
11:27:683 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:683 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:683 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:718 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 772
11:27:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +152us
11:27:719 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 772
11:27:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:720 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 773
11:27:720 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:720 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:720 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:721 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:721 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:722 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:722 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 773
11:27:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:723 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:724 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 774
11:27:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:726 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:726 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 774
11:27:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:726 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:726 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10255us
11:27:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:726 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:760 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 775
11:27:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:761 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3770us
11:27:761 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:762 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:762 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:762 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:27:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:763 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 775
11:27:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:763 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:765 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:765 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:765 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:765 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 776
11:27:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:766 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 776
11:27:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:767 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:767 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 777
11:27:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:767 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:767 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:772 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:772 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:773 LmpeMainThre D[ME]: hle\scempeg.cpp:970 999=sceMpegRingbufferAvailableSize(08c08044)
11:27:773 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:773 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:775 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 777
11:27:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:775 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:775 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:775 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3479us
11:27:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:775 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:810 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 778
11:27:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7388us
11:27:811 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:812 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 778
11:27:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:812 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:812 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 779
11:27:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:812 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:813 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:813 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:813 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:813 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:814 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:815 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:27:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:815 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 779
11:27:815 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:815 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:815 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:815 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:817 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:817 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:817 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 780
11:27:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:823 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 780
11:27:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3019us
11:27:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:824 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:857 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:858 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 781
11:27:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:858 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11006us
11:27:859 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:859 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 781
11:27:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:861 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:861 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:861 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:862 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:863 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 782
11:27:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:864 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:864 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 782
11:27:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:864 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:864 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 783
11:27:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:864 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:873 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:873 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:874 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1003=sceMpegRingbufferAvailableSize(08c08044)
11:27:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:27:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:874 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:876 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:876 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 783
11:27:876 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1644us
11:27:876 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:876 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:876 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:910 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3460us
11:27:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 784
11:27:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:27:912 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:912 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 784
11:27:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:913 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:913 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 785
11:27:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:913 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:914 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:914 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:914 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:914 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:914 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:915 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:915 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:915 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:27:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:915 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 785
11:27:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:916 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:916 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:916 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:916 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:917 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:918 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:918 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6208us
11:27:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:918 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:952 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 786
11:27:952 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1559us
11:27:953 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:27:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 786
11:27:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:953 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:27:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 787
11:27:954 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:954 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:27:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:27:955 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:955 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 787
11:27:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:957 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:958 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 788
11:27:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:27:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:27:959 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:27:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:27:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 788
11:27:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:27:960 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:27:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:27:960 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8849us
11:27:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:960 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:27:994 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:27:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 789
11:27:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:994 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:27:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:27:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:27:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:27:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:27:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:27:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5177us
11:27:995 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:27:995 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:27:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:27:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:27:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:27:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:27:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:27:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:27:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:27:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 789
11:27:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:27:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:27:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:27:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:27:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:27:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:27:997 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:27:998 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:27:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:27:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:27:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:27:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:27:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:27:999 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 790
11:27:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:27:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:27:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:000 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 790
11:28:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:000 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:000 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 791
11:28:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:000 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:006 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:006 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:006 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:006 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:007 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1007=sceMpegRingbufferAvailableSize(08c08044)
11:28:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:007 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:009 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 791
11:28:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:009 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2072us
11:28:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:009 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:044 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 792
11:28:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8795us
11:28:045 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:046 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 792
11:28:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:046 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:046 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 793
11:28:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:046 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:047 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:047 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:047 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:047 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:047 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:048 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:048 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:048 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:28:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:049 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 793
11:28:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:049 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:049 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:049 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:049 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:051 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 794
11:28:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:056 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 794
11:28:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:056 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1613us
11:28:056 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:056 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:056 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:090 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:091 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 795
11:28:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:091 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12413us
11:28:092 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:092 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:28:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 795
11:28:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:094 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:095 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 796
11:28:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:096 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 796
11:28:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:097 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:097 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 797
11:28:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:097 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:106 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:106 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:107 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1011=sceMpegRingbufferAvailableSize(08c08044)
11:28:107 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:107 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:109 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:109 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +237us
11:28:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:109 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:144 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:145 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 797
11:28:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4866us
11:28:145 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:145 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:145 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 798
11:28:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:28:146 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:147 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 798
11:28:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:147 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:147 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 799
11:28:147 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:147 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:148 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:148 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:148 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:148 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:149 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:149 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:28:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 799
11:28:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:150 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:150 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:152 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:152 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:152 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:152 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4801us
11:28:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:152 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:186 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 800
11:28:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2965us
11:28:187 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 800
11:28:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:188 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 801
11:28:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:188 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:189 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:189 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:28:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 801
11:28:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:191 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:192 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 802
11:28:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:194 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 802
11:28:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:194 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:194 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7442us
11:28:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:194 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:229 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:229 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 803
11:28:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:229 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6583us
11:28:230 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:230 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:231 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1015=sceMpegRingbufferAvailableSize(08c08044)
11:28:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:28:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:232 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 803
11:28:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:232 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:232 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:233 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:234 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:234 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:234 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 804
11:28:234 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:235 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 804
11:28:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:235 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 805
11:28:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:236 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:240 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:240 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:240 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:240 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:241 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:241 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:243 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 805
11:28:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:243 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:243 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:243 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +665us
11:28:243 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:243 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:243 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:277 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 806
11:28:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10201us
11:28:278 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:279 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 806
11:28:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:279 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:279 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 807
11:28:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:279 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:280 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:280 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:280 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:280 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:281 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:281 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:28:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:282 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 807
11:28:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:282 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:282 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:282 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:282 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:283 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:284 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:284 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 808
11:28:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:290 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:290 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 808
11:28:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:290 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:290 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +206us
11:28:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:291 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:325 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 809
11:28:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:325 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13819us
11:28:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:326 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:28:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 809
11:28:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:328 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:330 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:330 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:330 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:330 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:330 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 810
11:28:330 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:331 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:332 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 810
11:28:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:332 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:332 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13271us
11:28:332 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:332 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:332 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:368 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 811
11:28:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:368 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +754us
11:28:369 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:369 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:369 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:369 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:371 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1019=sceMpegRingbufferAvailableSize(08c08044)
11:28:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:28:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 811
11:28:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:371 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:371 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:371 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:373 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 812
11:28:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:374 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:374 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 812
11:28:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:375 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:375 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 813
11:28:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:375 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:376 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:376 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:376 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:376 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:377 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:377 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:379 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:379 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 813
11:28:379 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:379 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:379 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:379 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6495us
11:28:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:379 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:413 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:414 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 814
11:28:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4372us
11:28:415 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 814
11:28:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:415 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 815
11:28:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:415 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:416 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:416 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:416 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:416 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:417 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:418 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:28:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 815
11:28:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:418 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:418 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:420 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 816
11:28:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:423 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 816
11:28:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:423 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:423 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6035us
11:28:423 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:423 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:424 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:459 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 817
11:28:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:460 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7990us
11:28:461 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:461 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 817
11:28:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:463 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:463 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:464 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:465 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 818
11:28:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:466 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:466 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 818
11:28:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:467 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:467 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 819
11:28:467 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:467 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:467 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:473 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:473 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:474 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1023=sceMpegRingbufferAvailableSize(08c08044)
11:28:474 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:474 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:476 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 819
11:28:476 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4660us
11:28:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:476 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:510 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +444us
11:28:510 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:510 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 820
11:28:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:28:512 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 820
11:28:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:512 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:512 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 821
11:28:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:512 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:513 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:513 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:513 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:513 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:515 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:515 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:28:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:515 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 821
11:28:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:515 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:515 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:515 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:515 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:517 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:517 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:517 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 822
11:28:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:523 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:523 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 822
11:28:523 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1160us
11:28:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:523 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:557 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +904us
11:28:557 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:557 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 823
11:28:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:558 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:559 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:559 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:28:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 823
11:28:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:561 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:561 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:562 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 824
11:28:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:564 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:564 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 824
11:28:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:564 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:564 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11865us
11:28:564 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:564 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:565 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:599 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 825
11:28:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:599 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2161us
11:28:600 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:600 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:601 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1027=sceMpegRingbufferAvailableSize(08c08044)
11:28:601 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:601 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:28:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 825
11:28:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:602 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:602 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:603 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:604 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:604 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 826
11:28:604 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:605 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 826
11:28:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:605 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 827
11:28:605 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:605 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:606 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:606 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:606 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:606 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:607 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:608 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:609 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:609 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 827
11:28:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:609 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:609 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:610 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5088us
11:28:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:610 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:643 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:643 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 828
11:28:644 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5779us
11:28:645 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:645 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 828
11:28:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:645 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:646 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 829
11:28:646 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:646 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:646 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:646 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:646 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:647 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:647 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:647 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:647 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:648 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:648 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:28:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:648 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 829
11:28:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:648 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:648 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:648 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:649 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:650 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:650 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:650 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 830
11:28:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:657 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:658 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 830
11:28:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:658 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:658 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4629us
11:28:658 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:658 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:658 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:693 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 831
11:28:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:694 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9397us
11:28:695 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:695 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 831
11:28:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:697 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:697 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:697 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:697 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:698 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:698 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:699 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:699 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 832
11:28:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:700 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:700 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 832
11:28:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:700 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:700 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 833
11:28:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:701 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:707 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:707 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:707 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:707 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:708 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1031=sceMpegRingbufferAvailableSize(08c08044)
11:28:708 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:708 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:710 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 833
11:28:710 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3253us
11:28:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:710 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:744 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1850us
11:28:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:744 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 834
11:28:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:28:745 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:746 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 834
11:28:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:746 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:746 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 835
11:28:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:746 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:747 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:747 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:747 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:747 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:748 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:748 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:28:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:749 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 835
11:28:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:749 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:749 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:749 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:749 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:750 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:751 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:751 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:751 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7817us
11:28:751 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:751 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:751 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:780 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 836
11:28:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b1837c->08000000, interrupt) +245us
11:28:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:781 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b1837c, left interrupt) +0us
11:28:787 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899e348, blocking audio) +50us
11:28:788 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 836
11:28:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:788 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 837
11:28:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14272us
11:28:790 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:790 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:28:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 837
11:28:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:792 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:793 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 838
11:28:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:795 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:795 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 838
11:28:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:795 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:795 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10458us
11:28:795 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:795 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:795 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:829 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 839
11:28:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:830 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3567us
11:28:831 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:831 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:832 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1035=sceMpegRingbufferAvailableSize(08c08044)
11:28:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:28:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:832 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 839
11:28:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:833 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:834 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:834 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:834 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 840
11:28:835 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:836 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 840
11:28:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:837 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 841
11:28:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:837 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:840 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:840 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:840 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:840 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:841 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:843 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:843 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 841
11:28:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:843 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3681us
11:28:843 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:843 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:843 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:878 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:878 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 842
11:28:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7185us
11:28:879 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:879 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 842
11:28:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:880 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:880 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 843
11:28:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:880 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:881 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:881 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:881 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:881 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:881 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:882 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:882 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:28:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 843
11:28:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:883 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:883 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:883 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:883 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:885 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 844
11:28:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:890 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 844
11:28:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:891 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3222us
11:28:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:891 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:926 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:28:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 845
11:28:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:926 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10803us
11:28:927 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:927 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:929 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1039=sceMpegRingbufferAvailableSize(08c08044)
11:28:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:28:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 845
11:28:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:929 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:931 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:931 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 846
11:28:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:28:932 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:28:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 846
11:28:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:933 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:28:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:933 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 847
11:28:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:933 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:28:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:940 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:940 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:940 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:940 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:941 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:28:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:941 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:943 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 847
11:28:943 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1847us
11:28:943 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:943 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:943 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:28:977 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:28:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:28:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3257us
11:28:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 848
11:28:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:28:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:28:978 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:28:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:28:979 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 848
11:28:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:28:979 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:28:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:28:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 849
11:28:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:28:979 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:28:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:28:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:28:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:28:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:28:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:28:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:28:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:28:980 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:28:980 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:28:980 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:28:980 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:28:981 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:28:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:28:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:28:981 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:28:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:28:981 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 849
11:28:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:28:982 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:982 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:982 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:28:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:28:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:28:982 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:28:983 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:28:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:28:983 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:28:983 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:28:983 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:28:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:28:984 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6410us
11:28:984 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:28:984 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:28:984 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:019 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 850
11:29:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:020 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:020 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:020 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1356us
11:29:021 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 850
11:29:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:021 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 851
11:29:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:021 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:022 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:022 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:29:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 851
11:29:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:024 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:025 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 852
11:29:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:027 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 852
11:29:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:027 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:027 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9051us
11:29:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:028 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:028 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:062 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:062 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 853
11:29:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:062 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4974us
11:29:063 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:063 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:065 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1043=sceMpegRingbufferAvailableSize(08c08044)
11:29:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:29:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:065 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 853
11:29:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:065 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:067 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:067 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 854
11:29:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:068 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:068 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 854
11:29:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:069 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 855
11:29:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:069 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:074 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:074 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:074 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:074 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:075 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:075 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:077 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 855
11:29:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:077 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2275us
11:29:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:077 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:113 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:113 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 856
11:29:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8592us
11:29:114 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:115 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 856
11:29:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:115 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:115 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 857
11:29:115 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:115 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:116 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:116 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:116 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:116 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:116 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:117 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:117 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:29:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 857
11:29:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:118 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:118 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:118 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:118 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:120 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:120 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:120 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 858
11:29:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:124 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 858
11:29:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:124 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:124 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1815us
11:29:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:125 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:159 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:159 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 859
11:29:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:159 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12210us
11:29:160 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:160 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:161 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1047=sceMpegRingbufferAvailableSize(08c08044)
11:29:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 859
11:29:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:162 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:162 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:164 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:164 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 860
11:29:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:164 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:164 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:164 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:165 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:165 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 860
11:29:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:165 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:166 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 861
11:29:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:166 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:174 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:174 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:174 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:174 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:175 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:175 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:177 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:177 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +440us
11:29:177 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:177 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:177 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:196 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 861
11:29:211 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4664us
11:29:211 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:211 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:211 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 862
11:29:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:29:213 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:213 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 862
11:29:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:213 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:213 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 863
11:29:213 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:213 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:214 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:214 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:214 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:214 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:216 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:216 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:29:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:216 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 863
11:29:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:216 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:216 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:216 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:218 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:218 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:218 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5004us
11:29:218 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:218 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:219 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:253 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:253 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 864
11:29:253 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:253 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2763us
11:29:254 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 864
11:29:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:255 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 865
11:29:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:255 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:256 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:256 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:257 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1051=sceMpegRingbufferAvailableSize(08c08044)
11:29:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:29:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 865
11:29:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:257 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:258 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:259 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 866
11:29:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:261 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 866
11:29:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:261 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:261 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7645us
11:29:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:261 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:295 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:295 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 867
11:29:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:295 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6381us
11:29:296 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:296 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:29:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:298 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 867
11:29:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:298 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:298 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:299 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 868
11:29:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:301 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 868
11:29:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:301 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:301 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 869
11:29:301 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:301 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:301 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:307 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:307 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:308 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:310 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 869
11:29:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:310 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +868us
11:29:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:310 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:346 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 870
11:29:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9999us
11:29:347 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 870
11:29:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 871
11:29:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:348 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:349 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:349 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:350 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1055=sceMpegRingbufferAvailableSize(08c08044)
11:29:350 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:351 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:29:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 871
11:29:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:351 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:351 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:353 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 872
11:29:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:353 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:357 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 872
11:29:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:357 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:357 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +409us
11:29:357 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:357 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:357 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:392 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:392 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 873
11:29:392 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:392 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13617us
11:29:393 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:393 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 873
11:29:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:395 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:397 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 874
11:29:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:398 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:398 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 874
11:29:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:398 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:399 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13474us
11:29:399 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:399 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:399 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:433 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:434 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 875
11:29:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:434 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +551us
11:29:435 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:435 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:435 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:435 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:436 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:436 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:29:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 875
11:29:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:437 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:437 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:439 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 876
11:29:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:440 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 876
11:29:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:441 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:441 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 877
11:29:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:441 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:442 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:442 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:442 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:442 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:443 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:443 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:445 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 877
11:29:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:445 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:445 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:445 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6697us
11:29:445 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:445 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:445 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:480 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 878
11:29:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4169us
11:29:481 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:481 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 878
11:29:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:481 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:482 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 879
11:29:482 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:482 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:483 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:483 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:484 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1059=sceMpegRingbufferAvailableSize(08c08044)
11:29:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:29:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 879
11:29:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:485 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:485 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:485 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:485 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:486 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:487 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:487 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 880
11:29:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:491 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:491 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 880
11:29:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:491 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:491 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6238us
11:29:491 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:492 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:492 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:525 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 881
11:29:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:525 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7787us
11:29:526 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:526 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:29:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 881
11:29:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:528 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:530 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 882
11:29:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:531 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 882
11:29:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:532 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 883
11:29:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:532 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:541 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:541 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:542 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:542 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:544 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 883
11:29:544 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4863us
11:29:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:544 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:579 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +241us
11:29:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:580 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 884
11:29:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:29:581 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:581 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 884
11:29:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:581 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 885
11:29:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:582 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:583 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:583 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:583 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:583 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:584 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1063=sceMpegRingbufferAvailableSize(08c08044)
11:29:584 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:584 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:29:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 885
11:29:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:584 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:585 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:585 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:585 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:585 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:29:586 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:587 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 886
11:29:587 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:587 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:591 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 886
11:29:591 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1362us
11:29:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:591 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:625 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +701us
11:29:625 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 887
11:29:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:625 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:626 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:626 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:29:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 887
11:29:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:628 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:630 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 888
11:29:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:631 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:631 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:631 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 888
11:29:631 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:631 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:632 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12067us
11:29:632 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:632 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:632 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:667 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:667 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 889
11:29:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:667 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1958us
11:29:668 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:668 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:669 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1067=sceMpegRingbufferAvailableSize(08c08044)
11:29:669 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:670 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:29:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 889
11:29:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:670 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:670 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:670 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:670 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:672 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 890
11:29:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:673 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 890
11:29:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:674 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 891
11:29:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:674 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:675 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:675 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:675 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:675 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:676 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:676 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:678 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 891
11:29:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:678 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:678 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:678 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5291us
11:29:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:678 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:712 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 892
11:29:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5576us
11:29:713 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:713 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 892
11:29:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:713 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 893
11:29:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:713 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:714 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:714 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:714 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:714 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:715 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:715 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:29:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 893
11:29:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:716 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:716 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:716 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:716 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:717 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 894
11:29:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:724 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 894
11:29:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:724 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4831us
11:29:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:725 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:759 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 895
11:29:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:759 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9194us
11:29:760 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:760 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:761 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1071=sceMpegRingbufferAvailableSize(08c08044)
11:29:761 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:761 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:29:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:762 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 895
11:29:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:762 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:762 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:764 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:764 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:764 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:764 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 896
11:29:764 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:765 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 896
11:29:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:766 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:766 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 897
11:29:766 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:766 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:774 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:774 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:774 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:774 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:775 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:775 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:777 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:777 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 897
11:29:777 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3456us
11:29:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:777 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:811 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1648us
11:29:811 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:811 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:811 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 898
11:29:811 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:29:812 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:812 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 898
11:29:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:813 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:813 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 899
11:29:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:813 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:814 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:814 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:814 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:814 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:815 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:815 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:815 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:29:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:815 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 899
11:29:815 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:816 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:816 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:817 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:817 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:817 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:817 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8020us
11:29:817 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:818 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:818 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:822 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 900
11:29:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b1837c->08000000, interrupt) +42us
11:29:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:824 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b1837c, left interrupt) +0us
11:29:853 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899e348, blocking audio) +252us
11:29:853 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 900
11:29:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:853 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 901
11:29:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:854 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14069us
11:29:854 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:854 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:854 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:855 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:856 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:856 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:29:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 901
11:29:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:856 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:856 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:858 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:858 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 902
11:29:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:859 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:859 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 902
11:29:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:859 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:860 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10661us
11:29:860 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:860 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:860 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:895 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 903
11:29:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:895 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3365us
11:29:896 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:896 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:897 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1075=sceMpegRingbufferAvailableSize(08c08044)
11:29:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:29:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:898 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 903
11:29:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:898 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:898 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:900 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:900 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 904
11:29:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:901 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 904
11:29:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:901 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 905
11:29:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:902 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:908 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:908 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:908 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:908 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:909 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:29:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:909 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:911 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:911 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 905
11:29:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:911 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:911 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3884us
11:29:911 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:911 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:911 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:945 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:29:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:945 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 906
11:29:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6983us
11:29:946 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:29:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:946 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 906
11:29:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:946 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:29:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:947 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 907
11:29:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:947 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:29:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:29:947 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:947 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:948 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:948 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:949 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:949 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:29:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:949 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 907
11:29:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:949 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:949 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:949 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:949 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:951 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:951 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:951 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:29:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 908
11:29:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:29:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:29:958 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:29:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 908
11:29:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:29:958 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:29:958 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3425us
11:29:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:958 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:29:994 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:29:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:29:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 909
11:29:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:29:994 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:29:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:29:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:29:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:29:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:29:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:29:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:29:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10601us
11:29:995 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:29:995 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:29:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:29:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:29:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:29:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:29:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:29:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:29:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:29:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 909
11:29:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:29:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:29:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:29:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:29:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:29:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:29:998 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:29:999 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:29:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:29:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:29:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:29:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:29:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:000 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 910
11:30:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:001 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 910
11:30:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:001 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 911
11:30:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:001 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:008 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:008 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:008 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:008 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:009 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1079=sceMpegRingbufferAvailableSize(08c08044)
11:30:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:009 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:011 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:011 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 911
11:30:011 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2049us
11:30:011 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:011 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:011 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:045 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3054us
11:30:045 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:045 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:045 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 912
11:30:045 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:30:046 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:047 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 912
11:30:047 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:047 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:047 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 913
11:30:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:047 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:047 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:047 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:047 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:048 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:048 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:048 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:048 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:048 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:049 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:049 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:30:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 913
11:30:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:050 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:050 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:050 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:050 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:051 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:052 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6613us
11:30:052 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:052 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:052 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:086 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 914
11:30:086 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1153us
11:30:087 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 914
11:30:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:088 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 915
11:30:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:088 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:089 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:089 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:30:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 915
11:30:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:091 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:091 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:093 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 916
11:30:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:094 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 916
11:30:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:094 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9254us
11:30:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:095 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:129 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 917
11:30:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:129 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4771us
11:30:130 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:130 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:131 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:132 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:30:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:132 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 917
11:30:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:132 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:132 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:134 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 918
11:30:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:135 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 918
11:30:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:135 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 919
11:30:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:136 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:141 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:141 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:141 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:141 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:142 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1083=sceMpegRingbufferAvailableSize(08c08044)
11:30:142 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:142 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:144 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 919
11:30:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:144 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:144 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:144 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2477us
11:30:144 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:144 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:144 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:178 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:178 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 920
11:30:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:179 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8389us
11:30:179 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:180 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 920
11:30:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:180 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 921
11:30:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:180 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:181 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:181 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:181 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:181 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:182 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:182 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:30:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 921
11:30:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:183 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:183 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:184 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:185 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:185 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:185 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 922
11:30:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:191 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 922
11:30:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:191 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:192 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2018us
11:30:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:192 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:227 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 923
11:30:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:227 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12007us
11:30:228 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:228 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:30:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:230 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 923
11:30:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:230 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:230 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:230 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:230 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:232 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:232 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 924
11:30:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:233 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 924
11:30:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:233 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:234 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 925
11:30:234 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:234 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:234 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:241 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:241 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:241 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:241 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:242 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:242 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:244 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:244 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 925
11:30:244 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +643us
11:30:244 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:244 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:244 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:278 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4461us
11:30:278 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:278 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:278 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 926
11:30:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:30:279 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 926
11:30:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:280 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 927
11:30:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:280 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:281 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:281 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:281 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:281 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:282 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:282 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:30:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:283 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 927
11:30:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:283 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:283 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:284 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:285 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:285 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:285 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5206us
11:30:285 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:285 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:285 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:319 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 928
11:30:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2560us
11:30:321 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 928
11:30:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:321 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 929
11:30:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:321 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:322 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:322 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:324 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1087=sceMpegRingbufferAvailableSize(08c08044)
11:30:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:30:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:324 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 929
11:30:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:324 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:324 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:325 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:326 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 930
11:30:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:328 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 930
11:30:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:328 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:328 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7847us
11:30:328 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:328 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:328 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:362 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 931
11:30:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:362 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:363 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:363 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6178us
11:30:363 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:363 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:365 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:365 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:30:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:365 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 931
11:30:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:365 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:365 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:367 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:367 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 932
11:30:367 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:368 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 932
11:30:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:368 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:369 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 933
11:30:369 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:369 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:369 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:369 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:369 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:375 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:375 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:375 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:375 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:376 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:378 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:378 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 933
11:30:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:378 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1071us
11:30:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:379 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:413 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:413 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 934
11:30:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9796us
11:30:414 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 934
11:30:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:415 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 935
11:30:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:415 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:416 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:416 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:416 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:416 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:417 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:417 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:30:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 935
11:30:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:418 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:418 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:420 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 936
11:30:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:420 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:425 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:425 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 936
11:30:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:425 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:426 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +611us
11:30:426 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:426 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:426 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:460 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 937
11:30:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:460 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13414us
11:30:461 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:461 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:462 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1091=sceMpegRingbufferAvailableSize(08c08044)
11:30:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:30:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:463 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 937
11:30:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:463 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:463 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:464 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:465 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 938
11:30:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:466 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:466 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 938
11:30:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:466 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:466 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13677us
11:30:466 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:467 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:467 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:500 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 939
11:30:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:501 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +349us
11:30:501 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:501 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:30:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 939
11:30:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:503 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:505 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 940
11:30:505 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:505 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:505 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:505 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:506 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 940
11:30:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:506 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 941
11:30:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:507 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:508 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:509 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:509 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:509 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:510 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:510 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:511 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:511 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 941
11:30:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:511 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:511 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:511 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6900us
11:30:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:512 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:546 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 942
11:30:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3967us
11:30:548 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:548 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 942
11:30:548 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:548 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:548 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 943
11:30:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:548 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:549 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:549 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:549 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:549 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:550 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:550 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:30:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 943
11:30:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:551 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:551 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:551 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:551 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:552 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:553 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:553 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 944
11:30:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:558 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:558 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 944
11:30:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:558 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:558 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6441us
11:30:559 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:559 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:559 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:592 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 945
11:30:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:593 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7585us
11:30:594 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:594 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:595 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1095=sceMpegRingbufferAvailableSize(08c08044)
11:30:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:30:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 945
11:30:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:596 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:596 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:597 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 946
11:30:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:598 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 946
11:30:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:599 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 947
11:30:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:599 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:608 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:608 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:609 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:609 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:611 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:611 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 947
11:30:611 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5065us
11:30:611 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:611 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:611 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:646 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:646 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +38us
11:30:646 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:646 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:647 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 948
11:30:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:30:648 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:648 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 948
11:30:648 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:648 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:649 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 949
11:30:649 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:649 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:649 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:650 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:650 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:650 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:650 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:651 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:651 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:30:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 949
11:30:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:651 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:651 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:651 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:652 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:653 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:653 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:653 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 950
11:30:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:659 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 950
11:30:659 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1565us
11:30:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:659 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:693 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +499us
11:30:693 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:693 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 951
11:30:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:693 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:694 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:694 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:694 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:30:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 951
11:30:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:696 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:698 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:698 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 952
11:30:698 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:699 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:700 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 952
11:30:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:700 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:700 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12270us
11:30:700 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:700 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:700 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:734 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:734 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 953
11:30:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:734 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:734 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1755us
11:30:735 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:735 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:736 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1099=sceMpegRingbufferAvailableSize(08c08044)
11:30:736 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:736 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:30:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 953
11:30:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:737 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:737 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:739 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:739 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:739 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:739 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 954
11:30:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:740 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 954
11:30:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:741 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:741 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 955
11:30:741 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:741 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:741 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:741 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:741 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:742 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:742 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:742 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:742 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:743 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:743 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:745 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:745 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 955
11:30:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:745 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:745 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:745 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5493us
11:30:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:745 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:780 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:780 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 956
11:30:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:781 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5373us
11:30:781 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 956
11:30:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:782 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:782 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 957
11:30:782 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:782 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:783 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:783 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:783 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:783 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:784 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:784 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:30:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 957
11:30:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:785 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:785 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:786 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:786 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:786 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 958
11:30:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:792 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 958
11:30:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:792 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:792 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5034us
11:30:792 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:793 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:793 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:826 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:826 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 959
11:30:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:826 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8991us
11:30:827 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:827 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:30:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:829 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 959
11:30:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:829 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:831 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:831 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 960
11:30:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:832 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:832 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 960
11:30:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:832 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:833 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 961
11:30:833 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:833 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:833 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:833 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:833 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:842 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:842 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:842 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:842 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:843 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1103=sceMpegRingbufferAvailableSize(08c08044)
11:30:843 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:843 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:845 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 961
11:30:845 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3659us
11:30:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:845 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:880 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1445us
11:30:880 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:880 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:881 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 962
11:30:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:30:882 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:882 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 962
11:30:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:882 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:883 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 963
11:30:883 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:883 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:883 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:884 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:884 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:884 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:885 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:885 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:30:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 963
11:30:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:885 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:885 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:885 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:887 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:887 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 964
11:30:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:892 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:892 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +158us
11:30:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:892 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:926 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:30:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 964
11:30:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1905us
11:30:926 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 965
11:30:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:926 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:927 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:927 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:928 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:30:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 965
11:30:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:929 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:931 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:931 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 966
11:30:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:932 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:30:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:932 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 966
11:30:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:932 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:30:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:933 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10863us
11:30:933 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:933 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:933 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:30:967 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:30:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:30:967 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 967
11:30:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:967 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:30:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3162us
11:30:968 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:968 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:968 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:969 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:970 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1107=sceMpegRingbufferAvailableSize(08c08044)
11:30:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:30:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:30:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:30:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:30:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:30:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 967
11:30:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:30:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:30:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:971 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:972 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:973 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 968
11:30:973 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:30:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:30:974 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:30:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:30:974 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 968
11:30:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:30:974 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:30:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:30:975 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 969
11:30:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:30:975 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:30:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:30:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:30:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:30:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:30:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:30:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:30:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:30:976 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:30:976 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:30:976 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:30:976 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:30:977 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:30:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:30:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:30:977 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:30:979 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:30:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:30:979 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 969
11:30:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:30:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:30:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:30:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:30:979 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4087us
11:30:979 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:30:979 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:30:979 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:013 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:013 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 970
11:31:013 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6780us
11:31:014 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 970
11:31:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:015 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:015 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 971
11:31:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:015 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:016 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:016 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:016 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:016 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:017 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:017 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:31:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 971
11:31:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:017 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:017 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:017 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:018 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:019 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:019 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:019 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 972
11:31:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:019 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:020 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:020 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:026 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 972
11:31:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:026 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:026 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3627us
11:31:026 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:027 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:061 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 973
11:31:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:062 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10398us
11:31:063 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:063 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:064 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1111=sceMpegRingbufferAvailableSize(08c08044)
11:31:064 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:064 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:31:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:064 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 973
11:31:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:065 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:066 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:066 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:067 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 974
11:31:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:068 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 974
11:31:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:068 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 975
11:31:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:069 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:076 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:076 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:076 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:076 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:077 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:077 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:079 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:079 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 975
11:31:079 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2252us
11:31:079 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:079 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:079 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:113 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2852us
11:31:114 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:114 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:114 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 976
11:31:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:31:115 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:115 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 976
11:31:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:115 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:116 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 977
11:31:116 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:116 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:116 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:116 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:116 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:116 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:117 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:117 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:118 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:118 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:31:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 977
11:31:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:118 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:118 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:118 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:118 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:120 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:120 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:120 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:120 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6816us
11:31:120 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:120 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:120 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:154 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 978
11:31:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +951us
11:31:156 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:156 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 978
11:31:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:156 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 979
11:31:156 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:156 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:157 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:157 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:158 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1115=sceMpegRingbufferAvailableSize(08c08044)
11:31:158 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:31:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:159 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 979
11:31:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:159 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:161 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 980
11:31:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:162 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 980
11:31:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:162 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:163 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9457us
11:31:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:163 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:198 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:198 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 981
11:31:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:198 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4569us
11:31:199 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:199 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:199 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:199 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:31:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 981
11:31:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:201 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:203 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:203 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:203 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 982
11:31:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:204 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 982
11:31:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:204 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 983
11:31:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:205 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:209 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:209 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:209 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:209 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:210 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:210 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:212 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 983
11:31:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:212 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:212 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2680us
11:31:212 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:212 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:212 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:246 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:246 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 984
11:31:246 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8187us
11:31:247 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:247 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 984
11:31:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:247 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:247 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 985
11:31:247 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:248 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:248 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:248 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:248 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:248 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:250 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1119=sceMpegRingbufferAvailableSize(08c08044)
11:31:250 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:250 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:31:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:250 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 985
11:31:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:250 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:250 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:250 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:250 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:252 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:252 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:252 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 986
11:31:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:259 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:259 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 986
11:31:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:259 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:260 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2221us
11:31:260 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:260 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:260 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:295 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:295 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 987
11:31:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:295 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11805us
11:31:296 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:296 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:31:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:298 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 987
11:31:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:298 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:298 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:300 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 988
11:31:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:301 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 988
11:31:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:302 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 989
11:31:302 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:302 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:309 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:309 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:309 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:309 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:310 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:310 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:312 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:312 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 989
11:31:312 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +845us
11:31:312 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:312 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:312 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:346 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4258us
11:31:346 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:346 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 990
11:31:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:31:347 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 990
11:31:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 991
11:31:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:348 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:349 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:349 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:350 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1123=sceMpegRingbufferAvailableSize(08c08044)
11:31:350 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:350 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:31:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 991
11:31:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:351 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:351 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:352 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:352 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:352 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:353 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5409us
11:31:353 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:353 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:353 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:387 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 992
11:31:387 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:387 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:387 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:387 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2357us
11:31:388 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 992
11:31:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:388 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 993
11:31:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:389 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:389 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:389 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:389 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 993
11:31:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:392 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:393 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 994
11:31:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:395 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 994
11:31:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:395 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:395 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8050us
11:31:395 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:395 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:395 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:430 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 995
11:31:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:430 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5975us
11:31:431 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:431 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:31:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:433 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 995
11:31:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:433 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:433 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:434 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:435 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:435 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:435 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 996
11:31:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:436 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 996
11:31:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:436 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 997
11:31:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:437 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:437 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:443 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:443 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:443 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:443 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:444 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:444 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:446 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 997
11:31:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:446 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1273us
11:31:446 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:446 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:446 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:480 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 998
11:31:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9593us
11:31:481 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:481 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 998
11:31:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:482 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:482 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 999
11:31:482 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:482 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:483 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:483 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:483 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:484 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1127=sceMpegRingbufferAvailableSize(08c08044)
11:31:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:31:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 999
11:31:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:485 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:486 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1000
11:31:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:487 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:493 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1000
11:31:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:493 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +814us
11:31:493 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:493 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:494 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:529 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:529 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1001
11:31:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:529 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13211us
11:31:530 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:530 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:530 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:530 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:31:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1001
11:31:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:532 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:532 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:533 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1002
11:31:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:535 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1002
11:31:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:535 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:535 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13879us
11:31:535 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:536 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:536 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:569 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1003
11:31:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:569 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +146us
11:31:570 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:570 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:571 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1131=sceMpegRingbufferAvailableSize(08c08044)
11:31:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:31:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1003
11:31:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:572 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:572 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:31:574 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1004
11:31:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:575 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:575 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1004
11:31:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:576 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1005
11:31:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:576 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:577 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:577 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:577 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:577 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:578 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:578 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:579 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1005
11:31:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:580 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:580 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7103us
11:31:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:580 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:614 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:614 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1006
11:31:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3764us
11:31:615 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1006
11:31:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:616 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1007
11:31:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:616 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:617 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:617 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:617 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:617 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:618 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:618 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:31:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1007
11:31:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:619 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:619 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:619 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:619 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:620 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:621 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:621 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1008
11:31:621 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:626 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:626 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1008
11:31:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:626 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:627 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6643us
11:31:627 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:627 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:627 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:661 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1009
11:31:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:661 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7382us
11:31:662 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:662 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:662 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:662 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:663 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1135=sceMpegRingbufferAvailableSize(08c08044)
11:31:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:31:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:664 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1009
11:31:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:664 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:666 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:666 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1010
11:31:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:666 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:667 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1010
11:31:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:667 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1011
11:31:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:668 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:676 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:676 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:676 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:676 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:677 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:678 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:679 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:679 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1011
11:31:679 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5268us
11:31:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:679 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:714 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899edf4, blocking audio) +295us
11:31:714 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:714 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:714 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1012
11:31:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:714 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10999us
11:31:715 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1012
11:31:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:716 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:716 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1013
11:31:716 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:716 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:717 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:717 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:717 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:717 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:719 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:719 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:31:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1013
11:31:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:719 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:719 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:719 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:719 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:721 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:721 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:721 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1014
11:31:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:726 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:726 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1014
11:31:726 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1768us
11:31:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:726 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:762 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +296us
11:31:762 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:763 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1015
11:31:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:763 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:764 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:764 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:765 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1139=sceMpegRingbufferAvailableSize(08c08044)
11:31:765 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:765 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:31:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1015
11:31:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:766 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:766 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:767 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:767 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1016
11:31:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:769 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:769 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1016
11:31:769 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:769 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:770 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12473us
11:31:770 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:770 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:770 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:803 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1017
11:31:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:803 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1553us
11:31:804 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:804 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:804 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:805 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:31:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1017
11:31:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:806 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:806 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:806 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:808 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1018
11:31:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:809 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:809 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1018
11:31:810 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:810 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1019
11:31:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:810 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:811 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:811 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:811 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:811 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:812 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:812 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:814 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:814 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1019
11:31:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:814 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:814 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:814 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5696us
11:31:814 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:814 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:814 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:849 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:849 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1020
11:31:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:849 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:849 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5171us
11:31:851 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1020
11:31:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1021
11:31:851 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:851 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:852 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:852 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:852 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:853 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:854 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:854 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:31:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1021
11:31:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:854 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:854 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:854 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:854 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:856 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:856 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1022
11:31:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:856 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:856 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:856 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:860 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1022
11:31:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:860 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:860 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5237us
11:31:861 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:861 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:861 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:894 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1023
11:31:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:895 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8789us
11:31:896 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:896 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:31:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:897 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1023
11:31:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:897 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:899 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:899 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:899 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:899 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1024
11:31:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:900 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1024
11:31:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:901 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1025
11:31:901 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:901 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:910 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:910 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:910 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:910 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:911 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1143=sceMpegRingbufferAvailableSize(08c08044)
11:31:911 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:31:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:911 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:913 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:913 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1025
11:31:913 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3861us
11:31:913 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:913 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:913 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:948 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:31:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1242us
11:31:948 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:948 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:949 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1026
11:31:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:949 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:31:950 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:31:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1026
11:31:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:31:950 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:31:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1027
11:31:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:951 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:31:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:952 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:952 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:952 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:952 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:953 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:953 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:31:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1027
11:31:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:953 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:953 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:954 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:954 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:955 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:955 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:955 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1028
11:31:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:31:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:31:960 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:31:960 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +361us
11:31:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:960 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:31:994 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:31:994 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1028
11:31:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1703us
11:31:994 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:31:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1029
11:31:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:31:994 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:31:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:31:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:31:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:31:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:31:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:31:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:31:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:31:995 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:31:995 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:31:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:31:996 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:31:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:31:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:31:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:31:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:31:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:31:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1029
11:31:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:31:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:31:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:31:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:31:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:31:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:31:997 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:31:999 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:31:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:31:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:31:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:31:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:31:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:31:999 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1030
11:32:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:000 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1030
11:32:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:001 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:001 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11066us
11:32:001 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:001 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:001 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:035 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1031
11:32:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:035 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2959us
11:32:036 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:036 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:037 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1147=sceMpegRingbufferAvailableSize(08c08044)
11:32:037 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:037 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:32:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1031
11:32:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:038 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:039 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1032
11:32:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:041 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:041 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1032
11:32:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:041 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1033
11:32:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:041 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:043 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:043 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:043 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:043 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:044 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:044 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:046 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:046 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1033
11:32:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:046 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:046 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:046 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4289us
11:32:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:046 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:082 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:082 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1034
11:32:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6577us
11:32:083 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1034
11:32:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:083 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1035
11:32:084 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:084 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:085 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:085 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:085 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:085 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:086 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:086 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:32:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1035
11:32:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:086 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:086 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:086 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:086 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:088 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:088 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:088 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1036
11:32:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:093 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1036
11:32:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:093 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:093 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3830us
11:32:093 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:094 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:094 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:127 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:127 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1037
11:32:127 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:127 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10195us
11:32:128 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:128 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:129 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1151=sceMpegRingbufferAvailableSize(08c08044)
11:32:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:32:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:130 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1037
11:32:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:130 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:132 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:132 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1038
11:32:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:133 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1038
11:32:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:133 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1039
11:32:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:134 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:134 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:143 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:143 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:143 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:143 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:144 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:144 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:146 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:146 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1039
11:32:146 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2455us
11:32:146 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:146 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:146 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:182 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2649us
11:32:182 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:182 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:182 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1040
11:32:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:32:183 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1040
11:32:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:184 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1041
11:32:184 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:184 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:185 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:185 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:185 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:185 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:185 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:186 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1155=sceMpegRingbufferAvailableSize(08c08044)
11:32:186 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:186 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:32:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1041
11:32:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:187 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:187 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:187 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:187 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:188 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:189 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:189 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7018us
11:32:189 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:189 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:189 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:222 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1042
11:32:223 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +748us
11:32:224 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1042
11:32:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:225 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:225 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1043
11:32:225 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:225 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:226 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:226 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:227 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1159=sceMpegRingbufferAvailableSize(08c08044)
11:32:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1043
11:32:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:228 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:229 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1044
11:32:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:230 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1044
11:32:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:231 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9659us
11:32:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:231 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:265 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:265 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1045
11:32:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:265 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4366us
11:32:266 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:266 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:32:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1045
11:32:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:268 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:270 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:270 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:270 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1046
11:32:271 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:272 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1046
11:32:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:272 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1047
11:32:272 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:272 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:277 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:277 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:277 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:277 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:278 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:278 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:280 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1047
11:32:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:280 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:280 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:280 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2883us
11:32:280 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:280 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:280 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:314 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:315 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1048
11:32:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7984us
11:32:316 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1048
11:32:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:316 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1049
11:32:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:316 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:317 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:317 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:317 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:317 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:318 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1163=sceMpegRingbufferAvailableSize(08c08044)
11:32:318 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:32:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1049
11:32:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:319 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:319 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:319 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:321 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:321 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:321 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1050
11:32:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:327 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:327 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1050
11:32:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:327 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:327 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2423us
11:32:327 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:328 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:328 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:361 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1051
11:32:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:362 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11602us
11:32:363 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:363 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:364 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1167=sceMpegRingbufferAvailableSize(08c08044)
11:32:364 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:364 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:32:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:364 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1051
11:32:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:365 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:365 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:366 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:367 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1052
11:32:367 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:367 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:368 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1052
11:32:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:368 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1053
11:32:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:368 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:377 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:377 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:377 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:377 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:378 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1171=sceMpegRingbufferAvailableSize(08c08044)
11:32:378 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:378 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:380 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:380 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1053
11:32:380 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1048us
11:32:380 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:380 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:380 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:415 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4056us
11:32:416 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:416 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:416 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1054
11:32:416 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:32:417 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:417 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1054
11:32:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:417 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1055
11:32:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:418 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:419 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:419 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:419 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:419 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:420 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:420 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:32:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1055
11:32:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:421 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:421 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:422 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:422 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:422 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:422 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5612us
11:32:422 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:422 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:423 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:457 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1056
11:32:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2155us
11:32:458 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1056
11:32:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:458 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:459 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1057
11:32:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:459 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:459 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:459 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:459 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:459 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:459 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:461 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1175=sceMpegRingbufferAvailableSize(08c08044)
11:32:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1057
11:32:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:461 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:463 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:463 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1058
11:32:463 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:464 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1058
11:32:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:465 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:465 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8253us
11:32:465 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:465 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:465 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:500 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1059
11:32:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:501 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5773us
11:32:502 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:502 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:502 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:503 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1179=sceMpegRingbufferAvailableSize(08c08044)
11:32:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:32:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1059
11:32:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:504 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:504 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:504 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:504 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:505 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:506 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1060
11:32:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:507 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:507 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1060
11:32:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:507 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1061
11:32:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:508 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:510 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:510 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:510 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:510 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:511 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1183=sceMpegRingbufferAvailableSize(08c08044)
11:32:511 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:511 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:513 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:513 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1061
11:32:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:513 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:513 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:513 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1476us
11:32:513 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:513 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:513 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:547 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1062
11:32:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:548 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9391us
11:32:548 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:549 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1062
11:32:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:549 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1063
11:32:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:549 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:550 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:550 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:550 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:550 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:551 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1187=sceMpegRingbufferAvailableSize(08c08044)
11:32:551 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:551 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:32:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1063
11:32:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:552 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:552 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:552 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:552 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:553 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:553 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:554 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1064
11:32:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:560 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1064
11:32:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:560 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1017us
11:32:560 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:560 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:560 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:594 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1065
11:32:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:594 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13009us
11:32:595 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:595 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:596 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:596 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:597 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1191=sceMpegRingbufferAvailableSize(08c08044)
11:32:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:32:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:597 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1065
11:32:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:598 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:599 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:599 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:599 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:600 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1066
11:32:600 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:600 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:600 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:600 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:601 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1066
11:32:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:601 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:601 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +14082us
11:32:601 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:602 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:602 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:630 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1067
11:32:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18374->08000000, interrupt) +239us
11:32:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:630 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:631 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18374, left interrupt) +0us
11:32:637 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f404, blocking audio) +56us
11:32:637 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:637 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:637 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:637 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:638 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1195=sceMpegRingbufferAvailableSize(08c08044)
11:32:638 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:32:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:639 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1067
11:32:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:639 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:639 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:639 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:641 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:641 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:641 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:641 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1068
11:32:641 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:641 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:641 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:641 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8006us
11:32:642 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1068
11:32:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:642 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:643 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1069
11:32:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:643 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:644 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:644 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:644 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:644 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:644 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:645 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1199=sceMpegRingbufferAvailableSize(08c08044)
11:32:645 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:645 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:646 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:646 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1069
11:32:646 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:646 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:647 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:647 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7305us
11:32:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:647 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:681 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:681 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1070
11:32:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3561us
11:32:682 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:682 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1070
11:32:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:682 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:682 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1071
11:32:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:682 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:682 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:683 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:683 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:683 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:683 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:684 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:32:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1071
11:32:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:685 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:685 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:685 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:685 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:686 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:687 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:687 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1072
11:32:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:687 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:694 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1072
11:32:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:694 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:694 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6846us
11:32:695 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:695 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:695 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:730 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:730 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1073
11:32:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:730 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:731 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7179us
11:32:731 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:731 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:731 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:731 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:732 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1203=sceMpegRingbufferAvailableSize(08c08044)
11:32:732 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:32:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1073
11:32:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:733 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:735 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1074
11:32:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:736 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1074
11:32:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:736 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1075
11:32:737 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:737 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:744 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:744 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:744 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:744 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:745 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1207=sceMpegRingbufferAvailableSize(08c08044)
11:32:745 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:745 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:747 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:747 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1075
11:32:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:747 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:747 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:747 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +69us
11:32:747 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:747 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:747 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:781 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:782 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1076
11:32:782 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10797us
11:32:783 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1076
11:32:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:783 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:783 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1077
11:32:783 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:783 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:783 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:783 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:783 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:784 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:784 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:784 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:784 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:785 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1211=sceMpegRingbufferAvailableSize(08c08044)
11:32:785 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:786 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:32:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1077
11:32:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:786 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:786 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:786 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:786 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:788 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:788 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:788 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1078
11:32:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:794 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1078
11:32:794 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1970us
11:32:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:794 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:830 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +93us
11:32:830 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1079
11:32:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:830 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:831 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:831 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:32:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:833 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1079
11:32:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:833 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:835 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1080
11:32:835 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:836 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1080
11:32:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:837 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12675us
11:32:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:837 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:871 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:871 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1081
11:32:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:871 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1350us
11:32:872 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:872 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:872 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:874 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1215=sceMpegRingbufferAvailableSize(08c08044)
11:32:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:32:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:874 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1081
11:32:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:875 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:876 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1082
11:32:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:877 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:877 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:877 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1082
11:32:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:878 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:878 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1083
11:32:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:878 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:879 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:879 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:879 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:879 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:880 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1219=sceMpegRingbufferAvailableSize(08c08044)
11:32:880 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:880 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:881 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:882 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1083
11:32:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:882 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:882 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5899us
11:32:882 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:882 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:882 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:32:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1084
11:32:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4968us
11:32:918 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1084
11:32:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:918 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:918 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1085
11:32:918 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:919 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:919 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:919 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:921 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:921 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:32:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1085
11:32:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:921 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:921 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:921 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:921 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:923 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:923 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:923 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1086
11:32:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:927 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:32:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1086
11:32:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:927 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:32:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:928 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5439us
11:32:928 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:928 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:928 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:32:963 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:32:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:32:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1087
11:32:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:963 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:32:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8586us
11:32:964 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:964 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:964 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:964 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:965 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1223=sceMpegRingbufferAvailableSize(08c08044)
11:32:965 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:32:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:32:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:32:965 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:32:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:32:966 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1087
11:32:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:32:966 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:966 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:966 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:32:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:966 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:967 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:32:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:32:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:32:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:32:968 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1088
11:32:968 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:968 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:968 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:968 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:32:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:32:969 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:32:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:32:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1088
11:32:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:32:969 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:32:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:32:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1089
11:32:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:32:970 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:32:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:32:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:32:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:32:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:32:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:32:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:32:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:32:977 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:32:977 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:32:977 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:32:977 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:32:978 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1227=sceMpegRingbufferAvailableSize(08c08044)
11:32:978 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:32:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:32:978 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:32:980 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:32:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:32:980 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1089
11:32:980 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4064us
11:32:980 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:32:980 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:32:980 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:014 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1040us
11:33:014 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:015 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:015 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1090
11:33:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:33:016 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:016 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1090
11:33:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:016 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:017 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1091
11:33:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:017 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:017 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:017 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:017 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:017 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:018 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:018 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:018 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:019 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1231=sceMpegRingbufferAvailableSize(08c08044)
11:33:019 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:019 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:33:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1091
11:33:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:020 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:020 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:020 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:020 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:021 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:021 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:021 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1092
11:33:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:027 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:027 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +564us
11:33:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:027 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:048 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1092
11:33:064 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1500us
11:33:064 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:064 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1093
11:33:064 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:064 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:064 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:064 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:065 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:066 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:066 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:066 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:066 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:067 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:067 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:33:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1093
11:33:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:067 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:068 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:069 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1094
11:33:070 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:070 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:071 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1094
11:33:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:071 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:071 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11269us
11:33:071 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:071 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:071 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:105 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1095
11:33:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:105 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2757us
11:33:106 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:106 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:107 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1235=sceMpegRingbufferAvailableSize(08c08044)
11:33:107 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:107 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:33:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:108 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1095
11:33:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:108 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:108 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:110 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:110 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:110 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:110 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:110 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1096
11:33:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:111 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1096
11:33:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:111 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:112 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1097
11:33:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:112 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:112 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:112 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:113 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:113 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:114 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:114 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:115 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:115 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1097
11:33:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:115 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:115 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:116 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4492us
11:33:116 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:116 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:116 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:150 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1098
11:33:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6375us
11:33:152 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1098
11:33:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:152 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1099
11:33:152 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:152 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:153 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:153 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:153 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:153 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:154 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:155 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:155 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1099
11:33:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:155 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:155 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:155 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:156 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:157 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1100
11:33:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:161 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1100
11:33:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:162 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:162 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4033us
11:33:162 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:162 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:162 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:196 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:196 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1101
11:33:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:196 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9993us
11:33:197 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:197 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:198 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1239=sceMpegRingbufferAvailableSize(08c08044)
11:33:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:33:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:198 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1101
11:33:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:199 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:199 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:199 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:200 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1102
11:33:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:202 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1102
11:33:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:202 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1103
11:33:202 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:202 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:211 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:211 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:211 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:211 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:212 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:212 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:213 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:214 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1103
11:33:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2657us
11:33:214 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:214 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:214 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2446us
11:33:248 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:248 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:248 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1104
11:33:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:33:249 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:249 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1104
11:33:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:249 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:250 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1105
11:33:250 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:250 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:251 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:251 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:251 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:251 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:252 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:252 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:33:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:252 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1105
11:33:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:253 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:253 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:253 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:253 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:254 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:254 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:255 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:255 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7221us
11:33:255 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:255 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:255 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:289 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1106
11:33:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +545us
11:33:291 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:291 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1106
11:33:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:291 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1107
11:33:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:291 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:292 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:292 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:294 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1107
11:33:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:294 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:296 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1108
11:33:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:297 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:297 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1108
11:33:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:297 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:298 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9862us
11:33:298 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:298 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:298 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:331 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1109
11:33:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:331 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4163us
11:33:332 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:332 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:332 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:332 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:333 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1243=sceMpegRingbufferAvailableSize(08c08044)
11:33:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:33:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1109
11:33:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:334 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:335 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1110
11:33:336 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:337 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1110
11:33:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:337 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1111
11:33:337 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:337 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:338 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:344 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:344 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:344 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:344 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:344 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:345 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:345 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:347 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:347 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1111
11:33:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:347 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:347 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:347 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3085us
11:33:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:347 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:383 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:383 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1112
11:33:383 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:383 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:383 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:383 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7781us
11:33:384 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1112
11:33:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:384 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1113
11:33:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:385 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:386 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:386 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:386 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:386 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:33:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1113
11:33:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:387 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:387 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:388 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:388 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:389 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1114
11:33:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:394 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1114
11:33:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:394 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:394 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2626us
11:33:394 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:394 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:395 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:429 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1115
11:33:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:429 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11399us
11:33:430 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:430 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:430 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:430 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:33:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:432 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1115
11:33:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:432 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:432 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:432 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:434 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:434 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1116
11:33:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:434 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:435 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:435 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1116
11:33:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:436 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1117
11:33:436 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:436 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:445 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:445 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:445 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:445 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:446 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1247=sceMpegRingbufferAvailableSize(08c08044)
11:33:446 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:446 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:448 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1117
11:33:448 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1251us
11:33:448 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:448 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:448 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:482 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3853us
11:33:483 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:483 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1118
11:33:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:33:484 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1118
11:33:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:484 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1119
11:33:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:485 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:486 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:486 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:486 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:486 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:487 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:487 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:33:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1119
11:33:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:487 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:488 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:488 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:488 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:489 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:490 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:490 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:490 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5814us
11:33:490 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:490 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:490 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:523 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:524 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1120
11:33:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1952us
11:33:525 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:525 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1120
11:33:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:525 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1121
11:33:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:525 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:526 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:526 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:527 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1251=sceMpegRingbufferAvailableSize(08c08044)
11:33:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1121
11:33:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:528 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:528 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:33:530 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1122
11:33:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:531 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1122
11:33:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:531 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:532 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8455us
11:33:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:532 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:565 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:565 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1123
11:33:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:565 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5570us
11:33:566 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:566 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:566 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:566 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:567 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1255=sceMpegRingbufferAvailableSize(08c08044)
11:33:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:33:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1123
11:33:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:568 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:568 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:570 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:570 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:570 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1124
11:33:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:571 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1124
11:33:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:571 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1125
11:33:572 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:572 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:578 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:578 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:578 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:578 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:579 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:579 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:581 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:581 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1125
11:33:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:581 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:581 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:581 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1679us
11:33:581 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:581 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:581 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:616 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1126
11:33:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9188us
11:33:617 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1126
11:33:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1127
11:33:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:618 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:619 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:619 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:619 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:619 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:620 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:620 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:33:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1127
11:33:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:621 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:621 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:621 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:621 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:622 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:622 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:622 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1128
11:33:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:628 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1128
11:33:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:628 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:628 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1219us
11:33:628 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:628 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:628 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:662 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1129
11:33:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:662 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12806us
11:33:663 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:663 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:664 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1259=sceMpegRingbufferAvailableSize(08c08044)
11:33:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:33:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1129
11:33:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:665 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:667 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:667 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1130
11:33:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:668 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1130
11:33:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:669 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:669 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +14285us
11:33:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:669 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:673 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1131
11:33:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18374->08000000, interrupt) +36us
11:33:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:673 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:678 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18374, left interrupt) +0us
11:33:709 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f404, blocking audio) +258us
11:33:709 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:709 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:709 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:709 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:710 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1263=sceMpegRingbufferAvailableSize(08c08044)
11:33:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:710 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:33:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1131
11:33:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:711 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:711 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:711 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:711 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:712 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:713 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:713 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1132
11:33:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7804us
11:33:714 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1132
11:33:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:714 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:715 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1133
11:33:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:715 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:715 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:715 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:716 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:716 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:717 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:717 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:718 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1133
11:33:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:718 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:719 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7508us
11:33:719 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:719 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:719 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:752 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1134
11:33:752 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3359us
11:33:753 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1134
11:33:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:753 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1135
11:33:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:754 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:754 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:755 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:755 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:755 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:755 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:756 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:756 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:33:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1135
11:33:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:756 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:756 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:756 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:757 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:758 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:758 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1136
11:33:758 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:761 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1136
11:33:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:761 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:762 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7049us
11:33:762 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:762 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:762 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:796 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1137
11:33:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:796 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6977us
11:33:797 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:797 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:798 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:798 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:33:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:799 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1137
11:33:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:799 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:800 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1138
11:33:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:802 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1138
11:33:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:803 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1139
11:33:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:803 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:812 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:812 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:812 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:812 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:813 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:813 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:815 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:815 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1139
11:33:815 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:815 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:815 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +272us
11:33:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:815 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:850 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:850 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1140
11:33:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10595us
11:33:851 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1140
11:33:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1141
11:33:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:852 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:853 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:853 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:853 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:853 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:854 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:854 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:33:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1141
11:33:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:855 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:855 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:855 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:855 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:856 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:856 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1142
11:33:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:862 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:862 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1142
11:33:862 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2173us
11:33:862 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:862 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:862 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:897 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
11:33:897 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:897 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1143
11:33:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:897 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14213us
11:33:899 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:899 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:899 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:899 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:900 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:901 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:33:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1143
11:33:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:901 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:901 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:903 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:903 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:903 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1144
11:33:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:904 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1144
11:33:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:905 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:905 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12878us
11:33:905 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:905 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:905 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:940 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:33:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1145
11:33:940 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:940 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1147us
11:33:941 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:941 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:941 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:941 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:942 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:942 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:33:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1145
11:33:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:943 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:943 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:944 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:945 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:945 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:945 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1146
11:33:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:946 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:946 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1146
11:33:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:946 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:947 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1147
11:33:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:947 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:33:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:947 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:947 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:947 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:948 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:949 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:33:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:949 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:950 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1147
11:33:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:950 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6101us
11:33:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:951 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:951 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:33:984 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:33:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:33:984 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1148
11:33:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:33:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4765us
11:33:985 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:33:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1148
11:33:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:986 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:33:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1149
11:33:986 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:986 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:33:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:33:987 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:33:987 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:33:987 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:33:987 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:33:988 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:33:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:33:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:33:988 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:33:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:33:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1149
11:33:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:33:988 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:988 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:33:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:33:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:33:989 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:33:990 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:33:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:33:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:33:990 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:33:990 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:33:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:33:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1150
11:33:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:33:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:33:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:33:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:33:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:33:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:33:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:33:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:33:995 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:33:995 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1150
11:33:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:33:995 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:33:995 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5642us
11:33:995 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:33:996 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:33:996 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:030 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:031 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1151
11:34:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:031 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8383us
11:34:032 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:032 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:34:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:034 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1151
11:34:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:034 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:034 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:034 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:034 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:035 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:036 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:036 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:036 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1152
11:34:036 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:036 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:036 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:036 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:037 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:037 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1152
11:34:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:037 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1153
11:34:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:038 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:045 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:045 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:045 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:045 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:046 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:046 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:048 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:048 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1153
11:34:048 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4267us
11:34:048 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:048 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:048 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:082 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +837us
11:34:082 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:083 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:083 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1154
11:34:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:34:084 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1154
11:34:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:084 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:085 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1155
11:34:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:085 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:086 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:086 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:086 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:086 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:087 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:087 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:34:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1155
11:34:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:087 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:087 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:088 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:088 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:089 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:089 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:089 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1156
11:34:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:095 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1156
11:34:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +766us
11:34:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:095 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:130 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1297us
11:34:130 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:131 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1157
11:34:131 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:131 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:131 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:131 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:131 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:132 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:132 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:132 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:132 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:133 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1267=sceMpegRingbufferAvailableSize(08c08044)
11:34:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:34:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1157
11:34:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:134 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:134 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:135 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:136 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:136 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1158
11:34:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:137 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1158
11:34:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:137 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:138 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11471us
11:34:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:138 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:173 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1159
11:34:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:173 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2554us
11:34:174 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:174 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:174 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:174 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:175 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:176 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:34:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:176 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1159
11:34:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:176 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:176 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:176 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:176 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:178 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:178 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:178 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1160
11:34:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:179 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:179 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1160
11:34:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:179 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1161
11:34:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:180 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:181 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:181 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:181 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:181 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:182 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:182 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:183 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1161
11:34:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:184 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4695us
11:34:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:184 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:217 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1162
11:34:218 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6172us
11:34:219 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1162
11:34:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:219 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1163
11:34:219 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:219 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:219 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:219 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:219 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:220 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:220 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:220 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:220 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:221 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:222 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:34:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1163
11:34:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:222 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:222 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:222 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:222 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:223 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:224 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:224 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1164
11:34:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:229 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:229 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1164
11:34:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:230 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4235us
11:34:230 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:230 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:230 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:265 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:266 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1165
11:34:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:266 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9790us
11:34:267 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:267 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:34:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1165
11:34:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:269 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:269 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:271 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1166
11:34:271 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:272 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1166
11:34:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:272 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1167
11:34:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:273 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:279 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:279 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:279 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:279 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:280 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:280 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:281 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:282 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1167
11:34:282 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2860us
11:34:282 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:282 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:282 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:315 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2244us
11:34:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1168
11:34:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:34:317 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1168
11:34:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:317 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1169
11:34:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:317 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:318 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:318 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:318 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:318 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:34:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1169
11:34:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:320 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:320 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:320 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:322 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:322 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:322 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:322 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7424us
11:34:322 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:322 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:322 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:357 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1170
11:34:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +343us
11:34:358 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1170
11:34:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:358 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1171
11:34:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:359 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:360 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:360 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:34:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1171
11:34:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:362 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:362 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:363 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1172
11:34:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:365 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:365 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1172
11:34:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:365 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:365 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10065us
11:34:365 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:366 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:366 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:399 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1173
11:34:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:399 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3961us
11:34:400 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:400 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:401 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:402 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:34:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:402 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1173
11:34:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:402 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:402 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:403 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:404 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:404 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1174
11:34:404 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:405 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1174
11:34:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:405 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1175
11:34:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:406 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:412 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:412 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:412 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:412 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:413 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:413 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:413 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:415 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1175
11:34:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:415 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:415 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:415 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3288us
11:34:415 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:415 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:415 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:449 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:449 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1176
11:34:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7579us
11:34:450 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1176
11:34:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:451 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1177
11:34:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:451 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:452 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:452 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:452 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:452 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:453 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:453 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:34:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1177
11:34:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:454 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:454 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:454 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:454 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:455 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:456 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:456 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1178
11:34:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:462 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1178
11:34:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:462 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:463 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2829us
11:34:463 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:463 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:463 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:497 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1179
11:34:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:497 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11197us
11:34:498 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:498 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:499 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1271=sceMpegRingbufferAvailableSize(08c08044)
11:34:499 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:500 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:34:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1179
11:34:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:500 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:500 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:502 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:502 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1180
11:34:502 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:502 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:503 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1180
11:34:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:503 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1181
11:34:504 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:504 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:512 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:512 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:512 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:512 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:513 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:513 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:515 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:515 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1181
11:34:515 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1453us
11:34:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:515 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:549 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3650us
11:34:549 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:549 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1182
11:34:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:34:550 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1182
11:34:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:551 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1183
11:34:551 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:551 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:552 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:552 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:552 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:552 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:553 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:553 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:34:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1183
11:34:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:554 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:554 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:554 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:554 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:555 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:556 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:556 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:556 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6017us
11:34:556 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:556 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:556 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:591 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1184
11:34:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1749us
11:34:592 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:593 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1184
11:34:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:593 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1185
11:34:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:593 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:594 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:594 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:34:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:596 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1185
11:34:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:596 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:596 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:597 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:598 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:598 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:598 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1186
11:34:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:599 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1186
11:34:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:599 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:599 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8658us
11:34:599 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:600 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:600 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:633 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:634 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1187
11:34:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:634 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5367us
11:34:635 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:635 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:636 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:636 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:34:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1187
11:34:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:636 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:636 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:636 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:636 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:638 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:638 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:638 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:638 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1188
11:34:638 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:639 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1188
11:34:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:640 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1189
11:34:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:640 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:646 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:646 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:646 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:646 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:646 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:647 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1279=sceMpegRingbufferAvailableSize(08c08044)
11:34:647 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:647 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:649 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:649 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1189
11:34:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:649 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:649 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:649 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1881us
11:34:649 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:649 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:649 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:684 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:684 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1190
11:34:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8985us
11:34:685 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1190
11:34:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:686 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1191
11:34:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:686 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:687 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:687 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:687 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:687 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:688 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:689 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:34:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:689 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1191
11:34:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:689 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:689 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:689 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:689 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:690 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1192
11:34:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:696 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1192
11:34:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:696 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:696 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1422us
11:34:697 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:697 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:697 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:730 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1193
11:34:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:731 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12603us
11:34:732 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:732 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:732 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:732 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:34:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1193
11:34:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:733 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:735 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1194
11:34:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:736 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1194
11:34:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:736 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1195
11:34:737 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:737 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:746 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:746 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:746 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:746 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:747 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:34:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:747 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:749 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:749 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +47us
11:34:749 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:749 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:749 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:784 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1195
11:34:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5057us
11:34:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:784 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:784 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1196
11:34:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:34:785 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1196
11:34:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:786 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1197
11:34:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:786 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:787 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:787 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:788 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:788 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:34:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1197
11:34:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:789 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:789 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:789 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:789 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:790 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:791 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4610us
11:34:791 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:791 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:791 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:826 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:826 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1198
11:34:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3156us
11:34:827 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1198
11:34:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:827 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1199
11:34:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:828 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:828 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:828 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:829 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:830 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1199
11:34:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:830 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:831 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:832 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1200
11:34:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:833 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:34:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:833 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1200
11:34:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:833 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:34:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:833 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7251us
11:34:833 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:833 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:833 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:867 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1201
11:34:868 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:868 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:34:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6774us
11:34:869 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:869 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
11:34:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:34:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:34:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:34:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:34:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1201
11:34:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:34:870 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:870 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
11:34:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:34:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:34:870 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:34:870 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:34:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:34:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:34:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
11:34:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
11:34:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:34:871 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1202
11:34:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:34:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:34:872 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:34:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:34:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1202
11:34:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:34:872 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:34:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:34:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1203
11:34:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:873 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:34:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:34:879 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:879 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:879 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:879 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:880 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1280=sceMpegRingbufferAvailableSize(08c08044)
11:34:880 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000003)
11:34:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
11:34:880 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1203
11:34:880 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5976us
11:34:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:880 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:34:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:916 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1204
11:34:916 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:917 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10392us
11:34:917 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:917 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:918 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:918 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:919 LmpeMainThre E[ME]: hle\scempeg.cpp:741 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
11:34:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
11:34:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1204
11:34:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1205
11:34:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16672us
11:34:920 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:34:920 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
11:34:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:34:920 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:34:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(305, 00000000)
11:34:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
11:34:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1205
11:34:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1206
11:34:922 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1206
11:34:929 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +19050us
11:34:929 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:929 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:929 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:34:963 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:34:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:34:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1207
11:34:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:964 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1207
11:34:964 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1208
11:34:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:34:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:34:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:34:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:34:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:34:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:34:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:34:965 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1208
11:34:965 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:34:965 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:34:966 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:34:966 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:000 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1209
11:35:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1209
11:35:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1210
11:35:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1210
11:35:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1211
11:35:002 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:013 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1211
11:35:013 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:35:013 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:35:013 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:35:013 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:047 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:047 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1212
11:35:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:048 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1212
11:35:049 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1213
11:35:049 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:049 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:049 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:049 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:049 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1213
11:35:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1214
11:35:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:063 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1214
11:35:063 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:35:063 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:35:063 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:35:063 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:097 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1215
11:35:098 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:099 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1215
11:35:099 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1216
11:35:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:100 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1216
11:35:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1217
11:35:100 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:113 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1217
11:35:113 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:35:113 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:35:113 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:35:113 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:148 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:148 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1218
11:35:148 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:148 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:149 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1218
11:35:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1219
11:35:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1219
11:35:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1220
11:35:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:163 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1220
11:35:163 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:35:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:35:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:35:163 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:198 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:198 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1221
11:35:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:199 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1221
11:35:199 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1222
11:35:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:200 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1222
11:35:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
11:35:200 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
11:35:200 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
11:35:200 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
11:35:200 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:200 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:201 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:201 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1223
11:35:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:213 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:213 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1223
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:213 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:213 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:213 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:214 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:215 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:215 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1224
11:35:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:216 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:216 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:216 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:230 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:230 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1224
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:230 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:230 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:230 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:230 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:232 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:232 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:233 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:233 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1225
11:35:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:246 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1225
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:246 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:246 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:246 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:246 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:35:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
11:35:247 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
11:35:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:35:248 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fab4->0899cff8, thread exited) +0us
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(305, 00000000)
11:35:248 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(305)
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
11:35:248 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
11:35:248 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
11:35:248 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:248 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
11:35:248 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:248 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:248 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:248 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:248 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
11:35:248 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(303)
11:35:248 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(304)
11:35:250 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(302)
11:35:251 LmpeMainThre D[ME]: hle\scempeg.cpp:649 sceMpegFreeAvcEsBuf(08c08040, 1)
11:35:251 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
11:35:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
11:35:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
11:35:251 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
11:35:251 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(300, 1, 0)
11:35:251 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(300)
11:35:251 LmpeMainThre D[ME]: hle\scempeg.cpp:482 sceMpegDelete(08c08040)
11:35:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1400 sceMpegRingbufferDestruct(08c08044)
11:35:258 LmpeMainThre I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
11:35:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
11:35:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
11:35:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:35:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:259 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:35:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:35:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
11:35:261 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/chip.pmf, 0bffea50) : sector = 00006590
11:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5fa0->08000000, io getstat) +12us
11:35:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +106us
11:35:261 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:35:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +887us
11:35:262 LmpeMainThre I[ME]: hle\scempeg.cpp:370 sceMpegInit()
11:35:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
11:35:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
11:35:262 LmpeMainThre D[ME]: hle\scempeg.cpp:381 sceMpegRingbufferQueryMemSize(1280)
11:35:262 LmpeMainThre D[ME]: hle\scempeg.cpp:1130 sceMpegQueryMemSize()
11:35:262 LmpeMainThre D[ME]: hle\scempeg.cpp:404 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
11:35:262 LmpeMainThre I[ME]: hle\scempeg.cpp:470 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
11:35:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
11:35:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3096us
11:35:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:263 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:35:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:35:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:35:263 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:264 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:35:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1226
11:35:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:265 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1226
11:35:265 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:35:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:265 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:265 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:265 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:265 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:265 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:35:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:35:265 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:35:265 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:266 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:35:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:266 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:35:266 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:266 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:266 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:266 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:266 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:266 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:266 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:35:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:35:266 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:35:266 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:267 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:35:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:267 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1227
11:35:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:280 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:35:280 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:280 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:280 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:280 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:280 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:280 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:280 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:35:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:35:280 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:35:280 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:281 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:35:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:281 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1227
11:35:281 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
11:35:281 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:281 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:281 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:35:281 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:281 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:281 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:35:281 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:35:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
11:35:282 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
11:35:282 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:35:282 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:35:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:35:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +2441us
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 306=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
11:35:283 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(306, 1, 0)
11:35:283 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/chip.pmf, 00000001, 00000000)
11:35:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +2us
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(306, 1) (count: 0 -> 1)
11:35:283 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:35:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:35:283 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:35:283 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(306, 1, 0)
11:35:283 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(8, 0929a0d0, 800): deferring result
11:35:283 LmpeMainThre D[IO]: hle\sceio.cpp:1782 307 = sceIoWaitAsyncCB(8, 0bffea90): waiting
11:35:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
11:35:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
11:35:284 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(306, 1) (count: 0 -> 1)
11:35:284 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
11:35:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
11:35:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:35:284 LmpeMainThre D[ME]: hle\scempeg.cpp:529 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
11:35:287 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x5D800
11:35:287 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 309219
11:35:287 LmpeMainThre D[ME]: hle\scempeg.cpp:559 sceMpegQueryStreamSize(0929a0d0, 08c08184)
11:35:287 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x5D800
11:35:287 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 309219
11:35:287 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
11:35:287 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
11:35:287 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
11:35:287 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
11:35:287 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
11:35:288 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
11:35:288 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 0, 0)
11:35:288 LmpeMainThre I[ME]: hle\scempeg.cpp:588 sceMpegRegistStream(08c08040, 1, 0)
11:35:288 LmpeMainThre D[ME]: hle\scempeg.cpp:628 sceMpegMallocAvcEsBuf(08c08040)
11:35:288 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 1, 08c080d4)
11:35:288 LmpeMainThre D[ME]: hle\scempeg.cpp:945 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
11:35:288 LmpeMainThre D[ME]: hle\scempeg.cpp:907 sceMpegInitAu(08c08040, 153725184, 08c08114)
11:35:288 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:35:288 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 308=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
11:35:289 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
11:35:289 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
11:35:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2704us
11:35:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:35:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:35:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
11:35:289 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
11:35:289 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 309=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
11:35:289 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 310=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
11:35:291 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
11:35:291 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 311=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
11:35:291 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
11:35:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
11:35:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
11:35:292 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
11:35:292 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
11:35:292 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
11:35:292 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(310, 00000000)
11:35:292 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=311, argSize=4, argPtr=08c080c8)
11:35:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->311, pc: 0899cfbc->0899f8e8, thread started) +0us
11:35:292 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(310, 00000001, 1, 0bfbee50, 00000000): waiting
11:35:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899f934->0899cfbc, event flag waited) +0us
11:35:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1280)
11:35:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 36
11:35:292 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:35:293 LmpeMainThre I[ME]: hle\scempeg.cpp:307 Stream offset: 2048, Stream size: 0x5D800
11:35:293 LmpeMainThre I[ME]: hle\scempeg.cpp:308 First timestamp: 90000, Last timestamp: 309219
11:35:299 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:35:312 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 28 3, bytestream (td)
11:35:312 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
11:35:312 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: concealing 441 DC, 441 AC, 441 MV errors in P frame
11:35:317 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
11:35:317 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
11:35:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
11:35:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:318 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
11:35:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:318 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:318 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 089d0a80
11:35:319 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:35:325 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1228
11:35:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:326 idle0        I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 18 5, bytestream (td)
11:35:326 idle0        I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
11:35:326 idle0        I[ME]: hw\mediaengine.cpp:84 FF: concealing 391 DC, 391 AC, 391 MV errors in P frame
11:35:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:327 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1228
11:35:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
11:35:327 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:327 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1276=sceMpegRingbufferAvailableSize(08c08044)
11:35:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1276)
11:35:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 37
11:35:327 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:35:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
11:35:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:328 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 00000000
11:35:330 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:331 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:331 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1256=sceMpegRingbufferAvailableSize(08c08044)
11:35:331 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1256)
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 38
11:35:331 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:35:331 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
11:35:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:35:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:332 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:332 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1224=sceMpegRingbufferAvailableSize(08c08044)
11:35:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1224)
11:35:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 39
11:35:332 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:35:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
11:35:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:333 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1229
11:35:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:35:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1229
11:35:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:335 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:335 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1192=sceMpegRingbufferAvailableSize(08c08044)
11:35:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1192)
11:35:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 40
11:35:335 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
11:35:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
11:35:336 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:336 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:35:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:336 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:336 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1160=sceMpegRingbufferAvailableSize(08c08044)
11:35:336 LmpeMainThre D[ME]: hle\scempeg.cpp:1013 sceMpegRingbufferPut(08c08044, 32, 1160)
11:35:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 41
11:35:336 LmpeMainThre D[IO]: hle\sceio.cpp:787 sceIoRead(8, 08fe98b0, 10000): deferring result
11:35:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
11:35:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
11:35:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 0000001b
11:35:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1003 packetAdded: 27 packetsRead: 187 packetsTotal: 1280
11:35:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
11:35:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:35:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:338 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:338 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1133=sceMpegRingbufferAvailableSize(08c08044)
11:35:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:35:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:339 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
11:35:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:35:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:339 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1230
11:35:339 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:340 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:340 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
11:35:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:340 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:35:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:341 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1230
11:35:341 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:341 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:341 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:341 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
11:35:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1231
11:35:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +13447us
11:35:346 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:346 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1231
11:35:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:347 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1232
11:35:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:347 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:363 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:363 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:363 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->311, pc: 0899f830->0899f934, event flag set) +0us
11:35:363 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:400 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:400 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:400 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:400 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:434 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f830, blocking audio) +591us
11:35:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
11:35:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:35:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:435 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1232
11:35:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:436 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:436 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:437 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1233
11:35:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
11:35:439 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:439 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:440 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1137=sceMpegRingbufferAvailableSize(08c08044)
11:35:440 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:35:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:440 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:442 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:442 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1233
11:35:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:442 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1234
11:35:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
11:35:443 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:443 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:443 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:443 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:445 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1141=sceMpegRingbufferAvailableSize(08c08044)
11:35:445 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
11:35:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:445 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:446 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1234
11:35:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:446 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:447 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:447 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7101us
11:35:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:447 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:481 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1235
11:35:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3764us
11:35:482 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:482 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:482 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:482 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:483 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1145=sceMpegRingbufferAvailableSize(08c08044)
11:35:483 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:35:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:35:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1235
11:35:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:484 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:484 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:484 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:486 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1236
11:35:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:35:487 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1236
11:35:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:487 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1237
11:35:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:488 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:489 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:489 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:490 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1149=sceMpegRingbufferAvailableSize(08c08044)
11:35:490 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:490 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:491 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:492 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1237
11:35:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:492 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3484us
11:35:492 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:492 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:492 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:526 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:526 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1238
11:35:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7382us
11:35:527 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1238
11:35:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:527 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:527 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1239
11:35:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:527 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:528 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:528 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:529 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1157=sceMpegRingbufferAvailableSize(08c08044)
11:35:529 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:35:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1239
11:35:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:530 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:531 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1240
11:35:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:533 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:533 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1240
11:35:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:533 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:533 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3025us
11:35:533 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:533 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:533 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:568 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1241
11:35:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:569 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11000us
11:35:570 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:570 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:571 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1161=sceMpegRingbufferAvailableSize(08c08044)
11:35:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:35:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1241
11:35:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:572 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:573 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1242
11:35:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:575 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:575 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1242
11:35:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:575 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:575 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1243
11:35:575 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:575 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:576 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:576 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:576 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:576 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:577 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1165=sceMpegRingbufferAvailableSize(08c08044)
11:35:577 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:578 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:579 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1243
11:35:579 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1650us
11:35:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:579 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:613 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:613 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3454us
11:35:613 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:613 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:613 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1244
11:35:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:35:615 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1244
11:35:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:616 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1245
11:35:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:616 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:617 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:617 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:617 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:617 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:618 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:618 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:35:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1245
11:35:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:618 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:619 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:619 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:619 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:620 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:620 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +6213us
11:35:620 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:621 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:621 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:655 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1246
11:35:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1553us
11:35:656 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:656 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:657 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
11:35:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:657 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:35:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:658 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1246
11:35:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:658 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:659 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1247
11:35:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
11:35:661 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:661 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1247
11:35:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:661 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1248
11:35:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:662 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:662 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:663 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:664 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:665 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1248
11:35:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:666 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5696us
11:35:666 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:666 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:666 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:700 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:700 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1249
11:35:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:700 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:700 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:700 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5171us
11:35:701 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:701 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1249
11:35:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:702 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1250
11:35:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:702 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:703 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:703 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:703 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:35:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1250
11:35:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:704 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:704 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:705 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:706 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1251
11:35:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:707 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1251
11:35:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:708 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:708 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5236us
11:35:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:708 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:742 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:742 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1252
11:35:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:742 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8789us
11:35:743 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:743 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:743 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:743 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:744 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1169=sceMpegRingbufferAvailableSize(08c08044)
11:35:744 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:744 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:35:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1252
11:35:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:745 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:745 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:745 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:745 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:746 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:746 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:747 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1253
11:35:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:747 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1253
11:35:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:748 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:748 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1254
11:35:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:748 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:749 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:749 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:749 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:749 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:750 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:750 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:751 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1254
11:35:752 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3861us
11:35:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:752 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:787 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1243us
11:35:787 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:787 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1255
11:35:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:787 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:35:788 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1255
11:35:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1256
11:35:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:790 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:790 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:35:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1256
11:35:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:792 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:794 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1257
11:35:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:795 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:796 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +361us
11:35:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:796 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:830 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:830 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1257
11:35:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1703us
11:35:830 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1258
11:35:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:830 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:831 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:831 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:831 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:35:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:833 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1258
11:35:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:833 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:833 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:835 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1259
11:35:835 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:835 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:836 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1259
11:35:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:836 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +11066us
11:35:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:837 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:871 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1260
11:35:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:872 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2960us
11:35:873 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:873 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:35:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:875 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1260
11:35:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:875 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:875 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:876 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:877 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:877 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1261
11:35:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:878 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:878 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1261
11:35:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:878 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:878 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1262
11:35:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:879 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:879 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:880 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:880 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:880 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:881 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:881 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:881 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:883 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1262
11:35:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:883 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:883 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4289us
11:35:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:883 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:918 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:35:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:918 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1263
11:35:918 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:918 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6578us
11:35:919 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1263
11:35:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1264
11:35:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:920 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:920 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:920 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:35:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1264
11:35:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:922 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:922 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:922 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:924 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1265
11:35:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:925 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:35:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1265
11:35:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:926 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:35:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:926 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3830us
11:35:926 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:926 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:926 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:35:960 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:35:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:35:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1266
11:35:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:960 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:35:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10196us
11:35:961 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:961 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:962 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1173=sceMpegRingbufferAvailableSize(08c08044)
11:35:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:35:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:35:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:35:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:35:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:35:963 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1266
11:35:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:35:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:35:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:963 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:965 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:35:965 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:35:965 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:35:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:35:965 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1267
11:35:965 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:35:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:35:966 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:35:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:35:966 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1267
11:35:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:35:966 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:35:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:35:967 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1268
11:35:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:35:967 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:35:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:35:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:35:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:35:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:35:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:35:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:35:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:35:967 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:35:967 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:35:968 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:35:968 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:35:969 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:35:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:35:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:35:969 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:35:970 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:35:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:35:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1268
11:35:970 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2454us
11:35:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:35:970 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:35:970 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:006 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2649us
11:36:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:007 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1269
11:36:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:36:008 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:008 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1269
11:36:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:008 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1270
11:36:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:009 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:010 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:010 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:010 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:010 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:011 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:011 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:36:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:011 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1270
11:36:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:012 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:012 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:012 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:012 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:013 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:013 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:013 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:014 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7018us
11:36:014 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:014 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:014 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:048 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:048 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1271
11:36:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +748us
11:36:049 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1271
11:36:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:050 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1272
11:36:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:050 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:051 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:051 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:051 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:052 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:052 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:052 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:36:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1272
11:36:052 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:053 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:053 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:054 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:054 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:054 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1273
11:36:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:055 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:055 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1273
11:36:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:056 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +9659us
11:36:056 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:056 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:056 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:090 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1274
11:36:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:090 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4366us
11:36:091 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:091 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:093 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1177=sceMpegRingbufferAvailableSize(08c08044)
11:36:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:36:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1274
11:36:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:093 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:095 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1275
11:36:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:096 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1275
11:36:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:097 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:097 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1276
11:36:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:097 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:098 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:098 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:098 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:098 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:099 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:099 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:100 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:101 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1276
11:36:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:101 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2882us
11:36:101 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:101 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:102 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:136 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1277
11:36:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7984us
11:36:137 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1277
11:36:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:137 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:138 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1278
11:36:138 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:138 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:139 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:139 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:139 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:139 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:140 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:140 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:36:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:140 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1278
11:36:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:141 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:141 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:142 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:142 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:142 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1279
11:36:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:147 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:147 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1279
11:36:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:147 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:147 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2423us
11:36:147 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:147 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:147 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:181 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:181 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1280
11:36:181 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:181 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11602us
11:36:182 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:182 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:182 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:182 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:183 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1181=sceMpegRingbufferAvailableSize(08c08044)
11:36:183 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:184 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:36:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1280
11:36:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:184 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:184 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:184 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:184 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:186 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:186 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:186 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1281
11:36:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:187 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1281
11:36:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:187 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1282
11:36:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:188 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:197 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:197 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:198 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:200 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:200 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1282
11:36:200 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1048us
11:36:200 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:200 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:200 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:235 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4056us
11:36:235 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:235 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1283
11:36:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:36:236 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1283
11:36:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:237 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1284
11:36:237 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:237 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:238 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:238 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:36:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1284
11:36:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:240 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:240 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:241 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:241 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:241 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:242 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5611us
11:36:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:242 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:275 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1285
11:36:275 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2155us
11:36:276 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:277 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1285
11:36:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:277 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1286
11:36:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:277 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:278 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:278 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:278 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:278 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:279 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:279 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:36:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1286
11:36:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:280 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:280 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:280 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:280 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:281 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:282 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:282 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:282 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1287
11:36:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:283 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:283 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1287
11:36:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:283 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:283 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +8252us
11:36:283 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:283 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:283 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:318 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:318 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1288
11:36:318 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:318 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5773us
11:36:319 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:319 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:319 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:319 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:320 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1185=sceMpegRingbufferAvailableSize(08c08044)
11:36:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:36:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1288
11:36:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:321 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:321 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:321 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:321 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:323 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1289
11:36:323 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:324 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1289
11:36:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:325 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1290
11:36:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:325 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:331 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:331 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:331 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:331 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:332 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:334 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1290
11:36:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:334 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1476us
11:36:334 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:334 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:334 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:368 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1291
11:36:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9391us
11:36:369 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1291
11:36:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:369 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1292
11:36:370 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:370 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:371 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:371 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:372 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1189=sceMpegRingbufferAvailableSize(08c08044)
11:36:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:36:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1292
11:36:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:373 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:374 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:374 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:374 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:374 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1293
11:36:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:381 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:381 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1293
11:36:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:381 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:381 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1016us
11:36:381 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:382 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:382 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:415 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1294
11:36:416 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:416 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13009us
11:36:416 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:417 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:417 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:417 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:418 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1193=sceMpegRingbufferAvailableSize(08c08044)
11:36:418 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:418 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:36:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1294
11:36:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:418 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:419 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:419 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:420 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:420 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1295
11:36:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:422 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1295
11:36:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:422 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:422 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +14082us
11:36:422 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:422 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:422 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:451 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1296
11:36:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 08b18374->08000000, interrupt) +239us
11:36:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:451 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:452 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->08b18374, left interrupt) +0us
11:36:458 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f404, blocking audio) +55us
11:36:458 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:458 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:36:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:460 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1296
11:36:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:460 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:462 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1297
11:36:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8007us
11:36:463 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:463 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1297
11:36:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:463 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:464 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1298
11:36:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:464 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:465 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:465 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:465 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:465 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:466 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1197=sceMpegRingbufferAvailableSize(08c08044)
11:36:466 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:466 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:467 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:467 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1298
11:36:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:468 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7305us
11:36:468 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:468 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:468 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:501 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1299
11:36:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3562us
11:36:502 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1299
11:36:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:503 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1300
11:36:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:503 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:504 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:504 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:504 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:504 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:505 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1201=sceMpegRingbufferAvailableSize(08c08044)
11:36:505 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:505 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:36:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1300
11:36:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:506 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:506 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:507 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:507 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1301
11:36:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:514 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:514 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1301
11:36:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:514 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:514 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +6846us
11:36:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:515 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:549 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1302
11:36:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:550 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7180us
11:36:551 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:551 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:551 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:551 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:552 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:552 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:36:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1302
11:36:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:552 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:552 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:552 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:552 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:554 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:554 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:554 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1303
11:36:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:555 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1303
11:36:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:556 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1304
11:36:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:556 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:564 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:564 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:564 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:564 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:565 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:565 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:567 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1304
11:36:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:567 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +69us
11:36:567 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:567 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:567 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:601 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:601 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1305
11:36:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10798us
11:36:602 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1305
11:36:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:602 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1306
11:36:603 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:603 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:603 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:604 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:604 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:604 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:605 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1205=sceMpegRingbufferAvailableSize(08c08044)
11:36:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:36:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1306
11:36:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:605 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:607 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1307
11:36:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:614 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:614 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1307
11:36:614 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1970us
11:36:614 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:614 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:614 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:649 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +94us
11:36:649 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:649 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1308
11:36:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:650 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:651 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:651 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:651 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:651 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:652 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:652 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:36:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1308
11:36:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:652 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:653 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:653 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:653 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:654 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:654 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:654 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1309
11:36:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:656 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1309
11:36:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:656 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:657 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +12675us
11:36:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:657 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:690 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1310
11:36:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:691 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1350us
11:36:692 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:692 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:693 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1209=sceMpegRingbufferAvailableSize(08c08044)
11:36:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:36:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:693 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1310
11:36:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:693 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:695 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1311
11:36:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:696 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:697 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1311
11:36:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:697 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:697 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1312
11:36:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:697 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:698 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:698 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:698 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:698 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:698 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:699 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:699 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:701 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:701 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1312
11:36:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:701 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:701 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:701 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5898us
11:36:701 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:701 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:701 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:735 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1313
11:36:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4968us
11:36:737 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:738 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1313
11:36:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:738 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1314
11:36:738 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:738 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:738 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:738 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:738 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:739 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:739 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:739 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:739 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:741 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1213=sceMpegRingbufferAvailableSize(08c08044)
11:36:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:36:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1314
11:36:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:742 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:743 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:744 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:744 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1315
11:36:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:748 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:748 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:749 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1315
11:36:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:749 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:749 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5439us
11:36:749 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:749 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:749 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:785 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1316
11:36:785 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:785 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8586us
11:36:787 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:787 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:788 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1217=sceMpegRingbufferAvailableSize(08c08044)
11:36:788 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:788 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:36:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1316
11:36:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:788 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:788 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:788 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:789 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:790 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1317
11:36:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:791 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1317
11:36:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:792 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:792 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1318
11:36:792 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:792 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:798 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:798 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:798 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:798 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:799 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:801 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1318
11:36:801 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4064us
11:36:801 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:801 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:801 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:835 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1040us
11:36:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1319
11:36:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:36:837 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1319
11:36:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:837 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1320
11:36:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:837 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:838 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:838 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:838 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:840 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1221=sceMpegRingbufferAvailableSize(08c08044)
11:36:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:36:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:840 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1320
11:36:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:840 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:842 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:842 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:842 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:842 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1321
11:36:842 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:842 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:848 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:848 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:848 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +563us
11:36:848 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:848 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:848 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:869 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1321
11:36:885 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1500us
11:36:885 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1322
11:36:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:885 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:885 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:886 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:886 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:886 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:886 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:887 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:887 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:36:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1322
11:36:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:888 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:888 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:888 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:890 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1323
11:36:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:891 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1323
11:36:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:892 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +11268us
11:36:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:892 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:926 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:36:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1324
11:36:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:926 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2757us
11:36:927 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:927 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:929 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1225=sceMpegRingbufferAvailableSize(08c08044)
11:36:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:36:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1324
11:36:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:930 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:931 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:931 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1325
11:36:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:931 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:932 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1325
11:36:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:933 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:933 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1326
11:36:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:933 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:36:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:933 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:934 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:934 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:935 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:36:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:935 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:937 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:937 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1326
11:36:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:937 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4492us
11:36:937 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:937 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:937 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:36:972 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:36:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:36:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1327
11:36:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:36:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6375us
11:36:973 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:36:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:974 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1327
11:36:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:974 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:36:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1328
11:36:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:974 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:36:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:36:975 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:36:975 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:36:975 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:36:975 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:36:976 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:36:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:36:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:36:977 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:36:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:36:977 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1328
11:36:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:36:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:977 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:977 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:36:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:36:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:36:977 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:36:979 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:36:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:36:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:36:979 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:36:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1329
11:36:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:36:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:36:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:36:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:36:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:36:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:36:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:36:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:36:981 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:36:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:36:981 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1329
11:36:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:36:981 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:36:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:36:982 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4032us
11:36:982 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:36:982 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:36:982 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:016 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1330
11:37:016 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:016 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9993us
11:37:017 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:017 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:017 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:017 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:018 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1229=sceMpegRingbufferAvailableSize(08c08044)
11:37:018 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:019 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:37:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1330
11:37:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:019 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:019 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:019 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:019 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:019 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
11:37:021 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:021 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:021 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1331
11:37:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:022 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:023 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1331
11:37:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:023 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1332
11:37:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:023 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:031 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:031 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:031 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:031 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:032 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1245=sceMpegRingbufferAvailableSize(08c08044)
11:37:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:032 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:034 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:034 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1332
11:37:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2657us
11:37:034 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:034 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:034 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:068 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2447us
11:37:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1333
11:37:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:37:070 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1333
11:37:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:071 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1334
11:37:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:071 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:072 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:072 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:073 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1249=sceMpegRingbufferAvailableSize(08c08044)
11:37:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:37:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:074 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1334
11:37:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:074 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:074 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:075 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:076 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7221us
11:37:076 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:076 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:076 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:113 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1335
11:37:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +546us
11:37:114 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:114 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1335
11:37:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:114 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:114 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1336
11:37:115 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:115 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:115 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:115 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:115 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:115 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:117 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:117 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:37:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:117 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1336
11:37:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:117 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:117 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:117 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:117 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:119 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:119 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:119 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1337
11:37:119 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:120 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1337
11:37:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:120 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:121 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +9862us
11:37:121 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:121 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:121 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:154 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1338
11:37:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:155 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4164us
11:37:155 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:156 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:37:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1338
11:37:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:157 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:159 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:159 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1339
11:37:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:160 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1339
11:37:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1340
11:37:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:161 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:165 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:165 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:165 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:165 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:166 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1265=sceMpegRingbufferAvailableSize(08c08044)
11:37:166 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:166 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:168 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1340
11:37:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:168 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3085us
11:37:168 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:168 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:168 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:203 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1341
11:37:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7782us
11:37:204 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:205 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1341
11:37:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:205 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1342
11:37:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:205 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:206 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:206 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:206 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:206 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:207 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:208 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:37:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:208 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1342
11:37:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:208 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:208 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:210 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:210 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:210 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1343
11:37:210 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:215 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:215 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1343
11:37:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:215 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:216 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2626us
11:37:216 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:216 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:216 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:250 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:250 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1344
11:37:250 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:250 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11400us
11:37:251 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:251 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:251 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:251 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:252 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1269=sceMpegRingbufferAvailableSize(08c08044)
11:37:253 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:253 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:37:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1344
11:37:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:253 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:253 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:253 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:253 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:255 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:255 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:255 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1345
11:37:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:257 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1345
11:37:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:257 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1346
11:37:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:265 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:265 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:265 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:265 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:266 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:266 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:268 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1346
11:37:268 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1250us
11:37:268 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:268 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:268 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:303 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3853us
11:37:303 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:303 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1347
11:37:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
11:37:304 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1347
11:37:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:305 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1348
11:37:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:305 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:306 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:306 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:37:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1348
11:37:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:308 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:310 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:310 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5814us
11:37:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:310 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:344 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:344 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1349
11:37:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1952us
11:37:345 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1349
11:37:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1350
11:37:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:346 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:347 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:347 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:347 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:347 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
11:37:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1350
11:37:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:348 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:348 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:349 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:350 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:350 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:350 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:350 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1351
11:37:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:351 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1351
11:37:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:352 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:352 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +8455us
11:37:352 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:352 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:352 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:386 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1352
11:37:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:386 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5570us
11:37:387 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:387 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:388 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:389 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
11:37:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:389 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1352
11:37:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:389 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:389 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:390 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1353
11:37:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:392 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:392 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1353
11:37:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:392 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1354
11:37:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:393 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:398 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:398 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:398 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:398 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:399 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:399 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:401 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1354
11:37:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:401 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1678us
11:37:401 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:401 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:401 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:436 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1355
11:37:436 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9188us
11:37:437 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:438 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1355
11:37:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:438 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1356
11:37:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:438 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:439 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:439 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:440 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
11:37:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:441 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1356
11:37:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:441 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:443 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:443 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1357
11:37:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:448 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1357
11:37:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:448 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:448 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1219us
11:37:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:449 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:483 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1358
11:37:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:483 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12806us
11:37:484 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:484 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:484 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:484 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:485 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1277=sceMpegRingbufferAvailableSize(08c08044)
11:37:486 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:486 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
11:37:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1358
11:37:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:486 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:486 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:486 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:487 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:488 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:488 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1359
11:37:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:489 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1359
11:37:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:489 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:490 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +14284us
11:37:490 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:490 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:490 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:494 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1360
11:37:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 08b18374->08000000, interrupt) +37us
11:37:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:494 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:498 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->08b18374, left interrupt) +0us
11:37:529 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f404, blocking audio) +258us
11:37:529 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:529 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
11:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1360
11:37:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:531 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:531 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:532 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:533 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1361
11:37:533 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:533 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:533 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:533 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7804us
11:37:534 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1361
11:37:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:534 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1362
11:37:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:534 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:535 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:535 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:535 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:535 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:536 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:538 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1362
11:37:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:538 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:538 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:538 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7508us
11:37:538 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:538 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:538 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:572 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1363
11:37:572 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3359us
11:37:573 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1363
11:37:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:573 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1364
11:37:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:574 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:575 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:575 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:575 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:575 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:576 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:576 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
11:37:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1364
11:37:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:576 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:576 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:578 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:578 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:578 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:578 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1365
11:37:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:582 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1365
11:37:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:582 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:582 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7048us
11:37:582 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:583 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:617 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:617 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1366
11:37:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:617 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6977us
11:37:618 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:618 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:618 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:618 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:619 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:620 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
11:37:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1366
11:37:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:620 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:620 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:620 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:622 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:622 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:622 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1367
11:37:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:622 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:623 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1367
11:37:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:623 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1368
11:37:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:624 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:632 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:632 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:632 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:632 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:632 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:633 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
11:37:633 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:634 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:635 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1368
11:37:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:635 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +272us
11:37:635 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:636 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:636 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:670 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1369
11:37:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10595us
11:37:672 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
11:37:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1369
11:37:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
11:37:672 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
11:37:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1370
11:37:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:672 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
11:37:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
11:37:673 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:673 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:675 LmpeMainThre D[ME]: hle\scempeg.cpp:1182 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
11:37:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
11:37:675 LmpeMainThre D[ME]: hle\scempeg.cpp:1354 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
11:37:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
11:37:675 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1370
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:675 LmpeMainThre D[ME]: hle\scempeg.cpp:1108 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
11:37:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
11:37:675 LmpeMainThre D[ME]: hle\scempeg.cpp:696 *buffer = 0929b1e0, *init = 08c2cc80
11:37:675 LmpeMainThre D[ME]: hle\scempeg.cpp:718 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
11:37:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
11:37:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
11:37:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
11:37:676 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1371
11:37:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
11:37:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
11:37:682 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
11:37:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
11:37:682 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1371
11:37:682 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2173us
11:37:682 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:682 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:682 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:716 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
11:37:716 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:37:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
11:37:717 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1372
11:37:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:717 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
11:37:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14213us
11:37:718 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:718 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:718 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:718 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:719 LmpeMainThre D[ME]: hle\scempeg.cpp:970 1280=sceMpegRingbufferAvailableSize(08c08044)
11:37:719 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000003)
11:37:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
11:37:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1372
11:37:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1373
11:37:719 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16664us
11:37:720 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:720 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:720 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:720 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:721 LmpeMainThre E[ME]: hle\scempeg.cpp:741 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
11:37:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
11:37:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1373
11:37:722 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +15228us
11:37:722 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:722 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:722 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:757 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1374
11:37:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1148us
11:37:758 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
11:37:758 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
11:37:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
11:37:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
11:37:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(311, 00000000)
11:37:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
11:37:760 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1374
11:37:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1375
11:37:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1375
11:37:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1376
11:37:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:765 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1376
11:37:765 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +44977us
11:37:765 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:765 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:765 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:799 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:800 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1377
11:37:800 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1377
11:37:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1378
11:37:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1378
11:37:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1379
11:37:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:802 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:802 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:802 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:815 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1379
11:37:815 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
11:37:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:815 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:850 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:850 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1380
11:37:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:851 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:851 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1380
11:37:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1381
11:37:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1381
11:37:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1382
11:37:853 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:853 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:865 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1382
11:37:865 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
11:37:865 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:865 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:865 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:900 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1383
11:37:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1383
11:37:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1384
11:37:901 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:901 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1384
11:37:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1385
11:37:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:915 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1385
11:37:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
11:37:915 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:915 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:915 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:950 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
11:37:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1386
11:37:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1386
11:37:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1387
11:37:952 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1387
11:37:953 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
11:37:953 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:953 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:953 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:989 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
11:37:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
11:37:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1388
11:37:989 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1388
11:37:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1389
11:37:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1389
11:37:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1390
11:37:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:37:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:37:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:37:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:37:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:37:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:37:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:37:999 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1390
11:37:999 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
11:37:999 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
11:37:999 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
11:37:999 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
11:37:999 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:37:999 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:37:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:37:999 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:37:999 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:37:999 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:37:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:000 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:000 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:000 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1391
11:38:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:38:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:000 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:38:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:38:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:38:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:38:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:015 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:015 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1391
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:015 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:015 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:015 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:015 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:016 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:016 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:017 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:017 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1392
11:38:018 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:38:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:38:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:38:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:38:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:38:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:38:032 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1392
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:032 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:032 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:032 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:033 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:033 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:034 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:034 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:034 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1393
11:38:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:38:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:38:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:38:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:38:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:38:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:38:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:049 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:049 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1393
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:049 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:049 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:049 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
11:38:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
11:38:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
11:38:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
11:38:050 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
11:38:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fab4->0899cff8, thread exited) +0us
11:38:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(311, 00000000)
11:38:050 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(311)
11:38:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
11:38:050 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
11:38:050 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
11:38:050 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
11:38:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:38:051 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
11:38:051 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:38:051 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:051 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:051 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:38:051 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:38:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
11:38:051 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(309)
11:38:051 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(310)
11:38:053 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(308)
11:38:053 LmpeMainThre D[ME]: hle\scempeg.cpp:649 sceMpegFreeAvcEsBuf(08c08040, 1)
11:38:053 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
11:38:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
11:38:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
11:38:054 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
11:38:054 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(306, 1, 0)
11:38:054 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(306)
11:38:054 LmpeMainThre D[ME]: hle\scempeg.cpp:482 sceMpegDelete(08c08040)
11:38:062 LmpeMainThre D[ME]: hle\scempeg.cpp:1400 sceMpegRingbufferDestruct(08c08044)
11:38:062 LmpeMainThre I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
11:38:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
11:38:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
11:38:062 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:38:062 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:38:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:38:063 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:38:063 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:38:063 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:063 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:063 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:38:063 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:38:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:38:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
11:38:073 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172294144 = sceIoLseek(7, a450000, 0)
11:38:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +88us
11:38:073 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +30us
11:38:073 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:38:074 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:38:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:38:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +63us
11:38:074 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:074 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c0c500, 4000): deferring result
11:38:075 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2e0): waiting
11:38:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:38:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:38:107 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172310528 = sceIoLseek(7, a454000, 0)
11:38:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +287us
11:38:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:38:108 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:38:108 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c185c0, 4000): deferring result
11:38:108 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe290): waiting
11:38:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:38:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
11:39:107 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1394
11:39:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18378->08000000, interrupt) +8243us
11:39:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:39:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:39:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:39:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:39:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:39:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:39:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:39:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:39:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:39:108 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
11:39:109 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:39:109 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:39:109 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:39:109 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:39:109 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:39:109 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:39:109 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:39:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18378, sas core) +0us
11:39:203 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1394
11:40:439 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172326912 = sceIoLseek(7, a458000, 0)
11:40:439 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +10448us
11:40:439 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:40:440 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:40:440 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:40:440 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:40:440 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:40:440 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:40:440 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:40:440 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:40:440 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:40:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:40:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:40:440 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:40:440 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c20640, 4000): deferring result
11:40:440 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2c0): waiting
11:40:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:40:441 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
11:40:441 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:40:441 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:40:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:40:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:41:197 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1395
11:41:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18380->08000000, interrupt) +5970us
11:41:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:41:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:41:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:41:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:41:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:41:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:41:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:41:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:41:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:41:198 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
11:41:198 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:41:198 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:41:198 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:41:198 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:41:198 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:41:199 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:41:199 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:41:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18380, sas core) +0us
11:41:289 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1395
11:42:790 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172343296 = sceIoLseek(7, a45c000, 0)
11:42:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13678us
11:42:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:42:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:42:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:42:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:42:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:42:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:42:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:42:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:42:791 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:42:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:42:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:42:791 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:42:791 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c084c0, 4000): deferring result
11:42:791 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2c0): waiting
11:42:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
11:42:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
11:42:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:42:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:42:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:42:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:43:118 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1396
11:43:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade14c->08000000, interrupt) +2740us
11:43:118 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:43:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:43:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:43:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:43:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:43:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:43:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:43:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:43:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:43:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ade14c, left interrupt) +0us
11:43:206 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1396
11:45:058 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1397
11:45:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade168->08000000, interrupt) +16683us
11:45:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:45:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:45:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:45:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:45:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:45:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:45:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:45:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:45:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:45:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
11:45:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:45:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:45:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:45:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:45:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:45:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:45:060 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:45:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08ade168, sas core) +0us
11:45:144 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1397
11:46:995 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1398
11:46:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962868->08000000, interrupt) +16682us
11:46:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:46:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:46:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:46:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:46:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:46:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:46:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:46:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:46:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:46:997 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
11:46:997 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:46:997 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:46:997 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:46:997 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:46:997 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:46:997 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:46:997 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:46:998 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:46:998 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:46:998 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962868, sas core) +6us
11:47:085 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1398
11:48:967 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1399
11:48:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962838->08000000, interrupt) +16676us
11:48:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:48:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:48:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:48:967 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:48:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:48:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:48:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:48:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:48:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:48:968 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
11:48:968 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:48:969 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:48:969 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:48:969 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:48:969 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:48:969 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:48:970 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:48:970 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:48:970 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:48:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962838, sas core) +6us
11:49:055 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1399
11:49:703 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(30, 1, 089c30d8, 08cc8c12)
11:49:703 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(30, 1)
11:49:705 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101761024 = sceIoLseek(7, 610c000, 0)
11:49:705 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6249us
11:49:705 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:49:706 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:49:706 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:49:706 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:49:706 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:49:706 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:49:706 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:49:706 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:49:706 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:49:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:49:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:49:706 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:49:706 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c10540, 4000): deferring result
11:49:707 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:49:715 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe820): waiting
11:49:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +77us
11:49:716 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +69us
11:49:716 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:49:716 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:49:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:49:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:49:739 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
11:49:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +188us
11:49:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:49:739 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:49:740 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c20640, 4000): deferring result
11:49:740 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
11:49:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
11:49:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
11:50:869 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1400
11:50:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed67c->08000000, interrupt) +9711us
11:50:869 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:50:869 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
11:50:869 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:50:869 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:50:869 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:50:870 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
11:50:870 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
11:50:870 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
11:50:870 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
11:50:870 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
11:50:872 idle0        I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 3
11:50:872 idle0        D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
11:50:872 idle0        D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
11:50:872 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


11:50:872 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


11:50:873 idle0        I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
11:50:873 idle0        D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
11:50:873 idle0        D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
11:50:877 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


11:50:877 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  fragColor0 = v;
}


11:50:878 idle0        I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
11:50:878 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
11:50:879 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
11:50:879 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:50:879 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:50:879 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:50:879 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:50:879 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:50:879 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:50:879 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:50:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed67c, sas core) +0us
11:50:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed890->08000000, interrupt) +5us
11:50:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
11:50:880 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
11:50:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed890, left interrupt) +0us
11:50:964 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1400
11:51:969 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
11:51:969 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +9351us
11:51:969 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:51:970 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:51:970 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:51:970 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:51:970 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:51:970 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:51:970 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:51:970 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:51:970 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:51:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:51:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:51:970 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:51:970 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c24680, 4000): deferring result
11:51:971 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
11:51:979 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
11:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
11:51:979 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
11:51:979 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:51:980 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:51:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:51:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:52:159 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101761024 = sceIoLseek(7, 610c000, 0)
11:52:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1525us
11:52:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:52:159 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:52:159 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c14580, 4000): deferring result
11:52:159 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf60): waiting
11:52:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
11:52:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
11:52:770 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1401
11:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed67c->08000000, interrupt) +5268us
11:52:770 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:52:770 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
11:52:770 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
11:52:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:52:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:52:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:52:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:52:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:52:770 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
11:52:770 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
11:52:770 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
11:52:771 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
11:52:771 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
11:52:771 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
11:52:773 idle0        I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 3
11:52:773 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
11:52:773 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
11:52:773 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:52:773 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:52:774 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:52:774 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:52:774 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:52:774 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:52:774 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:52:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed67c, sas core) +0us
11:52:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed9c0->08000000, interrupt) +5us
11:52:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
11:52:775 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:52:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed9c0, left interrupt) +0us
11:52:859 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1401
11:54:718 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1402
11:54:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed6a0->08000000, interrupt) +16671us
11:54:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:54:718 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
11:54:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
11:54:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:54:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:54:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:54:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:54:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:54:719 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
11:54:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
11:54:719 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:54:720 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:54:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:54:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:54:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:54:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:54:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:54:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:54:720 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:54:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed6a0, sas core) +6us
11:54:805 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1402
11:56:148 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101777408 = sceIoLseek(7, 6110000, 0)
11:56:148 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +12230us
11:56:148 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:56:149 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:56:149 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:56:149 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:56:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:56:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:56:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:56:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:56:149 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:56:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:56:149 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:56:149 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c1c600, 4000): deferring result
11:56:150 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
11:56:158 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe670): waiting
11:56:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
11:56:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
11:56:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:56:159 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:56:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:56:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:56:648 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1403
11:56:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aec5e0->08000000, interrupt) +4182us
11:56:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:56:648 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
11:56:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
11:56:648 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
11:56:648 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
11:56:648 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
11:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
11:56:648 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
11:56:648 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
11:56:648 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
11:56:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aec5e0, left interrupt) +4us
11:56:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed650->08000000, interrupt) +6us
11:56:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
11:56:650 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
11:56:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed650, left interrupt) +0us
11:56:733 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1403
11:58:569 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1404
11:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962834->08000000, interrupt) +16671us
11:58:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
11:58:569 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
11:58:569 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
11:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
11:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
11:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
11:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
11:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
11:58:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
11:58:570 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
11:58:570 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:58:570 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:58:570 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:58:570 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:58:570 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:58:570 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:58:570 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
11:58:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962834, sas core) +0us
11:58:658 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1404
11:59:558 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101711872 = sceIoLseek(7, 6100000, 0)
11:59:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +8472us
11:59:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:59:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
11:59:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
11:59:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
11:59:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
11:59:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:59:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:59:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
11:59:560 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
11:59:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
11:59:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
11:59:560 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:59:560 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c10540, 4000): deferring result
11:59:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
11:59:570 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
11:59:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
11:59:570 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
11:59:570 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
11:59:570 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
11:59:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
11:59:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
11:59:573 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101728256 = sceIoLseek(7, 6104000, 0)
11:59:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +20us
11:59:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:59:573 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:59:573 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c1c600, 4000): deferring result
11:59:573 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe670): waiting
11:59:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
11:59:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
11:59:794 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
11:59:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1910us
11:59:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
11:59:794 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
11:59:794 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c0c500, 4000): deferring result
11:59:795 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
11:59:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
11:59:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
12:00:425 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1405
12:00:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaf8->08000000, interrupt) +5488us
12:00:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:00:425 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
12:00:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:00:425 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
12:00:425 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:00:425 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
12:00:425 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
12:00:425 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:00:425 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
12:00:426 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
12:00:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
12:00:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:00:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:00:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:00:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:00:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:00:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:00:426 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:00:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aedaf8, sas core) +0us
12:00:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed8b0->08000000, interrupt) +5us
12:00:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
12:00:427 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
12:00:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed8b0, left interrupt) +0us
12:00:511 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1405
12:02:358 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1406
12:02:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0896283c->08000000, interrupt) +16671us
12:02:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:02:359 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
12:02:359 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
12:02:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:02:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:02:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:02:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:02:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
12:02:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:02:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
12:02:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:02:360 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
12:02:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:02:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:02:360 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:02:360 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:02:360 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:02:360 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:02:360 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
12:02:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0896283c, sas core) +6us
12:02:447 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1406
12:03:964 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101679104 = sceIoLseek(7, 60f8000, 0)
12:03:964 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13715us
12:03:964 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:03:965 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
12:03:965 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:03:965 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:03:965 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:03:965 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:03:965 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:03:965 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:03:965 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:03:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
12:03:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
12:03:965 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:03:965 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c24680, 4000): deferring result
12:03:966 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
12:03:974 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
12:03:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
12:03:974 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
12:03:975 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:03:975 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
12:03:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
12:03:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
12:04:205 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101695488 = sceIoLseek(7, 60fc000, 0)
12:04:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1981us
12:04:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
12:04:206 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:04:206 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c1c600, 4000): deferring result
12:04:206 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
12:04:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
12:04:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
12:04:258 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1407
12:04:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18374->08000000, interrupt) +452us
12:04:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:04:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
12:04:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:04:258 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
12:04:258 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:04:258 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
12:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
12:04:258 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:04:258 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
12:04:258 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
12:04:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18374, left interrupt) +4us
12:04:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18374->08000000, interrupt) +6us
12:04:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
12:04:260 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
12:04:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18374, left interrupt) +0us
12:04:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1407
12:06:196 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1408
12:06:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0897389c->08000000, interrupt) +16671us
12:06:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:06:196 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
12:06:196 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:06:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:06:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:06:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:06:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:06:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
12:06:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:06:197 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
12:06:197 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:06:197 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:06:197 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:06:197 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:06:197 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:06:197 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:06:197 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
12:06:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0897389c, sas core) +0us
12:06:282 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1408
12:08:143 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1409
12:08:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedd94->08000000, interrupt) +16682us
12:08:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:08:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:08:143 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
12:08:143 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:08:144 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
12:08:144 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:08:144 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:08:144 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:08:144 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:08:144 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:08:144 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:08:144 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:08:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aedd94, sas core) +6us
12:08:229 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1409
12:10:080 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1410
12:10:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962864->08000000, interrupt) +16676us
12:10:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:10:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:10:081 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
12:10:081 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:10:081 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
12:10:081 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:10:081 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:10:081 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:10:081 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:082 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:082 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:10:082 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
12:10:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962864, sas core) +6us
12:10:166 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1410
12:10:533 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101777408 = sceIoLseek(7, 6110000, 0)
12:10:533 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3908us
12:10:533 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:10:533 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
12:10:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
12:10:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
12:10:534 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:534 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c20640, 4000): deferring result
12:10:534 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
12:10:543 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
12:10:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
12:10:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +86us
12:10:734 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101793792 = sceIoLseek(7, 6114000, 0)
12:10:734 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1645us
12:10:734 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:10:734 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:10:734 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:10:734 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:735 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:735 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:10:735 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:10:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
12:10:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
12:10:735 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:10:735 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c185c0, 4000): deferring result
12:10:735 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
12:10:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
12:10:735 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
12:10:735 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:10:736 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
12:10:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
12:10:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
12:11:956 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1411
12:11:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade168->08000000, interrupt) +10595us
12:11:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:11:956 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
12:11:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:11:956 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
12:11:957 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:11:957 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
12:11:957 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
12:11:957 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:11:957 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
12:11:957 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
12:11:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
12:11:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:11:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:11:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:11:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:11:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:11:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:11:958 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
12:11:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08ade168, sas core) +0us
12:11:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18388->08000000, interrupt) +5us
12:11:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
12:11:959 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
12:11:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18388, left interrupt) +0us
12:12:042 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1411
12:13:905 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1412
12:13:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b041c->08000000, interrupt) +16671us
12:13:905 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:13:905 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
12:13:905 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
12:13:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:13:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:13:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:13:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:13:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
12:13:905 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:13:905 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
12:13:905 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:13:906 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
12:13:906 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:13:906 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:13:906 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:13:906 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:13:906 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:13:906 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:13:906 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:13:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089b041c, sas core) +6us
12:13:990 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1412
12:14:131 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101695488 = sceIoLseek(7, 60fc000, 0)
12:14:131 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1930us
12:14:131 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:14:131 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
12:14:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
12:14:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
12:14:132 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:14:132 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c20640, 4000): deferring result
12:14:132 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
12:14:141 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
12:14:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
12:14:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +87us
12:14:327 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101711872 = sceIoLseek(7, 6100000, 0)
12:14:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1620us
12:14:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
12:14:328 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:14:328 LmpeMainThre D[IO]: hle\sceio.cpp:821 sceIoReadAsync(7, 08c185c0, 4000): deferring result
12:14:328 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
12:14:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
12:14:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
12:15:788 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1413
12:15:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18384->08000000, interrupt) +12598us
12:15:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:15:788 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
12:15:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:15:788 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
12:15:788 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
12:15:789 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
12:15:789 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
12:15:789 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
12:15:789 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
12:15:789 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
12:15:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
12:15:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:15:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:15:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:15:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:15:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:15:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:15:790 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
12:15:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18384, sas core) +0us
12:15:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18374->08000000, interrupt) +5us
12:15:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
12:15:790 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
12:15:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18374, left interrupt) +0us
12:15:875 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1413
12:17:743 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1414
12:17:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b048c->08000000, interrupt) +16671us
12:17:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
12:17:743 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
12:17:743 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
12:17:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
12:17:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
12:17:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
12:17:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
12:17:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
12:17:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
12:17:744 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
12:17:744 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
12:17:744 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
12:17:744 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
12:17:745 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
12:17:745 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
12:17:745 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:17:745 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
12:17:745 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
12:17:745 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
12:17:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089b048c, sas core) +6us
12:17:761 LmpeMainThre I[G3D]: gles\texturecache.cpp:88 Texture cached cleared from 1 textures
12:17:761 LmpeMainThre I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00000000 : 480 x 272 x 3
12:17:762 LmpeMainThre I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00088000 : 480 x 272 x 3
12:17:794 LmpeMainThre I[LOAD]: core\config.cpp:686 Config saved: H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
12:17:799 LmpeMainThre I[LOAD]: core\config.cpp:698 Controller config saved: H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
12:17:864 LmpeMainThre I[LOAD]: core\config.cpp:686 Config saved: H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
12:17:864 LmpeMainThre I[LOAD]: core\config.cpp:698 Controller config saved: H:\Downloads\ppsspp-v0.9.6-361-geea5b07-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
